Benjamin M. Schwartz writes:
Samuel Klein wrote:
Yes, it would help to have distributed network services such as ones
that let you say join the next available connect/pong game
This is easy to implement within the current sharing framework. It just
requires each game to pair off users as
On Jan 11, 2008, at 7:04 PM, Benjamin M. Schwartz wrote:
there was much discussion of a store-and-forward network, so that
students could send e-mail and use other non-real-time internet
services, as
long as they occasionally meshed with someone who occasionally had
internet
access.
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Samuel Klein wrote:
Benjamin M. Schwartz writes:
Samuel Klein wrote:
Yes, it would help to have distributed network services such as ones
that let you say join the next available connect/pong game
This is easy to implement within the current
You just want to be connected to the next available person who also
says they want to be connected that way -- whether that means you hang
out broadcasting your availability for a while, ...
Broadcasting is evil. It doesn't scale. If at all possible, please do
something else.
It would be
Hi Ivan, it looks like I sent you a public key that I no longer have the
private key for :( Can you update my account to use this one? I have also
updated the public key at http://www.wadeb.com/wadeb.pub to match the key
below.
ssh-dss
I've added a feature request for simple level editing without dropping
to the terminal and hacking the source. What I like best about 3dpong
is how easy it is to experiment with new levels.
Also: please /substitute/ the game template when you use it; it is
only a guide to contribution. leaving
Sure, no problem.
I didn't really know my way around PyGTK well enough to do the editing UI
before, but I should be able to crank it out quickly now. I also plan to
add a two player mode now that I've had some experience with the mesh APIs.
It would be nice if there were a turn waiting
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Samuel Klein wrote:
Yes, it would help to have distributed network services such as ones
that let you say join the next available connect/pong game
This is easy to implement within the current sharing framework. It just
requires each game to pair
Yes, it would help to have distributed network services such as ones
that let you say join the next available connect/pong game and pass
this message to wadeb when he reconnects. This doesn't require an
explicit server, but can be sped up by the existence of one.
SJ
2008/1/11 Wade Brainerd
I'm thinking of the case where there are 5 people connected to a
3dpong activity. Two are playing, the rest are watching, waiting to
play the winner. Some overall score needs to be maintained, saved to
the journal etc.
Someone has to maintain the list, and if they leave then someone else
1. Project name : 3D Pong (suggestions welcome!)
2. Existing website, if any :
3. One-line description : 3D Action Game from 2007 Boston Game Jam
4. Longer description : See ThreeDPong on OLPC Wiki.
:
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