I wouldn't put too much fate in my memory either. What I recall is that the
multi-link code was written mainly for the PS4, where the supervisor would
limit the bandwidth per socket to about 60% of the hardware capabilities.
Thus, by using multiple links (in fact sockets between a set of peers) we
George -
Do you remember why you adjusted both the latency and bandwidth for secondary
links when using multi-link support with the TCP BTL [1]? I think I understand
why, but your memory of 10 years ago is hopefully more accurate than my reverse
engineering ;).
Thanks,
Brian
[1]
https://