Re: 3dpong request for hosting

2008-01-12 Thread Samuel Klein
Benjamin M. Schwartz writes: Samuel Klein wrote: Yes, it would help to have distributed network services such as ones that let you say join the next available connect/pong game This is easy to implement within the current sharing framework. It just requires each game to pair off users as

Re: 3dpong request for hosting

2008-01-12 Thread Ivan Krstić
On Jan 11, 2008, at 7:04 PM, Benjamin M. Schwartz wrote: there was much discussion of a store-and-forward network, so that students could send e-mail and use other non-real-time internet services, as long as they occasionally meshed with someone who occasionally had internet access.

Re: 3dpong request for hosting

2008-01-12 Thread Benjamin M. Schwartz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Samuel Klein wrote: Benjamin M. Schwartz writes: Samuel Klein wrote: Yes, it would help to have distributed network services such as ones that let you say join the next available connect/pong game This is easy to implement within the current

Re: 3dpong request for hosting

2008-01-12 Thread Hal Murray
You just want to be connected to the next available person who also says they want to be connected that way -- whether that means you hang out broadcasting your availability for a while, ... Broadcasting is evil. It doesn't scale. If at all possible, please do something else. It would be

Re: 3dpong request for hosting

2008-01-11 Thread Wade Brainerd
Hi Ivan, it looks like I sent you a public key that I no longer have the private key for :( Can you update my account to use this one? I have also updated the public key at http://www.wadeb.com/wadeb.pub to match the key below. ssh-dss

Re: 3dpong request for hosting

2008-01-11 Thread Samuel Klein
I've added a feature request for simple level editing without dropping to the terminal and hacking the source. What I like best about 3dpong is how easy it is to experiment with new levels. Also: please /substitute/ the game template when you use it; it is only a guide to contribution. leaving

Re: 3dpong request for hosting

2008-01-11 Thread Wade Brainerd
Sure, no problem. I didn't really know my way around PyGTK well enough to do the editing UI before, but I should be able to crank it out quickly now. I also plan to add a two player mode now that I've had some experience with the mesh APIs. It would be nice if there were a turn waiting

Re: 3dpong request for hosting

2008-01-11 Thread Benjamin M. Schwartz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Samuel Klein wrote: Yes, it would help to have distributed network services such as ones that let you say join the next available connect/pong game This is easy to implement within the current sharing framework. It just requires each game to pair

Re: 3dpong request for hosting

2008-01-11 Thread Samuel Klein
Yes, it would help to have distributed network services such as ones that let you say join the next available connect/pong game and pass this message to wadeb when he reconnects. This doesn't require an explicit server, but can be sped up by the existence of one. SJ 2008/1/11 Wade Brainerd

Re: 3dpong request for hosting

2008-01-11 Thread Wade Brainerd
I'm thinking of the case where there are 5 people connected to a 3dpong activity. Two are playing, the rest are watching, waiting to play the winner. Some overall score needs to be maintained, saved to the journal etc. Someone has to maintain the list, and if they leave then someone else

3dpong request for hosting

2007-12-14 Thread Wade Brainerd
1. Project name : 3D Pong (suggestions welcome!) 2. Existing website, if any : 3. One-line description : 3D Action Game from 2007 Boston Game Jam 4. Longer description : See ThreeDPong on OLPC Wiki. : :