Re: Intent to implement and ship: Gamepad Extensions `multi touch` and `light indicator`

2019-03-25 Thread dmu
On Friday, March 22, 2019 at 9:56:20 AM UTC-7, Martin Thomson wrote: > On Thu, Mar 21, 2019 at 1:11 PM Tom Ritter wrote: > > > Okay, good, not making this data available until the user activity > > engages with the gamepad/VR controller (mostly) assuages my concerns > > on this component. My

Re: Intent to implement and ship: Gamepad Extensions `multi touch` and `light indicator`

2019-03-25 Thread dmu
On Wednesday, March 20, 2019 at 7:10:54 PM UTC-7, Tom Ritter wrote: > > > > Example 1: Let’s say touchId is currently set to 0 and no fingers are > > > > touching the touchpad. When a finger touches the touchpad, touchId of > > > > this event would be 1. As that finger moves around the

Re: Intent to implement and ship: Gamepad Extensions `multi touch` and `light indicator`

2019-03-20 Thread dmu
On Friday, March 15, 2019 at 8:35:41 AM UTC-7, Tom Ritter wrote: > Thanks for more details on the use case. > > On Wed, Mar 6, 2019 at 1:35 AM wrote: > > > > On Monday, February 25, 2019 at 4:17:29 PM UTC-8, Martin Thomson wrote: > > > To add to Dan's comments here... > > > > > > Assuming that

Re: Intent to implement and ship: Gamepad Extensions `multi touch` and `light indicator`

2019-03-05 Thread dmu
On Monday, February 25, 2019 at 4:17:29 PM UTC-8, Martin Thomson wrote: > To add to Dan's comments here... > > Assuming that I'm reading this correctly [1], the fingerprinting risks are > pretty extreme here. In the touch spec, we have a monotonically increasing > counter that doesn't appear to

Re: Intent to implement and ship: Gamepad Extensions `multi touch` and `light indicator`

2019-02-26 Thread dmu
On Tuesday, February 26, 2019 at 2:15:57 AM UTC-8, James Graham wrote: > On 25/02/2019 19:44, Daosheng Mu wrote: > > > web-platform-tests: none exist (and I don't plan to write WPTs but we do > > have gamepad mochitest, I will add new tests to cover these two new APIs.) > > Why do you plan to