Re: [OSM-dev] tile generation performance
On 1/12/2017 12:29 PM, Joseph Armbruster wrote: Do you or anyone else know someone that has performed tile generation for some of the lower levels / scales recently, say for levels 15 - 20? Higher zooms (12+) typically take about 1 second per 8x8 metatile per CPU thread. 15+ tiles are not pre-rendered for the world, they are rendered on demand and cached. The OSMF pre-renders z0-z12 tiles, and it takes about a day to do this. Depending on your hardware, these times could easily change by a factor of 2x. ___ dev mailing list dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] tile generation performance
Do you or anyone else know someone that has performed tile generation for some of the lower levels / scales recently, say for levels 15 - 20? Joe ___ dev mailing list dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/dev
[OSM-dev] Application for Google Summer of Code (GSoC) 2017
Hi all, in less than a week the time slot for organizations to apply for this year's Google Summer of Code opens. In my opinion our participation last year (and the years before) had been a success. We got a bunch of coding done, we also got new students that stick with our great project and community and our organization got some money, too. I also did a survey the year before last, asking all mentors what they think about the output of GSoC, about their students and especially if they think we should reapply: Everyone did think so. I also did a survey last year; it's also been unanimous to apply again but with not so much mentors participating in my survey. Anyways, I'm suggesting to apply again this year and I'm again willing to do the administrative tasks. We can start to apply starting with the January, 19th. If I don't hear objections I'll go forward and apply next week. Please also consider adding your project ideas to the wiki page (https://wiki.openstreetmap.org/wiki/Google_Summer_of_Code/2017/Project_Ideas) now. No matter if you also consider to mentor or not. I'll set up the rest of the wiki pages soon. Thanks, Peda ___ dev mailing list dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] tile generation performance
Joseph, Tiles are rendered on the fly and cached. The complete earth is not rendered, only requested tiles. This should give you an idea of the actual rendering time for tiles on openstreetmap.org: http://munin.openstreetmap.org/openstreetmap/orm.openstreetmap/renderd_processed.html and http://munin.openstreetmap.org/openstreetmap/yevaud.openstreetmap/renderd_zoom.html Yves Le 12 janvier 2017 19:50:15 GMT+01:00, Joseph Armbrustera écrit : >Hi, > >Who is the goto person for osm map tiling inquiries. Specifically, >i'd like to determine what some of your runtimes were for generating >map tiles for the earth. > >Thank You, >Joseph Armbruster > >___ >dev mailing list >dev@openstreetmap.org >https://lists.openstreetmap.org/listinfo/dev -- Envoyé de mon appareil Android avec K-9 Mail. Veuillez excuser ma brièveté.___ dev mailing list dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/dev
[OSM-dev] tile generation performance
Hi, Who is the goto person for osm map tiling inquiries. Specifically, i'd like to determine what some of your runtimes were for generating map tiles for the earth. Thank You, Joseph Armbruster ___ dev mailing list dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/dev