On Feb 6, 2008 5:33 AM, Edward Cherlin [EMAIL PROTECTED] wrote:
On Feb 5, 2008 6:37 PM, Walter Bender [EMAIL PROTECTED] wrote:
As I recall, the Connect activitiy was set up to let the first two
players play and everyone else who joined observe.
So if we have that code, it should be easy to
I previously asked for volunteers to work on Connect. Despite some
interest, it hasn't progressed further, so I'll reiterate: Patches
welcome!
Regards
Morgan
Once I have more time, in say a month or two, I'll continue development
on PlayGo again which is a direct descendant of
On Feb 6, 2008 8:46 AM, Gerard J. Cerchio [EMAIL PROTECTED] wrote:
I previously asked for volunteers to work on Connect. Despite some
interest, it hasn't progressed further, so I'll reiterate: Patches
welcome!
Regards
Morgan
Once I have more time, in say a month or two, I'll
Edward Cherlin wrote:
On Feb 6, 2008 8:46 AM, Gerard J. Cerchio [EMAIL PROTECTED] wrote:
I previously asked for volunteers to work on Connect. Despite some
interest, it hasn't progressed further, so I'll reiterate: Patches
welcome!
Regards
Morgan
Once I have more time, in say
I want the multi player version of Micropolis (SimCity) [the new one
based on Python that we're developing, not the old X11/TCL/Tk multi
player version] to support different roles, including observing and
chatting.
Some roles (like observing and commenting, or wrecking destruction by
playing
As I recall, the Connect activitiy was set up to let the first two
players play and everyone else who joined observe.
-walter
On 2/5/08, Don Hopkins [EMAIL PROTECTED] wrote:
I want the multi player version of Micropolis (SimCity) [the new one
based on Python that we're developing, not the old
On Feb 5, 2008 6:37 PM, Walter Bender [EMAIL PROTECTED] wrote:
As I recall, the Connect activitiy was set up to let the first two
players play and everyone else who joined observe.
I hadn't discovered that, because we have never had enough XOs around
at one time out here. %-[
So if we have