Re: [dev] Re: [st] [PATCH] Converted "font" string to "fonts" array

2016-08-01 Thread FRIGN
On Mon, 1 Aug 2016 17:13:14 +0200 Ton van den Heuvel wrote: > Fallback fonts can already be configured through Fontconfig, why does > st need separate functionality for this? Because Fontconfig is a load of crap! -- FRIGN

[dev] [st] [PATCH] Converted "font" string to "fonts" array

2016-08-01 Thread Eric Pruitt
Modifies st to support user-defined fallback fonts specified in an array. This change also resolves an issue where fallback fonts were used in place of default fonts in an inconsistent manner which caused identical sets of text to sometimes use different fonts. --- config.def.h | 15 +---

Re: [dev] Re: [st] [PATCH] Converted "font" string to "fonts" array

2016-08-01 Thread Ton van den Heuvel
On Mon, Aug 1, 2016 at 3:49 PM, FRIGN wrote: > > just update your patch and attach it to your response. Fallback fonts can already be configured through Fontconfig, why does st need separate functionality for this?

Re: [dev] Re: [st] [PATCH] Converted "font" string to "fonts" array

2016-08-01 Thread FRIGN
On Sun, 31 Jul 2016 19:08:34 -0700 Eric Pruitt wrote: Hey Eric, > I used tabs when editing st.c, but I just noticed I accidentally used > spaces when I changed config.def.h. It's only one line, and I don't > think it's worth creating another thread, but if aren't willing

[dev] Use imperative form in summary (was: [st] [PATCH] Converted "font" string to "fonts" array)

2016-08-01 Thread Paul Menzel
Dear suckless folks, just a small nit, that the imperative mood should be used in commit message summaries/subjects. > Convert "font" string to "fonts" array It’s a little shorter and is also used by git’s default messages for merging and reverting. [1][2] In the end it’s not that

Re: [dev] new pre-patched version of dwm available

2016-08-01 Thread Eric Pruitt
On Sun, Jul 31, 2016 at 08:26:36AM +0200, Jan Christoph Ebersbach wrote: > Have you tried to increase patch's fuzz factor with the --fuzz option in > order to achieve the same result? I messed tried messing with the fuzzing factor, but I had some patches apply in wrong place. I am not certain