Re: [OSM-dev] tile generation performance

2017-01-12 Thread Paul Norman
On 1/12/2017 12:29 PM, Joseph Armbruster wrote: Do you or anyone else know someone that has performed tile generation for some of the lower levels / scales recently, say for levels 15 - 20? Higher zooms (12+) typically take about 1 second per 8x8 metatile per CPU thread. 15+ tiles are not

[OSM-dev] Application for Google Summer of Code (GSoC) 2017

2017-01-12 Thread Peter Barth
Hi all, in less than a week the time slot for organizations to apply for this year's Google Summer of Code opens. In my opinion our participation last year (and the years before) had been a success. We got a bunch of coding done, we also got new students that stick with our great project and

Re: [OSM-dev] tile generation performance

2017-01-12 Thread Joseph Armbruster
Do you or anyone else know someone that has performed tile generation for some of the lower levels / scales recently, say for levels 15 - 20? Joe ___ dev mailing list dev@openstreetmap.org https://lists.openstreetmap.org/listinfo/dev

[OSM-dev] tile generation performance

2017-01-12 Thread Joseph Armbruster
Hi, Who is the goto person for osm map tiling inquiries. Specifically, i'd like to determine what some of your runtimes were for generating map tiles for the earth. Thank You, Joseph Armbruster ___ dev mailing list dev@openstreetmap.org

Re: [OSM-dev] tile generation performance

2017-01-12 Thread Yves
Joseph, Tiles are rendered on the fly and cached. The complete earth is not rendered, only requested tiles. This should give you an idea of the actual rendering time for tiles on openstreetmap.org: http://munin.openstreetmap.org/openstreetmap/orm.openstreetmap/renderd_processed.html and