[EMAIL PROTECTED] wrote:
> so, while i still think there may be bugs (in that i think i
> get keypresses even when i've told the system that keypresses
> shouldn't wake me up -- but i'll doublecheck that), there's
> clearly a terminology problem: "suspend" and "sleep" have too
> many meanings, an
talking with richard just now i realized that there's been a bit
of disconnect, at least on my part, in understanding our current
suspend design.
i was complaining that keypresses were arriving while my machine
was suspended. richard pointed out that it's meant to work that
way. my use-case was
[EMAIL PROTECTED] wrote:
> > The process is the same. If you get a wakeup from gamekey then the
> > keypress should follow. Turn on your ps2 debugging and verify that
> > indeed you do not get key events.
>
> when you say "should follow", you mean "as implemented", i assume?
>
> i'd argue
On Jul 30 2008, at 15:45, Richard A. Smith was caught saying:
> Deepak Saxena wrote:
> >
> >The gamekeys go through PS2 so I'm guessing the EC is queeing that event
> >for
> >us. I can reproduce the same sort of behaviour with by switching to
> >console on the XO, sleeping via /sys/power/state on
smith wrote:
> Deepak Saxena wrote:
> >
> > The gamekeys go through PS2 so I'm guessing the EC is queeing that event
> > for
> > us. I can reproduce the same sort of behaviour with by switching to
> > console
> > on the XO, sleeping via /sys/power/state on serial console, and then
> >
Deepak Saxena wrote:
>
> The gamekeys go through PS2 so I'm guessing the EC is queeing that event for
> us. I can reproduce the same sort of behaviour with by switching to console
> on the XO, sleeping via /sys/power/state on serial console, and then hitting
> a keyboard key to wake up. On wakeup
deepak wrote:
> On Jul 30 2008, at 14:17, [EMAIL PROTECTED] was caught saying:
> > since i'm not sure which of these are known/expected/
> > alreadyfixed/beingignored, here are a few things i've noticed
> > with suspend. i'll trac any that people think should, or comment
> > existing trac if
On Wed, Jul 30, 2008 at 10:56:01AM -0700, Deepak Saxena wrote:
> On Jul 30 2008, at 14:17, [EMAIL PROTECTED] was caught saying:
> > - gamepad keypresses aren't ignored during suspend.
[...]
> However, I just did the following here:
[...]
> And I don't see the character on console, which means i
On Jul 30 2008, at 14:17, [EMAIL PROTECTED] was caught saying:
> since i'm not sure which of these are known/expected/
> alreadyfixed/beingignored, here are a few things i've noticed
> with suspend. i'll trac any that people think should, or comment
> existing trac if appropriate.
>
> disclaimer:
since i'm not sure which of these are known/expected/
alreadyfixed/beingignored, here are a few things i've noticed
with suspend. i'll trac any that people think should, or comment
existing trac if appropriate.
disclaimer: some of this testing has been on my g1g1 machine,
running 2159, XFCE (not
10 matches
Mail list logo