Hello Matt,

>> Hello everyone,
>>
>> A quick update on the Footnav project, which I've hinted at once or 
twice
>> on here. Footnav aims to be a 3D mobile navigation application for
>> countryside users e.g. hikers, off road cyclists, showing OSM data 
(paths,
>> 3D models of stiles, gates etc, and hills using SRTM data).
>>
>> I've now started work on it and it's now on Sourceforge at:
>>
>> http://footnav.sourceforge.net/
>>
>> It doesn't do a lot right now, and is not tested on all platforms, but 
at
>> the moment you can load a SRTM height file, specify the bounds within 
the
>> file you want to load in, and jump to a location (I've used UK grid 
ref,
>> sorry about that but it's easier for me to test with as I know many UK
>> grid refs off by heart). The SRTM is rendered with a wireframe view.
>> There's no optimisation yet so you need a proper 3D graphics card
>> otherwise it will run too slowly.
>>
>> It uses OpenGL and Qt so is cross platform. Eventual target platform 
will
>> be any mobile phone which supports Qt and OpenGL, but that's some way 
off
>> just yet!
>>
>> Anyway thought I'd let people know in case anyone wants to follow the
>> project or work on it.

>I'm glad to see that this project is moving on and especially that
>it's using Qt :) However, I get a compile error with revision 2:

[snip]

Damn those lax compilers! Built on g++ on Mac OS X 10.5 and SuSE 10.3 
successfully.
Thanks for that though - will fix it either last thing tonight or 
tomorrow.

Thanks,
Nick


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