Re: Figuring out and controlling what tasks run before first paint
What you are looking for sounds pretty much like my Backtrack project [1]. It's still under development, tho, but I have strong motivations to move it forward in Q4/17. The goal of Backtrack is exactly what you are looking for - find the right scheduling prioritization. It's said we don't have something like that ready right now, for 57. I already proposed some latest details on Backtrack to Marcus Stange and Nicholas Nethercote to replace TaskTracer with it, will cc you on the thread. -hb- [1] https://www.janbambas.cz/backtrack-meets-gecko-profiler/ On 8/9/17 2:42 AM, Kris Maglione wrote: One of my biggest frustrations in profiling startup performance has been the fact that exactly which code runs during before or after first paint changes based on arbitrary timing factors. If I make a 5ms improvement to one section of code, a 100ms chunk of code winds up running after first paint rather than before. If I make a 5ms improvement to another section of code, a 150ms chunk of code winds up running *before* first paint rather than after. This also shows up in the ts_paint timings on talos, where we have a fairly consistent cluster of high times, a fairly consistent cluster of low times, and very little in-between. Presumably, if we're OK with these chunks *ever* running after first paint, then they should always run after first paint. And vice versa. I've made various attempts to get a handle on this, but never with much success. The last time, I got as far as fixing the broken TaskTracer build before I finally gave up trying to find a useful way to analyze the data. What I'd really like is a handle on what tasks are run, when, who schedule them (and when), and what code they run. After that, I'd ideally like to find a way to run async tasks during startup so that I'm guaranteed which parts run before first paint and which run after. Has anyone else made any progress on this front? Are there any other tools that I'm overlooking? Is there a sensible path forward? Thanks. ___ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform ___ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform
Re: Figuring out and controlling what tasks run before first paint
On Tue, Aug 8, 2017 at 5:42 PM, Kris Maglionewrote: > One of my biggest frustrations in profiling startup performance has been > the fact that exactly which code runs during before or after first paint > changes based on arbitrary timing factors. If I make a 5ms improvement to > one section of code, a 100ms chunk of code winds up running after first > paint rather than before. If I make a 5ms improvement to another section of > code, a 150ms chunk of code winds up running *before* first paint rather > than after. This also shows up in the ts_paint timings on talos, where we > have a fairly consistent cluster of high times, a fairly consistent cluster > of low times, and very little in-between. > > Presumably, if we're OK with these chunks *ever* running after first > paint, then they should always run after first paint. And vice versa. > > I've made various attempts to get a handle on this, but never with much > success. The last time, I got as far as fixing the broken TaskTracer build > before I finally gave up trying to find a useful way to analyze the data. > What I'd really like is a handle on what tasks are run, when, who schedule > them (and when), and what code they run. > > After that, I'd ideally like to find a way to run async tasks during > startup so that I'm guaranteed which parts run before first paint and which > run after. > > Has anyone else made any progress on this front? Are there any other tools > that I'm overlooking? Is there a sensible path forward? > This reminded me of an old thread from 2013: https://groups.google.com/d/msg/mozilla.dev.platform/oKRBRqQbalk/D_YYWex83X4J I'm pretty sure that thread eventually led to toolkit/components/asyncshutdown (which Yoric wrote). That's a really nifty mechanism for managing component shutdown. IIRC it helped eliminate a number of race conditions, edge cases, and bad practices (like event loop spinning). AFAIK we never replicated that feature to startup or came up with a more modern/generic mechanism to manage components and their complex dependencies throughout their lifetime. (It is a hard problem after all.) Re-reading that old thread and your issues here, it might be worth re-visiting those grand ideas from 2013. ___ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform
Re: Figuring out and controlling what tasks run before first paint
On Tue, Aug 08, 2017 at 06:09:05PM -0700, Robert Strong wrote: One thing that comes to mind is how some code registers app specific observers so the code runs after the UI is displayed. ... Perhaps having a single category for after UI has been displayed that components can specify in their manifests so they are initialized at that time similar to how profile-after-change is typically used. This way they wouldn't have to initialize just to register an observer so the work happens after theUI is displayed. The running after first paint part is probably fairly easy. For most of the cases I'm thinking of, a promise that resolves at the right time, in the middle of a promise chain, should be enough. It's the figuring out what's causing things to run, and ensuring that things get run before first paint that's more of a problem. We do a lot of async things at startup, like file reads and off-thread parses. A lot of those things wind up split up into multiple operations, and the event loop is so saturated during startup if they miss a chance to run, they often wind up running after first paint. If we do something like spin the event loop to make sure they run in time, extra things run before paint. So perhaps it would be a fairly simple problem if we ensured that everything that runs during startup explicitly defers things that don't need to run before paint. But at this point, it's so hard to get a hold on what's being scheduled and why that I don't even know where to start. On Tue, Aug 8, 2017 at 5:42 PM, Kris Maglionewrote: One of my biggest frustrations in profiling startup performance has been the fact that exactly which code runs during before or after first paint changes based on arbitrary timing factors. If I make a 5ms improvement to one section of code, a 100ms chunk of code winds up running after first paint rather than before. If I make a 5ms improvement to another section of code, a 150ms chunk of code winds up running *before* first paint rather than after. This also shows up in the ts_paint timings on talos, where we have a fairly consistent cluster of high times, a fairly consistent cluster of low times, and very little in-between. Presumably, if we're OK with these chunks *ever* running after first paint, then they should always run after first paint. And vice versa. I've made various attempts to get a handle on this, but never with much success. The last time, I got as far as fixing the broken TaskTracer build before I finally gave up trying to find a useful way to analyze the data. What I'd really like is a handle on what tasks are run, when, who schedule them (and when), and what code they run. After that, I'd ideally like to find a way to run async tasks during startup so that I'm guaranteed which parts run before first paint and which run after. Has anyone else made any progress on this front? Are there any other tools that I'm overlooking? Is there a sensible path forward? Thanks. ___ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform
Re: Figuring out and controlling what tasks run before first paint
One thing that comes to mind is how some code registers app specific observers so the code runs after the UI is displayed. https://dxr.mozilla.org/mozilla-central/source/toolkit/mozapps/update/nsUpdateService.js#180 https://dxr.mozilla.org/mozilla-central/source/devtools/shared/system.js#24 https://dxr.mozilla.org/mozilla-central/source/addon-sdk/source/lib/sdk/system/xul-app.jsm#48 Perhaps having a single category for after UI has been displayed that components can specify in their manifests so they are initialized at that time similar to how profile-after-change is typically used. This way they wouldn't have to initialize just to register an observer so the work happens after theUI is displayed. https://dxr.mozilla.org/mozilla-central/source/toolkit/mozapps/update/nsUpdateService.manifest#12 Robert On Tue, Aug 8, 2017 at 5:42 PM, Kris Maglionewrote: > One of my biggest frustrations in profiling startup performance has been > the fact that exactly which code runs during before or after first paint > changes based on arbitrary timing factors. If I make a 5ms improvement to > one section of code, a 100ms chunk of code winds up running after first > paint rather than before. If I make a 5ms improvement to another section of > code, a 150ms chunk of code winds up running *before* first paint rather > than after. This also shows up in the ts_paint timings on talos, where we > have a fairly consistent cluster of high times, a fairly consistent cluster > of low times, and very little in-between. > > Presumably, if we're OK with these chunks *ever* running after first > paint, then they should always run after first paint. And vice versa. > > I've made various attempts to get a handle on this, but never with much > success. The last time, I got as far as fixing the broken TaskTracer build > before I finally gave up trying to find a useful way to analyze the data. > What I'd really like is a handle on what tasks are run, when, who schedule > them (and when), and what code they run. > > After that, I'd ideally like to find a way to run async tasks during > startup so that I'm guaranteed which parts run before first paint and which > run after. > > Has anyone else made any progress on this front? Are there any other tools > that I'm overlooking? Is there a sensible path forward? > > Thanks. > ___ > firefox-dev mailing list > firefox-...@mozilla.org > https://mail.mozilla.org/listinfo/firefox-dev > ___ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform
Figuring out and controlling what tasks run before first paint
One of my biggest frustrations in profiling startup performance has been the fact that exactly which code runs during before or after first paint changes based on arbitrary timing factors. If I make a 5ms improvement to one section of code, a 100ms chunk of code winds up running after first paint rather than before. If I make a 5ms improvement to another section of code, a 150ms chunk of code winds up running *before* first paint rather than after. This also shows up in the ts_paint timings on talos, where we have a fairly consistent cluster of high times, a fairly consistent cluster of low times, and very little in-between. Presumably, if we're OK with these chunks *ever* running after first paint, then they should always run after first paint. And vice versa. I've made various attempts to get a handle on this, but never with much success. The last time, I got as far as fixing the broken TaskTracer build before I finally gave up trying to find a useful way to analyze the data. What I'd really like is a handle on what tasks are run, when, who schedule them (and when), and what code they run. After that, I'd ideally like to find a way to run async tasks during startup so that I'm guaranteed which parts run before first paint and which run after. Has anyone else made any progress on this front? Are there any other tools that I'm overlooking? Is there a sensible path forward? Thanks. ___ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform