Re: Cairo's slow rendering on XO-1 (was: olpcgames - mainloop bug help)

2010-06-28 Thread Gary Martin
Hi Wade, On 28 Jun 2010, at 15:10, Wade Brainerd wrote: > I developed a couple of activities using Cairo that I later ported to > other drawing solutions. The possible performance test candidate that sprang to mind when reading Mart's email was the work you put in on the pulsing activity icon

Re: Cairo's slow rendering on XO-1 (was: olpcgames - mainloop bug help)

2010-06-28 Thread Wade Brainerd
I developed a couple of activities using Cairo that I later ported to other drawing solutions. One is Bounce (a three dimensional Pong game). git://git.sugarlabs.org/bounce/mainline.git I didn't tag it, but commit 7b7abf5 was the last version using cairo. I'll likely port this to Sugargame when

Re: Cairo's slow rendering on XO-1 (was: olpcgames - mainloop bug help)

2010-06-28 Thread Peter Robinson
On Mon, Jun 28, 2010 at 10:13 AM, Dov Grobgeld wrote: > Not sure this is relevant, but I have found that for software rendering > (without hardware acceleration) agg (anti-grain graphics) is a lot faster > than cairo. At least it was when I benchmarked them a couple of years ago. > See: http://www

Re: Cairo's slow rendering on XO-1 (was: olpcgames - mainloop bug help)

2010-06-28 Thread Dov Grobgeld
Not sure this is relevant, but I have found that for software rendering (without hardware acceleration) agg (anti-grain graphics) is a lot faster than cairo. At least it was when I benchmarked them a couple of years ago. See: http://www.antigrain.com/ . Regards, Dov On Mon, Jun 28, 2010 at 12:03

Re: Cairo's slow rendering on XO-1 (was: olpcgames - mainloop bug help)

2010-06-28 Thread Bert Freudenberg
On 28.06.2010, at 09:21, Sascha Silbe wrote: > Excerpts from Mart Raudsepp's message of Mon Jun 28 06:37:31 +0200 2010: > >> Currently we (primarily two AMD employees, not so much me) are >> concentrating on fixing some of the awful bugs (many of which get >> triggered only by a newer xorg-serve

Re: Cairo's slow rendering on XO-1 (was: olpcgames - mainloop bug help)

2010-06-28 Thread Sascha Silbe
Excerpts from Mart Raudsepp's message of Mon Jun 28 06:37:31 +0200 2010: > Currently we (primarily two AMD employees, not so much me) are > concentrating on fixing some of the awful bugs (many of which get > triggered only by a newer xorg-server version), such as misrendering > with HwAccel and ro

Cairo's slow rendering on XO-1 (was: olpcgames - mainloop bug help)

2010-06-27 Thread Mart Raudsepp
On R, 2010-06-25 at 22:49 -0400, Wade Brainerd wrote: > That said I see in a later post that you switched to GTK/Cairo which > is great - so long as you don't get too bogged down by Cairo's slow > rendering on XO-1. Any such slowness should be fixed at the root - the xf86-video-geode driver - ins

Re: olpcgames - mainloop bug help

2010-06-26 Thread World Class Project- Dev Team
Thanks for this Wade, I used the slow Cairo this time but will try sugargames next time.   Thanks WCP   On 26 June 2010 at 04:49 Wade Brainerd wrote: > Hi there, > > Sorry I missed this email.  You might want to check out sugargame which does > not use this event loop wrapping approach: > > http

Re: olpcgames - mainloop bug help

2010-06-25 Thread Wade Brainerd
Hi there, Sorry I missed this email. You might want to check out sugargame which does not use this event loop wrapping approach: http://wiki.sugarlabs.org/go/Development_Team/Sugargame That said I see in a later post that you switched to GTK/Cairo which is great - so long as you don't get too b

olpcgames - mainloop bug help

2010-06-05 Thread World Class Project- Dev Team
  Hi all,   I have managed to fix most of my bugs for my new  game, but please could someone help me with this?   I am using olpcgames wrapper.   Exception in thread Thread-1: Traceback (most recent call last):   File "/usr/lib/python2.6/threading.py", line 525, in __bootstrap_inner     self.run()