Re: [OSM-dev] [Mapnik-devel] reliefs madness

2008-01-09 Thread Martijn van Oosterhout
On Jan 9, 2008 10:26 AM, Artem Pavlenko [EMAIL PROTECTED] wrote: http://mapnik.org/maps/srtm_relief/ All I can say is *wow*. Does this take a lot of processing power? Because it would be a nice backdrop for OSM maps. I'm aware of voids and 'below sea level' areas (TODO) and I'm looking for

Re: [OSM-dev] [Mapnik-devel] reliefs madness

2008-01-09 Thread Martijn van Oosterhout
On Jan 9, 2008 1:44 PM, Artem Pavlenko [EMAIL PROTECTED] wrote: OK, below sea level is now corrected : http:// artem.dev.openstreetmap.org/files/reliefs/water.jpg but there are still lots of water around. I guess this represents reality. From this zoom-level it's hard to be sure, but it looks

Re: [OSM-dev] [Mapnik-devel] reliefs madness

2008-01-09 Thread Jochen Topf
On Wed, Jan 09, 2008 at 12:44:51PM +, Artem Pavlenko wrote: I think areas below sea level should just get the darkest green. In most cases it is probably not necessary to distinguish the details. OK, below sea level is now corrected :

Re: [OSM-dev] [Mapnik-devel] reliefs madness

2008-01-09 Thread Artem Pavlenko
On 9 Jan 2008, at 12:59, Jochen Topf wrote: On Wed, Jan 09, 2008 at 12:44:51PM +, Artem Pavlenko wrote: I think areas below sea level should just get the darkest green. In most cases it is probably not necessary to distinguish the details. OK, below sea level is now corrected :