hi Robby
Just back from out of town, sorry for the late reply.
No. This doesn't help at all, still got low-memory killing on my ipad.
Actually, my own test is all based on #lang racket/base. I'll try Kevin's
patch to see any difference. I've also tried to throttle the
max_pages_in_heap to
9 hours ago, Noel Welsh wrote:
On Sat, Apr 23, 2011 at 12:52 AM, Eli Barzilay e...@barzilay.org wrote:
Is there some obvious reason for the huge difference in
improvement between the 32 and the 64 bits (Almost twice slower
and roughly the same resp.)?
My guess is that this benchmark is
Ryan Culpepper ry...@ccs.neu.edu writes:
* Mike Sperber sper...@deinprogramm.de
- DMdA Tests
- Stepper Tests
- Signature Tests
Pending the merge of 7f9bd528573ddbe5c3b4607e0b9d842e93662427 into the
release branch, done. (Thanks, Robby!)
--
Cheers =8-} Mike
Friede,
* Greg Cooper g...@cs.brown.edu
- FrTime Tests
Done.
_
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Two days ago, Jon Rafkind wrote:
* Jon Rafkind rafk...@cs.utah.edu
Release tests for (one of the) linux releases:
- Test that the `racket' and `racket-textual' source releases
compile fine
- Test that the binary installers for both work, try each one in
both normal and
On Sat, Apr 23, 2011 at 7:28 AM, Michael Sperber
sper...@deinprogramm.de wrote:
Ryan Culpepper ry...@ccs.neu.edu writes:
* Mike Sperber sper...@deinprogramm.de
- DMdA Tests
- Stepper Tests
- Signature Tests
Pending the merge of 7f9bd528573ddbe5c3b4607e0b9d842e93662427 into the
On Apr 23, 2011, at 2:08 PM, Robby Findler wrote:
Also: anyone else who has the energy to fiddle with the teaching
languages a bit, doing some fiddling now would be helpful
I will be fiddling when I do my checks. I tend to wait these days to go as one
of the last ones.
Checklist items for the v5.1.1 release
(using the v5.1.0.900 release candidate build)
Search for your name to find relevant items, reply when you finish an
item (please indicate which item/s is/are done). Also, if you have any
commits that should have been picked, make sure that the changes
Sam and I have been teaching a first year course on programming and our
final project is a distributed, multi-player game similar to this one:
http://www.gamedesign.jp/flash/dice/dice.html
Students had to write clients, servers, and AI players, and during our
final exam period, we're going
David Van Horn wrote at 04/23/2011 09:12 PM:
was to define the language of client to server messages as a Redex
language and then use Redex's random term generation to stress test
our server.
Would be interesting to see how this work with Redex would be framed
within related work. There is
On Sat, Apr 23, 2011 at 8:23 PM, Neil Van Dyke n...@neilvandyke.org wrote:
David Van Horn wrote at 04/23/2011 09:12 PM:
was to define the language of client to server messages as a Redex
language and then use Redex's random term generation to stress test our
server.
Would be interesting to
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