On 04/24/2014 12:58 PM, Ryan Culpepper wrote:
* Neil Toronto
Everything passes.
Neil ⊥
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> * Stephen Chang
> - Lazy Racket Tests
> - Lazy stepper tests
all pass
>
> * Eli Barzilay
> - Swindle Tests
> - XREPL Tests
> - Verify PL language
> - Racket Tree: compare new distribution tree to previous one
> - Run the unix installer tests
> - Run zsh completions tests
I didn't see any non-termination instances. Everything looked as expected.
The only performance issue I saw was that my plots with shading "seem" to
be slower. But, I would have to look at it more closely to see if it was
because of other things running at the same time. [My work laptop is just a
d
Done.
On Thu, Apr 17, 2014 at 4:44 PM, Ryan Culpepper wrote:
> Checklist items for the v6.0.1 release
> (using the v6.0.0.900 release candidate build)
>
> Search for your name to find relevant items, reply when you finish an
> item (please indicate which item/s is/are done). Also, if you hav
On Thu, Apr 24, 2014 at 2:58 PM, Ryan Culpepper wrote:
>
> * Sam Tobin-Hochstadt ,
>Vincent St-Amour
> - Match Tests
> - Typed Racket Tests
Done.
> - Typed Racket Updates: update HISTORY
In process.
Sam
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I found out that it happens when a polygon is just three collinear or
nearly collinear points, and the polygon's "plane," which is degenerate,
is somehow the best choice for a BSP split.
I still haven't gotten the upcoming release's Plot to generate a
collection of shapes that causes nontermin
>
> * Greg Cooper
> - FrTime Tests
>
Done.
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Ryan Culpepper writes:
> * Mike Sperber
> - DMdA Tests
> - Stepper Tests
> - Signature Tests
Done.
--
Regards,
Mike
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That sounds like a good plan to me. Let us know what you find out.
Robby
On Fri, Apr 18, 2014 at 3:47 PM, Neil Toronto wrote:
> On 04/17/2014 04:44 PM, Ryan Culpepper wrote:
>>
>> * Neil Toronto
>>- Plot Tests
>>- Images Tests
>>- Inspect icons
>>- Math tests
>
>
> I found an in
On 04/17/2014 04:44 PM, Ryan Culpepper wrote:
* Neil Toronto
- Plot Tests
- Images Tests
- Inspect icons
- Math tests
I found an infinite loop in Plot's new 3D engine, but I've only been
able to replicate it using a randomized test case for a feature I
haven't pushed yet. Even th
On Apr 17, 2014, at 3:44 PM, Ryan Culpepper wrote:
> Checklist items for the v6.0.1 release
> (using the v6.0.0.900 release candidate build)
>
> Search for your name to find relevant items, reply when you finish an
> item (please indicate which item/s is/are done). Also, if you have any
> com
On Thu, Apr 17, 2014 at 4:44 PM, Ryan Culpepper wrote:
> * Jay McCarthy
> - Web Server Tests
> - XML Tests
> - HTML Tests
> - PLAI Tests
> - Racklog tests
> - Datalog tests
All passed
--
Jay McCarthy
Assistant Professor / Brigham Young University
http://faculty.cs.byu.edu/~jay
"T
> * Jon Rafkind
> Release tests for (one of the) linux releases:
> - Test that the `racket' and `racket-textual' source releases
> compile fine (note that they're still called `plt' and `mz' at
> this stage).
> - Test that the binary installers for both work, try each one in
> b
On Thu, Apr 17, 2014 at 5:44 PM, Ryan Culpepper wrote:
> * Robby Findler
> - DrRacket Tests
All but populate-compiled.rkt, which uncovered the need for commit
fe2c796c41154. Can you please include it in the release branch?
> - Framework Tests
> - Contracts Tests
> - Games Tests
> - Te
At Thu, 17 Apr 2014 18:44:20 -0400, Ryan Culpepper wrote:
> * Matthew Flatt
>- Racket Tests
>- Languages Tests
>- GRacket Tests (Also check that `gracket -z' and `gracket-text' still
> works in Windows and Mac OS X)
>- mzc --exe tests
>- .plt-packing Tests
>- Games Tes
On 4/17/14, 6:44 PM, Ryan Culpepper wrote:
> * David Van Horn
> - EoPL Tests
Done.
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