Hi Wade,
On 28 Jun 2010, at 15:10, Wade Brainerd wrote:
> I developed a couple of activities using Cairo that I later ported to
> other drawing solutions.
The possible performance test candidate that sprang to mind when reading Mart's
email was the work you put in on the pulsing activity icon
I developed a couple of activities using Cairo that I later ported to
other drawing solutions.
One is Bounce (a three dimensional Pong game).
git://git.sugarlabs.org/bounce/mainline.git
I didn't tag it, but commit 7b7abf5 was the last version using cairo.
I'll likely port this to Sugargame when
On Mon, Jun 28, 2010 at 10:13 AM, Dov Grobgeld wrote:
> Not sure this is relevant, but I have found that for software rendering
> (without hardware acceleration) agg (anti-grain graphics) is a lot faster
> than cairo. At least it was when I benchmarked them a couple of years ago.
> See: http://www
Not sure this is relevant, but I have found that for software rendering
(without hardware acceleration) agg (anti-grain graphics) is a lot faster
than cairo. At least it was when I benchmarked them a couple of years ago.
See: http://www.antigrain.com/ .
Regards,
Dov
On Mon, Jun 28, 2010 at 12:03
On 28.06.2010, at 09:21, Sascha Silbe wrote:
> Excerpts from Mart Raudsepp's message of Mon Jun 28 06:37:31 +0200 2010:
>
>> Currently we (primarily two AMD employees, not so much me) are
>> concentrating on fixing some of the awful bugs (many of which get
>> triggered only by a newer xorg-serve
Excerpts from Mart Raudsepp's message of Mon Jun 28 06:37:31 +0200 2010:
> Currently we (primarily two AMD employees, not so much me) are
> concentrating on fixing some of the awful bugs (many of which get
> triggered only by a newer xorg-server version), such as misrendering
> with HwAccel and ro
On R, 2010-06-25 at 22:49 -0400, Wade Brainerd wrote:
> That said I see in a later post that you switched to GTK/Cairo which
> is great - so long as you don't get too bogged down by Cairo's slow
> rendering on XO-1.
Any such slowness should be fixed at the root - the xf86-video-geode
driver - ins
Thanks for this Wade, I used the slow Cairo this time but will try sugargames
next time.
Thanks
WCP
On 26 June 2010 at 04:49 Wade Brainerd wrote:
> Hi there,
>
> Sorry I missed this email. You might want to check out sugargame which does
> not use this event loop wrapping approach:
>
> http
Hi there,
Sorry I missed this email. You might want to check out sugargame which does
not use this event loop wrapping approach:
http://wiki.sugarlabs.org/go/Development_Team/Sugargame
That said I see in a later post that you switched to GTK/Cairo which is
great - so long as you don't get too b
Hi all,
I have managed to fix most of my bugs for my new game, but please could someone
help me with this?
I am using olpcgames wrapper.
Exception in thread Thread-1:
Traceback (most recent call last):
File "/usr/lib/python2.6/threading.py", line 525, in __bootstrap_inner
self.run()
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