use
> https://developer.mozilla.org/en-US/docs/Web/API/Compression_Streams_API
>
> > On Oct 4, 2022, at 3:31 PM, Hugo Ferreira
> wrote:
> >
> > Hi,
> >
> > There is already an alternative today for:
> uncompress(CompressionAlgorithm.
> > LZMA) (from ByteArray or better BinaryData) ?
>
>
https://github.com/nodeca/pako
For Chromium you can use
https://developer.mozilla.org/en-US/docs/Web/API/Compression_Streams_API
> On Oct 4, 2022, at 3:31 PM, Hugo Ferreira wrote:
>
> Hi,
>
> There is already an alternative today for: uncompress(CompressionAlgorithm.
> LZMA) (
Hi,
There is already an alternative today for: uncompress(CompressionAlgorithm.
LZMA) (from ByteArray or better BinaryData) ?
PathBuilder was designed to be drawing agnostic and the Graphics package is
mostly interfaces. Theoretically, anything in Graphics should be usable with
both SVG and Canvas implementations.
The org.apache.royale.svg classes are SVG implementations and can be used
within any Royale components.
Thanks Harbs,
to understand better about the code you said, this is done creating a
Canvas where the drawing is done? If so what is the canvas component in
Royale?
I'll want to try that, if there's some example code in same place, please
let me know.
thanks!
2018-05-18 13:19 GMT+02:00 Harbs :
>
Take a look at the Graphics package.
Specifically, PathBuilder lets you use commands very similar to Flash drawing
commands.
Also, CompoundGraphic in Basic offers a number of drawing commands.
org.apache.royale.svg (in Basic) has many basic shape types which simplify
drawing of those.
I’ve us
gt;
> > I only mention it because it might provide a faster route for
> getting
> > some
> > of the internal code inside the emulation classes that use
> various
> > native
> > flash utils etc work.
> > I ha
> it
> was not something that had been considered - I expect Joshua could
> provide
> a lot more detail about this if asked.
>
>
>
>
> On Fri, May 18, 2018 at 9:18 AM, Alex Harui
> wrote:
>
&
se
> it
> was not something that had been considered - I expect Joshua could
> provide
> a lot more detail about this if asked.
>
>
>
>
> On Fri, May 18, 2018 at 9:18 AM, Alex Harui
> wrote:
>
> > IMO, because of PAYG, BinaryData should
8, 2018 at 9:18 AM, Alex Harui
wrote:
> IMO, because of PAYG, BinaryData should not have compress/uncompress.
> Feel free to create a BinaryDataWithZLib or something like that.
> BinaryData has no requirement to fully replace ByteArray. The emulation
> component
t had been considered - I expect Joshua could provide
a lot more detail about this if asked.
On Fri, May 18, 2018 at 9:18 AM, Alex Harui
wrote:
> IMO, because of PAYG, BinaryData should not have compress/uncompress.
> Feel free to create a BinaryDataWithZLib or something like that.
>
IMO, because of PAYG, BinaryData should not have compress/uncompress. Feel
free to create a BinaryDataWithZLib or something like that. BinaryData has no
requirement to fully replace ByteArray. The emulation components will probably
have a better emulation of ByteArray.
My 2 cents,
-Alex
Compressionutils that uses pako, this uses zlib?
> >
> > thanks
> >
> > 2018-05-17 15:17 GMT+02:00 Carlos Rovira :
> >
> >> Hi,
> >>
> >> BinaryData is the new ByteArray in royale right?
> >> I was searching for compress/uncompress met
>> Hi,
>>
>> BinaryData is the new ByteArray in royale right?
>> I was searching for compress/uncompress methods but seems we don't have yet
>>
>> I'm missing something here? maybe the compress/uncompress algorithms has
>> some license issues a
; > wrote:
> > >
> > > Hi,
> > >
> > > BinaryData is the new ByteArray in royale right?
> > > I was searching for compress/uncompress methods but seems we don't have
> > yet
> > >
> > > I'm missing something here? may
.github.io/pako/>
>
> > On May 17, 2018, at 4:17 PM, Carlos Rovira
> wrote:
> >
> > Hi,
> >
> > BinaryData is the new ByteArray in royale right?
> > I was searching for compress/uncompress methods but seems we don't have
> yet
> >
> >
I see we already has Compressionutils that uses pako, this uses zlib?
thanks
2018-05-17 15:17 GMT+02:00 Carlos Rovira :
> Hi,
>
> BinaryData is the new ByteArray in royale right?
> I was searching for compress/uncompress methods but seems we don't have yet
>
> I'm m
/ <http://nodeca.github.io/pako/>
> On May 17, 2018, at 4:17 PM, Carlos Rovira wrote:
>
> Hi,
>
> BinaryData is the new ByteArray in royale right?
> I was searching for compress/uncompress methods but seems we don't have yet
>
> I'm missing something here?
ight?
> I was searching for compress/uncompress methods but seems we don't have yet
>
> I'm missing something here? maybe the compress/uncompress algorithms has
> some license issues and for that reason wasn't implemented?
>
> thanks
>
>
> --
> Carlos
Hi,
BinaryData is the new ByteArray in royale right?
I was searching for compress/uncompress methods but seems we don't have yet
I'm missing something here? maybe the compress/uncompress algorithms has
some license issues and for that reason wasn't implemented?
thanks
--
Car
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