Using a STL map to keep in relation the C pointer with the C++ object
isn't that way more expensive that it is supposed to be ? The STL map
is just a hash table, it can be as optimized as you want, it's still
a hash table. How about using exactly the same mechanism as for the
Fortran handle
Because that's what we had been using and I was going for minimal
change (since this is for v1.2). Also note that *none* of this code
is in performance critical areas. Last I checked, we don't really
care how fast attribute updates and error handlers are fired... I
think there are much b