Re: Intent to implement and ship: Unprivilaged WEBGL_debug_renderer_info

2015-06-15 Thread Jeff Muizelaar
I'm concerned this will discourage websites from reporting WebGL issues because it will be easier just to block whatever device has the problem they're running in to. This creates an additional burden on the web developer and essentially creates the user agent problem all over again, but at much

Re: Intent to implement and ship: Unprivilaged WEBGL_debug_renderer_info

2015-06-15 Thread Mike Hommey
On Mon, Jun 15, 2015 at 04:39:50PM -0700, Chris Peterson wrote: On 6/15/15 4:16 PM, Jeff Gilbert wrote: Web Developer Use-Cases: * Sites can collate and cross-reference drivers and hardware when tracking issues both user-reported and auto-detected, which both helps sites identify problematic

Re: Intent to implement and ship: Unprivilaged WEBGL_debug_renderer_info

2015-06-15 Thread Ehsan Akhgari
Further to what Jeff suggested, I know that we resisted shipping this feature when Google initially proposed it. What has changed since then that we are considering changing our previous stance here? On 2015-06-15 9:18 PM, Jeff Muizelaar wrote: I'm concerned this will discourage websites

Runtime Hardware Testing for Firefox Desktop

2015-06-15 Thread Jet Villegas
Bug 1156135 https://bugzilla.mozilla.org/show_bug.cgi?id=1156135 will enable Runtime Hardware Testing for Firefox Desktop. Once enabled, we'll test the rendering capabilities of the current user's hardware prior to enabling features that depend on that hardware. A more detailed overview is posted

Re: Intent to implement and ship: CSS and SVG filters for canvas 2D

2015-06-15 Thread Jet Villegas
!!! \o/ !!! We'll also post the proposed spec on this wiki page: https://wiki.mozilla.org/CanvasFilters --Jet On Mon, Jun 15, 2015 at 10:15 AM, Markus Stange msta...@themasta.com wrote: Summary: The filter property on CanvasRenderingContext2D allows authors to specify a filter that will get

[Firefox Desktop] Issues found: June 8th to June 12th

2015-06-15 Thread Florin Mezei
Hi everyone, You can find below the list of new issues found and filed by the Desktop Manual QA team last week (Week 24: June 08 - June 12). Additional details on the team's priorities last week, as well as the plans for the current week can be found at:

Intent to implement: CSS Containment

2015-06-15 Thread Kyle Zentner
This proposed feature would allow authors to annotate when an element and its descendants will not (or should not) affect the rest of the page. The primary intended benefit of such annotations is to allow browsers various layout and rendering optimizations. As currently described

Intent to implement and ship: CSS and SVG filters for canvas 2D

2015-06-15 Thread Markus Stange
Summary: The filter property on CanvasRenderingContext2D allows authors to specify a filter that will get applied during canvas drawing. It accepts the same values as the CSS filter property, so CSS filter shorthand functions, references to SVG filters, and chained combinations of the two.

Re: Intent to implement and ship: CSS and SVG filters for canvas 2D

2015-06-15 Thread Rik Cabanier
Great news! I'm super excited to see this go in! On Mon, Jun 15, 2015 at 10:15 AM, Markus Stange msta...@themasta.com wrote: Summary: The filter property on CanvasRenderingContext2D allows authors to specify a filter that will get applied during canvas drawing. It accepts the same values as

Re: Intent to implement and ship: CSS and SVG filters for canvas 2D

2015-06-15 Thread Xidorn Quan
On Tue, Jun 16, 2015 at 3:15 AM, Markus Stange msta...@themasta.com wrote: Summary: The filter property on CanvasRenderingContext2D allows authors to specify a filter that will get applied during canvas drawing. It accepts the same values as the CSS filter property, so CSS filter shorthand

Intent to implement and ship: Unprivilaged WEBGL_debug_renderer_info

2015-06-15 Thread Jeff Gilbert
Summary: The WEBGL_debug_renderer_info extension allows for querying which driver (and commonly GPU) a WebGL context is running on. Specifically, it allows querying the RENDERER and VENDOR strings of the underlying OpenGL driver. By default, RENDERER and VENDOR queries in WebGL yield safe but

Re: Intent to implement and ship: CSS and SVG filters for canvas 2D

2015-06-15 Thread Jet Villegas
Markus, Tobias, and Tantek will update the wiki page with our proposed normative text. Our key use case here is Shumway, where graphics filter implementations in JS code have not (yet) been able to offer acceptable performance characteristics in Canvas2D. We've proven that it's polyfillable in

Re: Intent to implement and ship: CSS and SVG filters for canvas 2D

2015-06-15 Thread Robert O'Callahan
On Tue, Jun 16, 2015 at 11:05 AM, Xidorn Quan quanxunz...@gmail.com wrote: On Tue, Jun 16, 2015 at 3:15 AM, Markus Stange msta...@themasta.com wrote: Summary: The filter property on CanvasRenderingContext2D allows authors to specify a filter that will get applied during canvas drawing. It

Re: Intent to implement and ship: CSS and SVG filters for canvas 2D

2015-06-15 Thread Xidorn Quan
On Tue, Jun 16, 2015 at 9:23 AM, Robert O'Callahan rob...@ocallahan.org wrote: On Tue, Jun 16, 2015 at 11:05 AM, Xidorn Quan quanxunz...@gmail.com wrote: On Tue, Jun 16, 2015 at 3:15 AM, Markus Stange msta...@themasta.com wrote: Summary: The filter property on CanvasRenderingContext2D

Re: Intent to implement and ship: Unprivilaged WEBGL_debug_renderer_info

2015-06-15 Thread Chris Peterson
On 6/15/15 4:16 PM, Jeff Gilbert wrote: Web Developer Use-Cases: * Sites can collate and cross-reference drivers and hardware when tracking issues both user-reported and auto-detected, which both helps sites identify problematic hardware, and helps browsers fix these issues in turn. YouTube

Re: Intent to implement and ship: CSS and SVG filters for canvas 2D

2015-06-15 Thread Robert O'Callahan
On Tue, Jun 16, 2015 at 11:23 AM, Robert O'Callahan rob...@ocallahan.org wrote: I think we're not quite there yet, but we're very close. There are two things I want before we ship: -- Get normative spec text up somewhere. -- Get a signal from some other browser vendor that they're OK with

Re: Intent to implement and ship: CSS and SVG filters for canvas 2D

2015-06-15 Thread Markus Stange
On 2015-06-15 8:15 PM, Robert O'Callahan wrote: On Tue, Jun 16, 2015 at 11:23 AM, Robert O'Callahan rob...@ocallahan.org wrote: I think we're not quite there yet, but we're very close. There are two things I want before we ship: -- Get normative spec text up somewhere. -- Get a signal from