Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-22 Thread Thimal Kempitiya
18.03.2014 10:41, schrieb Thimal Kempitiya: I would be glad if you can give feed back on my proposal. Hello, The URL doesn't work except for you, the text appeared in the mentors list and I can also see it in the dashboard. I will give feedback there. Tilman -- *Thimal Kempitiya http

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-18 Thread Thimal Kempitiya
to crack the two core problems (1. point inside/outside, 2. color). If you don't know, then maybe a few lines explaining what you will want to learn to know it. Tilman Am 12.03.2014 14:39, schrieb Thimal Kempitiya: Hi Tilman, Thanks for the feedback. What you mean by the function

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-12 Thread Thimal Kempitiya
) But don't expect too much from it - I believe more time is lost in function calculation (at least for types 1, 2 and 3 where functions are mandatory). Tilman Am 09.03.2014 15:12, schrieb Thimal Kempitiya: Thanks Tilman for optimization in speed I think we need to facus on methods which

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-09 Thread Thimal Kempitiya
the for by for loop and put them inside a 2 for loops this may be speed up the axial shading what you think about it On Fri, Mar 7, 2014 at 11:44 PM, Tilman Hausherr thaush...@t-online.dewrote: Am 07.03.2014 15:03, schrieb Thimal Kempitiya: Thanks Tilman for the feedback http://www.particleincell.com/blog

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-07 Thread Thimal Kempitiya
the optimization. On Tue, Mar 4, 2014 at 10:13 PM, Tilman Hausherr thaush...@t-online.dewrote: Am 04.03.2014 15:19, schrieb Thimal Kempitiya: Hi, I checked the code related to the shading and studied the pdf spec related to the type 6. As I see it is going same as the type 4 From what I feel

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-04 Thread Thimal Kempitiya
[1]http://en.wikipedia.org/wiki/Plane_%28geometry%29http://en.wikipedia.org/wiki/Plane_%28geometry%29 On Sun, Mar 2, 2014 at 11:18 AM, Thimal Kempitiya tkempit...@gmail.comwrote: yeah I'm using trunk code(2.0) and I wanted to render the image got it, thanks. I'm currently studying the 1 to 5

Re: [GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-03-01 Thread Thimal Kempitiya
Hewson j...@jahewson.com wrote: You'll need to use the latest 2.0.0 snapshot jar, which is the unstable version from trunk and the place where new development occurs. -- John On 28 Feb 2014, at 05:04, Thimal Kempitiya tkempit...@gmail.com wrote: Hi, I'm Thimal Kempitiya, third year

[GSoC 2014]Implement shading with Coons and tensor-product patch meshes

2014-02-28 Thread Thimal Kempitiya
Hi, I'm Thimal Kempitiya, third year computer science and engineering undergraduate at university of moratuwa. I'm interested in the project idea implement shading with Coons and tensor-product patch meshes. I have the basic knowledge about the cubic Bézier curves, , bilinear interpolation