Re: [josm-dev] Changes to fix accidental moving

2008-01-25 Thread Frederik Ramm
Hi, The only one I still run into is when trey to select an area I need to find a point sufficiently far away from any surrouning node or way, otherwise I end up moving said node/way. Especially when you're zoomed out a lot, finding somewhere to start the selection area fro mcan be quite a

Re: [josm-dev] Changes to fix accidental moving

2008-01-25 Thread Martijn van Oosterhout
On Jan 24, 2008 10:27 PM, Frederik Ramm [EMAIL PROTECTED] wrote: Does this solve all problems, or create new ones...? The only one I still run into is when trey to select an area I need to find a point sufficiently far away from any surrouning node or way, otherwise I end up moving said

Re: [josm-dev] Changes to fix accidental moving

2008-01-25 Thread Frederik Ramm
Hi, If the density is so great that you can't decide whether you're selecting and area or dragging, I would suggest that you don't realistically know what you would select anyway and that you would have to zoom in to get it right anyway. Exactly! What is your use case for drag-select in

Re: [josm-dev] Changes to fix accidental moving

2008-01-25 Thread Gervase Markham
David Earl wrote: I think this is confusing. I would expect SHIFT-DRAG starting in an open area to ADD to the selected set, It will. Please read the design page :-) My point is that there is a small restriction on drag-select, which is that you can only do it in an additive fashion. If you

Re: [josm-dev] Changes to fix accidental moving

2008-01-25 Thread David Earl
On 25/01/2008 16:46, Gervase Markham wrote: Frederik Ramm wrote: I can't think of an application that does drag-select with shift only... it's always the mouse without modifiers that selects something (and deselects what you had before), while the shift-mouse adds to a selection. Initial

[josm-dev] Changes to fix accidental moving

2008-01-24 Thread Frederik Ramm
Hi, the latest JOSM version (.jar available immediately) contains modifications that will hopefully help people to stop the accidental moving of objects. We already had, and still have, an initial delay, i.e. a minimum time you have to have the mouse button down before anything counts as a