Re: suspend oddities

2008-07-30 Thread Richard A. Smith
[EMAIL PROTECTED] wrote: > so, while i still think there may be bugs (in that i think i > get keypresses even when i've told the system that keypresses > shouldn't wake me up -- but i'll doublecheck that), there's > clearly a terminology problem: "suspend" and "sleep" have too > many meanings, an

Re: suspend oddities

2008-07-30 Thread pgf
talking with richard just now i realized that there's been a bit of disconnect, at least on my part, in understanding our current suspend design. i was complaining that keypresses were arriving while my machine was suspended. richard pointed out that it's meant to work that way. my use-case was

Re: suspend oddities

2008-07-30 Thread Richard A. Smith
[EMAIL PROTECTED] wrote: > > The process is the same. If you get a wakeup from gamekey then the > > keypress should follow. Turn on your ps2 debugging and verify that > > indeed you do not get key events. > > when you say "should follow", you mean "as implemented", i assume? > > i'd argue

Re: suspend oddities

2008-07-30 Thread Deepak Saxena
On Jul 30 2008, at 15:45, Richard A. Smith was caught saying: > Deepak Saxena wrote: > > > >The gamekeys go through PS2 so I'm guessing the EC is queeing that event > >for > >us. I can reproduce the same sort of behaviour with by switching to > >console on the XO, sleeping via /sys/power/state on

Re: suspend oddities

2008-07-30 Thread pgf
smith wrote: > Deepak Saxena wrote: > > > > The gamekeys go through PS2 so I'm guessing the EC is queeing that event > > for > > us. I can reproduce the same sort of behaviour with by switching to > > console > > on the XO, sleeping via /sys/power/state on serial console, and then > >

Re: suspend oddities

2008-07-30 Thread Richard A. Smith
Deepak Saxena wrote: > > The gamekeys go through PS2 so I'm guessing the EC is queeing that event for > us. I can reproduce the same sort of behaviour with by switching to console > on the XO, sleeping via /sys/power/state on serial console, and then hitting > a keyboard key to wake up. On wakeup

Re: suspend oddities

2008-07-30 Thread pgf
deepak wrote: > On Jul 30 2008, at 14:17, [EMAIL PROTECTED] was caught saying: > > since i'm not sure which of these are known/expected/ > > alreadyfixed/beingignored, here are a few things i've noticed > > with suspend. i'll trac any that people think should, or comment > > existing trac if

Re: suspend oddities

2008-07-30 Thread Martin Dengler
On Wed, Jul 30, 2008 at 10:56:01AM -0700, Deepak Saxena wrote: > On Jul 30 2008, at 14:17, [EMAIL PROTECTED] was caught saying: > > - gamepad keypresses aren't ignored during suspend. [...] > However, I just did the following here: [...] > And I don't see the character on console, which means i

Re: suspend oddities

2008-07-30 Thread Deepak Saxena
On Jul 30 2008, at 14:17, [EMAIL PROTECTED] was caught saying: > since i'm not sure which of these are known/expected/ > alreadyfixed/beingignored, here are a few things i've noticed > with suspend. i'll trac any that people think should, or comment > existing trac if appropriate. > > disclaimer:

suspend oddities

2008-07-30 Thread pgf
since i'm not sure which of these are known/expected/ alreadyfixed/beingignored, here are a few things i've noticed with suspend. i'll trac any that people think should, or comment existing trac if appropriate. disclaimer: some of this testing has been on my g1g1 machine, running 2159, XFCE (not