Re: [dev] st: improved double-buffering with Xdbe

2012-07-30 Thread Kai Hendry
Oops, posted from wrong email address. On 30 July 2012 17:37, Kai Hendry hen...@webconverger.com wrote: On 28 July 2012 14:39, Brandon Invergo bran...@invergo.net wrote: Enjoy, I'm enjoying st 0.2.1-tip though ctrl+c after opening `tail -f /var/log/everything.log` doesn't work for me

Re: [dev] st: improved double-buffering with Xdbe

2012-07-30 Thread brandon
On 30.07.2012 17:38, Kai Hendry wrote: I'm enjoying st 0.2.1-tip though ctrl+c after opening `tail -f /var/log/everything.log` doesn't work for me anymore. Anyone else? ⇈ read that Hmm...this patch shouldn't have any effect on something like that, and I can only say that it Works For Me

Re: [dev] st: improved double-buffering with Xdbe

2012-07-30 Thread Raphael Proust
On Mon, Jul 30, 2012 at 7:09 PM, bran...@invergo.net wrote: On 30.07.2012 17:38, Kai Hendry wrote: I'm enjoying st 0.2.1-tip though ctrl+c after opening `tail -f /var/log/everything.log` doesn't work for me anymore. Anyone else? ⇈ read that Has anyone else tried it that can confirm or

Re: [dev] st: improved double-buffering with Xdbe

2012-07-30 Thread Kai Hendry
Ctrl+c under tmux+st is fine. WEIRD http://www.youtube.com/watch?v=p7ubcKeAHN4

Re: [dev] st: improved double-buffering with Xdbe

2012-07-28 Thread Brandon Invergo
FYI I've applied this patch to st's default branch (commit #245) Enjoy, -brandon Brandon Invergo bran...@invergo.net writes: Hi, As some background, I've been using st on an Arm device (Genesi Efika MX) which has relatively low specs compared to your average x86/amd64 computer. st should be

Re: [dev] st: improved double-buffering with Xdbe

2012-04-27 Thread Mihail Zenkov
2012/4/25, bran...@invergo.net bran...@invergo.net: Sorry for the delay. Here's the Xdbe patch for the st Xft branch. Let me know if it doesn't work for you! Thanks! Patch work, but I don't have big speed improve on modern hardware (4 cores, x86, fglrx). I just run 'time tar -Oxf

Re: [dev] st: improved double-buffering with Xdbe

2012-04-27 Thread Brandon Invergo
Sorry, I wasn't clear in my original message. I said that with the patch it should be apparently faster. What I meant is that seeing tearing or flickering gives the impression of being slow. This patch gets rid of that problem so it should at least appear faster. That said, it *should* be

Re: [dev] st: improved double-buffering with Xdbe

2012-04-25 Thread brandon
On 24.04.2012 10:55, Mihail Zenkov wrote: The provided diff is against the default branch, however I also got it working for the xft branch. I can provide a diff for that too if you want but the only extra difference is that any Xft draw-related calls should work on xw.buf rather than xw.win

Re: [dev] st: improved double-buffering with Xdbe

2012-04-24 Thread Mihail Zenkov
The provided diff is against the default branch, however I also got it working for the xft branch. I can provide a diff for that too if you want but the only extra difference is that any Xft draw-related calls should work on xw.buf rather than xw.win (including the one in xresize()). Great!

Re: [dev] st: improved double-buffering with Xdbe

2012-04-23 Thread Hadrian Węgrzynowski
On Fri, 20 Apr 2012 10:39:11 +0200 Brandon Invergo bran...@invergo.net wrote: Hi, As some background, I've been using st on an Arm device (Genesi Efika MX) which has relatively low specs compared to your average x86/amd64 computer. st should be ideal because of how small it is compared to xterm

Re: [dev] st: improved double-buffering with Xdbe

2012-04-23 Thread Gregor Best
Works fine here on -tip. It'd be great if you could update your patch to include the Makefile-change, though :) -- Gregor Best pgphv44f6Cm6A.pgp Description: PGP signature

[dev] st: improved double-buffering with Xdbe

2012-04-20 Thread Brandon Invergo
Hi, As some background, I've been using st on an Arm device (Genesi Efika MX) which has relatively low specs compared to your average x86/amd64 computer. st should be ideal because of how small it is compared to xterm or rxvt but the reality is that its rendering is quite a bit slower. Under heavy