Re: SVG for Flash (was Re: How to get assets (svg, png,...) inside *-js.swc and *-swf.swc libraries)

2018-02-28 Thread Carlos Rovira
Hi, @Om, hope you can give some help with this, since I see SWF as a great option. We can use it as Alex suggest, but working on it we can get in the future the same visuals in JS and SWF (and as well for other outputs like WEBASM, iOS, Android, etc... if we optionally create in the future)

Re: SVG for Flash (was Re: How to get assets (svg, png,...) inside *-js.swc and *-swf.swc libraries)

2018-02-26 Thread Alex Harui
On 2/26/18, 10:19 PM, "omup...@gmail.com on behalf of OmPrakash Muppirala" wrote: >I think supporting SVG natively is the best option going foward. > >It should be possible to utilize something like AS3SVGRenderer to support >SVG rendering in

Re: SVG for Flash (was Re: How to get assets (svg, png,...) inside *-js.swc and *-swf.swc libraries)

2018-02-26 Thread OmPrakash Muppirala
I think supporting SVG natively is the best option going foward. It should be possible to utilize something like AS3SVGRenderer to support SVG rendering in Royale. [1] Thoughts? Thanks, Om [1] https://github.com/lucaslorentz/AS3SVGRenderer On Mon, Feb 26, 2018 at 10:10 PM, Alex Harui

SVG for Flash (was Re: How to get assets (svg, png,...) inside *-js.swc and *-swf.swc libraries)

2018-02-26 Thread Alex Harui
IMO, this deserves its own thread. I think there are several choices. I've not ever really analyzed and compared SVG to SWF, but one possibility is to write an SVG Interpreter in ActionScript that translates SVG into flash.display.Graphic calls. Of course, that sounds like a really big project,