Re: [OSM-dev] Layered Tiling (Mapnik)

2010-12-29 Thread Sven Geggus
Frederik Ramm frede...@remote.org wrote: Has anyone done some experimentation in that direction? I know that Nop's riding+walking map uses three layers (OSM background, third-party hillshading, OSM foreground), and of course I've seen the grand ImageMagick-based TopOSM. Has anyone tried a

Re: [OSM-dev] Layered Tiling (Mapnik)

2010-12-28 Thread marqqs
...@remote.org, dev@openstreetmap.org Betreff: Re: [OSM-dev] Layered Tiling (Mapnik) On Mon, Dec 27, 2010 at 11:29 PM, mar...@gmx.eu wrote: But there is one problem you would have to deal with: there is no collision avoidance between the texts of different tile layers. That could

Re: [OSM-dev] Layered Tiling (Mapnik)

2010-12-28 Thread Igor Brejc
Original-Nachricht Datum: Tue, 28 Dec 2010 07:30:51 +0100 Von: Igor Brejc igor.br...@gmail.com An: mar...@gmx.eu CC: Frederik Ramm frede...@remote.org, dev@openstreetmap.org Betreff: Re: [OSM-dev] Layered Tiling (Mapnik) On Mon, Dec 27, 2010 at 11:29 PM, mar...@gmx.eu

Re: [OSM-dev] Layered Tiling (Mapnik)

2010-12-28 Thread marqqs
Von: Igor Brejc igor.br...@gmail.com An: mar...@gmx.eu CC: dev@openstreetmap.org Betreff: Re: [OSM-dev] Layered Tiling (Mapnik) You're right, that would be a problem. But I guess as long as you have raster-only data, there isn't a perfect way to solve this problem. An alternative would

[OSM-dev] Layered Tiling (Mapnik)

2010-12-27 Thread Frederik Ramm
Hi, I am often confronted with people from the classic GIS world who tend to think that tiles are somehow second-class and anything serious needs to be in WMS (or, at least, OGC TMS). Upon closer inspection, if their software supports it, most users are actually *better off* with a

Re: [OSM-dev] Layered Tiling (Mapnik)

2010-12-27 Thread Stephan Plepelits
On Mon, Dec 27, 2010 at 04:22:08PM +0100, Frederik Ramm wrote: Has anyone done some experimentation in that direction? I know that Nop's riding+walking map uses three layers (OSM background, third-party hillshading, OSM foreground), and of course I've seen the grand ImageMagick-based

Re: [OSM-dev] Layered Tiling (Mapnik)

2010-12-27 Thread marqqs
It would break some layering - if you paint roads and railways on different tiles then you can *either* display roads over railways or railways over roads but not - but on the whole it should not be too bad. Has anyone done some experimentation in that direction? Yes, I did exactly this

Re: [OSM-dev] Layered Tiling (Mapnik)

2010-12-27 Thread Igor Brejc
On Mon, Dec 27, 2010 at 11:29 PM, mar...@gmx.eu wrote: But there is one problem you would have to deal with: there is no collision avoidance between the texts of different tile layers. That could be solved if the all the layers were rendered as a single map, but painted onto several layer