Re: [OSM-dev] osmjs says 'Killed'

2011-11-11 Thread Jochen Topf
gt; Date: Wed, 9 Nov 2011 08:23:54 -0700 > From: Martijn van Exel > To: Jochen Topf > Cc: dev Openstreetmap > Subject: Re: [OSM-dev] osmjs says 'Killed' > > Jochen, > > I compiled with the GC flag and can confirm that osmjs's memory usage > is definitely

Re: [OSM-dev] osmjs says 'Killed'

2011-11-09 Thread Martijn van Exel
Jochen, I compiled with the GC flag and can confirm that osmjs's memory usage is definitely still growing - much slower, but that is probably due to the garbage collection processes making the whole thing slow. I ran that US pbf again and it croaked when its memory footprint was about 50% in top.

Re: [OSM-dev] osmjs says 'Killed'

2011-11-09 Thread Jochen Topf
On Wed, Nov 09, 2011 at 12:24:55AM -0700, Martijn van Exel wrote: > I'm testing my osmium setup, osmjs specifically. I'm feeding osmjs > small pbf planet extracts (city scale) and run the time.js script, > that goes OK. Then I feed it a US pbf planet extract, and osmjs says > 'Killed' after about

[OSM-dev] osmjs says 'Killed'

2011-11-08 Thread Martijn van Exel
I'm testing my osmium setup, osmjs specifically. I'm feeding osmjs small pbf planet extracts (city scale) and run the time.js script, that goes OK. Then I feed it a US pbf planet extract, and osmjs says 'Killed' after about a minute or so. I tried -l none but that makes no difference. -d gives me