Not sure if this is in the lines of what you need.
But this is more or less how I execute javascript from C++ in Mozilla:
/** Convert a std::string in UTF8 to Mozilla UTF16 string */
//inline nsEmbedString
inline nsString
toAStringUTF16 (const std::string sString )/// UTF8 std::string
On 13 Feb., 09:03, a...@deltraxx.com a...@deltraxx.com wrote:
Hello,
We are in search for an experienced web developer who can develop a web
browser .based on the Mozilla’s Gecko layout engine. e.g.
epicbrowserwww.epicbrowser.com
We are no tech people so please any advice, tips, suggestion
Simple question.
If I follow build instructions found here
https://developer.mozilla.org/en/Configuring_Build_Options
enabling xulrunner as application. (Building on Ubuntu 10.10 )
I use a MOZ_OBJDIR and everything compiles fine.
My problem is how do I get a moveable XulRunner including header
On 30 Mar., 15:56, Benjamin Smedberg benja...@smedbergs.us wrote:
On 3/30/2011 8:52 AM, Martin Lutken wrote: Simple question.
If I follow build instructions found
herehttps://developer.mozilla.org/en/Configuring_Build_Options
enabling xulrunner as application. (Building on Ubuntu 10.10
I would like to know that too.
I don't use gtkmozembed or other stuff. I also don't need binary
compatibility since I compile Mozilla myself.
But does this mean that in the future I will not be able to embed
Mozilla in my own application using the functions 'XRE_InitEmbedding2'
and similar ?
If
Yes I agree. And would also happily donate to the embedding
maintenance.
Could also help out myself, but have same concerns as described in the
previous post.
Actually I am investigating a crashbug which seems to have been
introduced between FF4 beta 6 and FF4 beta 7. The crash happens within
my
I have been using the nsIDOMKeyListener, nsIDOMMouseListener and
nsIDOMUIListener but they seem to have been removed as of FF8 version
8.
I would like to know how to get register callbacks for Key and Mouse
events now the above interfaces are gone. I think that for the Key
stuff I might need to