t; source code dependency files.
>
> Thanks for your comment. I think .d file should be fine since edk2 does not
> support D language.
>
> Thanks,
> Bob
>
> -Original Message-
> From: Ryszard Knop
> Sent: Monday, October 28, 2019 8:24 PM
> To: devel@edk2.
; Ryszard Knop
Subject: Re: [edk2-devel] [Patch 0/1] BaseTools: Using compiler to generate
source code dependency files.
The .d is the default file name extension used by GCC for dependency files.
Given the dependency files are in the build output and the makefiles reference
them explicitly I'm
10:57 PM
>> To: Ryszard Knop > <mailto:ryszard.k...@linux.intel.com>>; devel@edk2.groups.io
>> <mailto:devel@edk2.groups.io>
>> Subject: Re: [edk2-devel] [Patch 0/1] BaseTools: Using compiler to generate
>> source code dependency files.
>>
>> Thanks
OK. I'll change the .d in V2.
-Original Message-
From: Yao, Jiewen
Sent: Monday, October 28, 2019 11:04 PM
To: devel@edk2.groups.io; Feng, Bob C ; Ryszard Knop
Subject: RE: [edk2-devel] [Patch 0/1] BaseTools: Using compiler to generate
source code dependency files.
I think we need
k2.groups.io
> Subject: Re: [edk2-devel] [Patch 0/1] BaseTools: Using compiler to generate
> source code dependency files.
>
> Thanks for your comment. I think .d file should be fine since edk2 does not
> support D language.
>
> Thanks,
> Bob
>
> -Original Message
Thanks for your comment. I think .d file should be fine since edk2 does not
support D language.
Thanks,
Bob
-Original Message-
From: Ryszard Knop
Sent: Monday, October 28, 2019 8:24 PM
To: devel@edk2.groups.io; Feng, Bob C
Subject: Re: [edk2-devel] [Patch 0/1] BaseTools: Using