On Wed, Dec 9, 2015 at 3:49 PM, Nicholas Nethercote
wrote:
>>
>> One interesting thing I found is that a *lot* of the functions that
>> take an nsRenderingContext or gfxContext do so because they end up
>> passing it into text run code -- gfxTextRun uses a gfxContext, via
On Tue, Dec 8, 2015 at 4:34 PM, Nicholas Nethercote
wrote:
>
> One interesting thing I found is that a *lot* of the functions that
> take an nsRenderingContext or gfxContext do so because they end up
> passing it into text run code -- gfxTextRun uses a gfxContext, via
>
On Wed, Dec 9, 2015 at 3:49 PM, Nicholas Nethercote
wrote:
>>
>> One interesting thing I found is that a *lot* of the functions that
>> take an nsRenderingContext or gfxContext do so because they end up
>> passing it into text run code -- gfxTextRun uses a gfxContext, via
On Tue, Nov 24, 2015 at 7:05 PM, Robert O'Callahan wrote:
>>
>> It still seems like, where possible, we should switch from passing
>> around an nsRenderingContext or a gfxContext to passing around a
>> DrawTarget. (Presumably starting from leaf functions and moving
>> up.)
On Wed, Nov 25, 2015 at 11:59 AM, Nicholas Nethercote <
n.netherc...@gmail.com> wrote:
> On Mon, Nov 23, 2015 at 8:14 PM, Robert O'Callahan
> wrote:
> >>
> >> One major remaining Moz2Dification step is the conversion of thebes
> >> types such as gfxSize, gfxPoint, gfxRect,
On Mon, Nov 23, 2015 at 8:14 PM, Robert O'Callahan wrote:
>>
>> One major remaining Moz2Dification step is the conversion of thebes
>> types such as gfxSize, gfxPoint, gfxRect, and gfxMatrix to their Moz2D
>> equivalents.
>
> I think for now we should focus on replacing
On Wednesday 2015-11-25 12:49 +1300, Robert O'Callahan wrote:
> On Wed, Nov 25, 2015 at 11:59 AM, Nicholas Nethercote <
> n.netherc...@gmail.com> wrote:
>
> > On Mon, Nov 23, 2015 at 8:14 PM, Robert O'Callahan
> > wrote:
> > >>
> > >> One major remaining Moz2Dification step
On Tuesday 2015-11-24 18:21 -0800, L. David Baron wrote:
> Presumably it's equally important to replace the remaining
> nsRenderingContext usage with DrawTarget?
>
> (nsRenderingContext was the previous API before gfxContext.)
Er, never mind; I guess that's sort of a stupid question at this
On Wed, Nov 25, 2015 at 3:24 PM, L. David Baron wrote:
> On Tuesday 2015-11-24 18:21 -0800, L. David Baron wrote:
> > Presumably it's equally important to replace the remaining
> > nsRenderingContext usage with DrawTarget?
> >
> > (nsRenderingContext was the previous API
On Tue, Nov 24, 2015 at 4:45 PM, Nicholas Nethercote wrote:
> One major remaining Moz2Dification step is the conversion of thebes
> types such as gfxSize, gfxPoint, gfxRect, and gfxMatrix to their Moz2D
> equivalents. But this is largely blocked by the fact that the
Hi,
One major remaining Moz2Dification step is the conversion of thebes
types such as gfxSize, gfxPoint, gfxRect, and gfxMatrix to their Moz2D
equivalents. But this is largely blocked by the fact that the thebes
types use double-precision FP values while the Moz2D types use
single-precision FP
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