PSA: OSX static analysis builds enabled

2015-01-14 Thread Ehsan Akhgari
These are the OSX equivalents to the existing Linux64 static analysis builds. They show up as S jobs under OSX debug in TBPL/TreeHerder. They will help us catch static analysis errors in OSX specific code. ___ dev-platform mailing list

Re: Possible to make all (CSS) transitions 0/1ms to speed up FxOS Gaia tests?

2015-01-14 Thread kgrandon
Sorry for reviving this. Since I've been doing a lot of investigation into our testing framework I recalled that a time dilation pref would be very nice to have. I've opened a bug to track this here: https://bugzilla.mozilla.org/show_bug.cgi?id=1121667 Please duplicate it if a previously filed

PSA: Non-unified builds no longer occurring on central/inbound and friends

2015-01-14 Thread Ehsan Akhgari
From now on, the only supported build mode is unified compilation. I am planning to follow-up with removing support for the --disable-unified-compilation configure option altogether in bug 1121000. This puts an end to the issue of burning non-unified builders when pushing.

Web APIs documentation meeting Friday at 10 AM PST

2015-01-14 Thread Eric Shepherd
The Web APIs documentation meeting is Friday at 10 AM Pacific Time (see http://bit.ly/APIdocsMDN for your time zone). Everyone's welcome to attend; if you're interested in ensuring that all Web APIs are properly documented, we'd love your input. We have an agenda, as well as details on how to

Re: PSA: Non-unified builds no longer occurring on central/inbound and friends

2015-01-14 Thread Steve Fink
On 01/14/2015 11:26 AM, Ehsan Akhgari wrote: From now on, the only supported build mode is unified compilation. I am planning to follow-up with removing support for the --disable-unified-compilation configure option altogether in bug 1121000. I commented in the bug, but I guess this is

Re: Enhancing Gecko as a WebGL game platform

2015-01-14 Thread Jeff Muizelaar
On Wed, Jan 14, 2015 at 4:29 AM, Mike de Boer mdeb...@mozilla.com wrote: On 13 Jan 2015, at 21:52, Jeff Muizelaar jmuizel...@mozilla.com wrote: On Tue, Jan 13, 2015 at 10:56 AM, Mike de Boer mdeb...@mozilla.com wrote: 2. Optionally bypass the browser compositor when a WebGL context is

Re: Good ways to view Firefox compile errors in a terminal?

2015-01-14 Thread Neil
Nathan Froyd wrote: Use the second cd command so mach is invoked from the correct directory. Absolute path to mach doesn't work? -- Warning: May contain traces of nuts. ___ dev-platform mailing list dev-platform@lists.mozilla.org

Re: Enhancing Gecko as a WebGL game platform

2015-01-14 Thread Anne van Kesteren
On Wed, Jan 14, 2015 at 5:36 PM, Vincent Scheib sch...@google.com wrote: I've only a snippet of context, but the flash link looks like the concept CSS cursor: url(), random demo. Apologies, you can find the full thread starting with this email:

Re: Enhancing Gecko as a WebGL game platform

2015-01-14 Thread Vincent Scheib
Artillery.com asked for features in http://lists.w3.org/Archives/Public/public-webapps/2014JanMar/0473.html They are related to Pointer Lock and notes were added here https://www.w3.org/wiki/Webapps/PointerLockFeatures Specifically a concept Pointer Clip was distilled for restricting the system

Re: Enhancing Gecko as a WebGL game platform

2015-01-14 Thread Mike de Boer
On 14 Jan 2015, at 18:21, Vincent Scheib sch...@google.com wrote: Artillery.com asked for features in http://lists.w3.org/Archives/Public/public-webapps/2014JanMar/0473.html http://lists.w3.org/Archives/Public/public-webapps/2014JanMar/0473.html They are related to Pointer Lock and

Re: Enhancing Gecko as a WebGL game platform

2015-01-14 Thread Mike de Boer
On 13 Jan 2015, at 21:28, Till Schneidereit t...@tillschneidereit.net wrote: On Tue, Jan 13, 2015 at 8:24 PM, Luke Wagner lwag...@mozilla.com wrote: Do you know what they actually mean when they use the term hardware pointer? I believe what he's referring to is the type of

Re: Enhancing Gecko as a WebGL game platform

2015-01-14 Thread Anne van Kesteren
On Wed, Jan 14, 2015 at 10:18 AM, Mike de Boer mdeb...@mozilla.com wrote: Yes, this is what I meant! I found a pretty good description of this feature over at http://www.adobe.com/devnet/flashplayer/articles/native-mouse-cursors.html. Anne, is this a feature that would be eligible to become a

Re: Enhancing Gecko as a WebGL game platform

2015-01-14 Thread Mike de Boer
On 13 Jan 2015, at 21:52, Jeff Muizelaar jmuizel...@mozilla.com wrote: On Tue, Jan 13, 2015 at 10:56 AM, Mike de Boer mdeb...@mozilla.com mailto:mdeb...@mozilla.com wrote: 2. Optionally bypass the browser compositor when a WebGL context is in fullscreen mode. In this mode, WebGL