On Fri, Feb 15, 2013 at 4:44 PM, John Volikas wrote:
> I tried the test on Nightly runnig Windows 7 64bit.
>
> I get up to 1000(!) mousemoves per second but I have a Logitech G400
> "gaming" mouse that defaults to a 1000Hz polling rate without Logitech's
> software. I guess it depends on the peri
On Friday, February 15, 2013 4:36:21 AM UTC+2, Robert O'Callahan wrote:
> On Fri, Feb 15, 2013 at 10:14 AM, Benjamin Smedberg
>
> wrote:
>
>
>
> > I think we should try to process mousemoves as quickly as we can: it's
>
> > important for certain kinds of drawing apps especially to have as much
On Fri, Feb 15, 2013 at 10:14 AM, Benjamin Smedberg
wrote:
> I think we should try to process mousemoves as quickly as we can: it's
> important for certain kinds of drawing apps especially to have as much
> mouse input as possible, and I doubt that only receiving mouse input at
> 60fps would be ad
On Monday 2013-02-11 23:21 -0800, Matt Woodrow wrote:
> As an effort to improve both performance and responsiveness of the
> browser, we are planning on moving painting to happen on a
> separate thread.
>
> My initial draft plan to do this can be found here:
> https://wiki.mozilla.org/Gecko:OffMai
Hello,
Due to Monday being a holiday in some countries, the next Rendering meeting
will *exceptionally* take place this *Tuesday* at 2:30 PM US/Pacific time.
That could be *Wednesday* in your timezone.
The Rendering meeting is about all things Gfx, Image, Layout, and Media.
Please first add your
On 2/13/2013 10:48 PM, Robert O'Callahan wrote:
On Thu, Feb 14, 2013 at 3:21 AM, Benjamin Smedberg wrote:
On what OSes? Windows by default coalesces mouse move events. They are
like WM_PAINT events in that they are only delivered when the event queue
is empty. See
http://blogs.msdn.com/b/oldnew
On Feb 14, 2:46 am, Boris Zbarsky wrote:
> On 2/13/13 7:36 PM, Simon Kornblith wrote:
>
> > Don't workers have access to XMLHttpRequest?
>
> That's implemented by sending messages to the main thread and doing the
> XHR from there, so no messages means no XHR.
>
> -Boris
There's a difference betwe
2013/2/14 :
> How can I distribute my xulrunner app with flash plugin?
> I don't want to rely on user having flash installed, instead my app that
> makes use of xulrunner should have the flash plugin.
> I tried to create a plugins directory under xulrunner and to put there the
> NPSWF32.dll but
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