Re: Double Precision Build for Bullet Physics

2025-06-17 Thread Cristian Le via devel
On 2025/06/14 5:03, Claire R wrote: Any movement on this? MyGUI is in the process of being unretired and once it is I'd like to get to work packaging openMW ASAP. Am I good to use a double precision build linked statically, or should I wait? I would say go ahead with the static linking approa

Re: Double Precision Build for Bullet Physics

2025-06-13 Thread Claire R
Any movement on this? MyGUI is in the process of being unretired and once it is I'd like to get to work packaging openMW ASAP. Am I good to use a double precision build linked statically, or should I wait? On 6/8/25 21:28, Cristian Le via devel wrote: On 8 June 2025 21:01:03 CEST, Claire R wr

Re: Double Precision Build for Bullet Physics

2025-06-08 Thread Cristian Le via devel
On 8 June 2025 21:01:03 CEST, Claire R wrote: >Is upsetream in this case referring to openMW or bullet physics? Was referring to bullet physics upstream and how it doesn't respond to open PRs. -- ___ devel mailing list -- devel@lists.fedoraproject.or

Re: Double Precision Build for Bullet Physics

2025-06-08 Thread Claire R
Is upsetream in this case referring to openMW or bullet physics? I am in contact with openMW's debian packager, as well as a few members of their team, so I can forward any questions you have if necessary/get you in contact. -Claire R On 6/8/25 00:28, Cristian Le via devel wrote: On 8 June

Re: Double Precision Build for Bullet Physics

2025-06-08 Thread Cristian Le via devel
On 8 June 2025 03:09:31 CEST, Rich Mattes wrote: >It's possible to build both with and without double precision enabled, >Debian is doing it with some patches. I'll take a look at how we can do >something similar in Fedora. I checked the notes on openmw. It seems to be a Debian-only patch, and

Re: Double Precision Build for Bullet Physics

2025-06-07 Thread Rich Mattes
It's possible to build both with and without double precision enabled, Debian is doing it with some patches. I'll take a look at how we can do something similar in Fedora. Rich On Sat, Jun 7, 2025 at 3:38 AM Claire R wrote: > Thanks for the reply. I'll look into setting up a copr repo for a my

Re: Double Precision Build for Bullet Physics

2025-06-07 Thread Claire R
Thanks for the reply. I'll look into setting up a copr repo for a mygui build soon, and see about being the new maintainer. I did some testing, and I was able to build all packages dependent on bullet with double precision enabled except for efl and gazebo. That said, I think that has more to

Re: Double Precision Build for Bullet Physics

2025-06-07 Thread Claire R
Thanks for the reply. I'll look into setting up a copr repo for a mygui build soon, and see about being the new maintainer. I did some testing, and I was able to build all packages dependent on bullet with double precision enabled except for efl and gazebo. That said, I think that has more to

Re: Double Precision Build for Bullet Physics

2025-06-06 Thread Cristian Le via devel
On 7 June 2025 07:48:50 CEST, Claire R wrote: >Note that I will be building it with my own build of mygui, as mygui is >currently retired, but that shouldn't be too relevant at the moment; right now >I want to tackle the potential blocker of our bullet build first. Perfectly fine, just do it

Re: Double Precision Build for Bullet Physics

2025-06-06 Thread Claire R
A quick update, I spoke with some of the devs, and was pointed to this CMAKE file. Build will not even start if it detects you do not have a double precision enabled libbullet. -Claire R On 6/6/25 22:48, Clair

Re: Double Precision Build for Bullet Physics

2025-06-06 Thread Claire R
I took a look at the dependencies. In addition to bullet-devel, bullet-extras and bullet-extras-devel (no surprises there), it seems that efl, gazebo-libs, gazebo-ode, godot3 (the older version of godot, but maintaining it is still important as many game projects are still in godot3 instead of

Re: Double Precision Build for Bullet Physics

2025-06-06 Thread Cristian Le via devel
On 7 June 2025 03:05:04 CEST, Claire R wrote: > This is because their build requires Bullet’s CMAKE flag, > USE_DOUBLE_PRECISION, to be enabled. At first glance, the USE_DOUBLE_PRECISION is not *explicitly* set to off, so the intent of the packagers is not clear on that point. It would help a

Double Precision Build for Bullet Physics

2025-06-06 Thread Claire R
Hello there! First, I wanted to say that I’m new to packaging for Fedora Linux, so forgive me if I am stepping on any toes. I am aiming to provide an official Fedora package for the Open Morrowind project, which you can read more about here . As you know, step one of this i