Frederik Ramm frede...@remote.org wrote:
Has anyone done some experimentation in that direction? I know that
Nop's riding+walking map uses three layers (OSM background, third-party
hillshading, OSM foreground), and of course I've seen the grand
ImageMagick-based TopOSM. Has anyone tried a
...@remote.org, dev@openstreetmap.org
Betreff: Re: [OSM-dev] Layered Tiling (Mapnik)
On Mon, Dec 27, 2010 at 11:29 PM, mar...@gmx.eu wrote:
But there is one problem you would have to deal with: there is no
collision
avoidance between the texts of different tile layers.
That could
Original-Nachricht
Datum: Tue, 28 Dec 2010 07:30:51 +0100
Von: Igor Brejc igor.br...@gmail.com
An: mar...@gmx.eu
CC: Frederik Ramm frede...@remote.org, dev@openstreetmap.org
Betreff: Re: [OSM-dev] Layered Tiling (Mapnik)
On Mon, Dec 27, 2010 at 11:29 PM, mar...@gmx.eu
Von: Igor Brejc igor.br...@gmail.com
An: mar...@gmx.eu
CC: dev@openstreetmap.org
Betreff: Re: [OSM-dev] Layered Tiling (Mapnik)
You're right, that would be a problem. But I guess as long as you have
raster-only data, there isn't a perfect way to solve this problem.
An alternative would
Hi,
I am often confronted with people from the classic GIS world who
tend to think that tiles are somehow second-class and anything serious
needs to be in WMS (or, at least, OGC TMS).
Upon closer inspection, if their software supports it, most users are
actually *better off* with a
On Mon, Dec 27, 2010 at 04:22:08PM +0100, Frederik Ramm wrote:
Has anyone done some experimentation in that direction? I know that
Nop's riding+walking map uses three layers (OSM background, third-party
hillshading, OSM foreground), and of course I've seen the grand
ImageMagick-based
It would break some layering - if you paint
roads and railways on different tiles then you can *either* display
roads over railways or railways over roads but not - but on the whole it
should not be too bad.
Has anyone done some experimentation in that direction?
Yes, I did exactly this
On Mon, Dec 27, 2010 at 11:29 PM, mar...@gmx.eu wrote:
But there is one problem you would have to deal with: there is no collision
avoidance between the texts of different tile layers.
That could be solved if the all the layers were rendered as a single map,
but painted onto several layer
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