If a function takes 28 arguments, you probably overlooked a dozen or so. --
freely paraphrasing Perlis
And you just made the best case for Typed Racket and the documentation argument
:-) -- freely paraphrasing my own TR talk
On Apr 17, 2014, at 2:49 PM, dfel...@ccs.neu.edu wrote:
> For a c
Eastern
Subject: Re: [racket-dev] class implementation and make-primitive-class
For purposes of your course project, couldn't you make your own
class-instance object system, atop structs or hashes, that gives you
whatever dynamic programming features you want? It's very-very easy t
For purposes of your course project, couldn't you make your own
class-instance object system, atop structs or hashes, that gives you
whatever dynamic programming features you want? It's very-very easy to
do a basic one (with single inheritance and single dispatch), until you
get into speed opt
The `make-primitive-class` function is a leftover from pre-v5.1 days,
where the problem was to turn a C++ object into a Racket object. I'm
not surprised that it has rotted away, it should be removed entirely,
and I doubt that it's what you would want even if it worked.
At Thu, 17 Apr 2014 14:49:40
For a course project I've been working on adding generators to contracts for
use with contract-random-generate, and I've been trying to construct classes
and objects from simple object/c contracts. When trying to find a way to
functionally create a class at runtime, I came across the
`make-prim
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