Re: [Olpc-open] Massive mesh view?

2007-10-20 Thread Yoshiki Ohshima
Thank you Philip, There is a friends page along with the neighborhood view where you can add all of the people that are important to you. I know this answer, but this is not really the answer, right? From where do you add all of these people and how do you find the important people?

Re: Massive mesh view?

2007-10-20 Thread Polychronis Ypodimatopoulos
Representation of massive numbers of XOs in the network is definitely an interesting problem. It may be a little early to jump into providing solutions, but I dealt with the problem recently while working on my space activity, and space itself can be a scarce resource on screen, especially if

Re: Massive mesh view?

2007-10-20 Thread Todd Kelsey
I wondered if g1g1 owners could be invited into a non-profit community, where the user experience could also be to nominate and create sub-groups -- which could also include chat/privacy settings. I don't know if the folks working on xogiving have plans for this or are just raising awareness, but

Re: Massive mesh view?

2007-10-20 Thread Todd Kelsey
There is some work being done at Meadan on mapping users and a scalable interface -- this might represent an opportunity for convergence. if the thin client (xo) didn't have processing power to generate/update in realtime, you could generate such a map on a server, or peer to peer on another

Massive mesh view?

2007-10-19 Thread Yoshiki Ohshima
Hello, Recently, I talked with some folks who are trying to do promotion of the give one get one program, and some issues (all are related) came up: - How many users can be shown in the mesh view? - If you limit the number of buddys on the view, how do you limit? - Are we going to have