[OSM-dev] Rendering Chain for api.dev.osm?

2010-04-21 Thread Frederik Ramm
Hi,

I was wondering whether it is feasible to set up some kind of Mapnik 
rendering chain for the api.dev system. The backdrop to this is a number 
of recent discussions on the German mailing lists where people would 
like to not only test their selfmade editor against a test API, but 
sometimes they would also like to see how certain edits come through on 
a standard Mapnik map.

Currently, we offer no dump or diff services on the dev API, so even if 
someone was capable of running their local Mapnik instance they couldn't 
download the data. Ideally though, we'd even be offering some kind of 
Mapnik rendering for the data so people don't have to install the stuff 
themselves.

It is clear that we do not have the resources for a full-blown system 
with world-wide rendering and planet dumps and diff updates and whatnot, 
but maybe we could hack something together somehow which makes the dev 
API usable for a wider range of try-out tasks.

Perhaps an idea for the upcoming hack weekend?

Bye
Frederik

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Re: [OSM-dev] Rendering Chain for api.dev.osm?

2010-04-21 Thread Thomas Wood
It has been on my todo list since errol went in. University, exams, etc, 
have led to a lack of time to do anything about it.

Thomas

Frederik Ramm wrote:
 Hi,
 
 I was wondering whether it is feasible to set up some kind of Mapnik 
 rendering chain for the api.dev system. The backdrop to this is a number 
 of recent discussions on the German mailing lists where people would 
 like to not only test their selfmade editor against a test API, but 
 sometimes they would also like to see how certain edits come through on 
 a standard Mapnik map.
 
 Currently, we offer no dump or diff services on the dev API, so even if 
 someone was capable of running their local Mapnik instance they couldn't 
 download the data. Ideally though, we'd even be offering some kind of 
 Mapnik rendering for the data so people don't have to install the stuff 
 themselves.
 
 It is clear that we do not have the resources for a full-blown system 
 with world-wide rendering and planet dumps and diff updates and whatnot, 
 but maybe we could hack something together somehow which makes the dev 
 API usable for a wider range of try-out tasks.
 
 Perhaps an idea for the upcoming hack weekend?
 
 Bye
 Frederik
 
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 dev@openstreetmap.org
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Re: [OSM-dev] Rendering Chain for api.dev.osm?

2010-04-21 Thread Tom Hughes
On 21/04/10 08:43, Frederik Ramm wrote:

  I was wondering whether it is feasible to set up some kind of Mapnik
 rendering chain for the api.dev system. The backdrop to this is a number
 of recent discussions on the German mailing lists where people would
 like to not only test their selfmade editor against a test API, but
 sometimes they would also like to see how certain edits come through on
 a standard Mapnik map.

That smells to me of people wanting to play around and work out how to 
tag things to make them render in a particular way which is completely 
at odds with our basic premise that people should tag for what is there 
rather than for how it (currently) renders.

 Currently, we offer no dump or diff services on the dev API, so even if
 someone was capable of running their local Mapnik instance they couldn't
 download the data. Ideally though, we'd even be offering some kind of
 Mapnik rendering for the data so people don't have to install the stuff
 themselves.

 It is clear that we do not have the resources for a full-blown system
 with world-wide rendering and planet dumps and diff updates and whatnot,
 but maybe we could hack something together somehow which makes the dev
 API usable for a wider range of try-out tasks.

 Perhaps an idea for the upcoming hack weekend?

Well one problem is that it's currently very hard, if not impossible, to 
set up mod_tile in a way that would allow each user on dev to do tile 
rendering under their virtual hosts whilst still being secure etc.

It would certainly be nice if somebody could address that, or maybe 
tirex can do it instead? I haven't looked at this problem since tirex 
came out.

The dev apis are slightly different of course, and are setup in a 
slightly different way so probably could be done with mod_tile as it 
exists if we wanted.

Tom

-- 
Tom Hughes (t...@compton.nu)
http://compton.nu/

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