Hi David,
The example that I use is also QQuickItem derived.
Indeed I'll take your method for placement and resizing.
Also necessary for landscape/portrait changes.
thanks.
r
wim
On 01/23/2014 10:38 AM, David Greaves wrote:
On 23/01/14 09:28, Wim de Vries wrote:
On 01/22/2014 05:34 PM,
On 01/22/2014 05:34 PM, David Greaves wrote:
Fantastic - I just verified that it works here too.
How are you getting the GL into the QML scene?
From one of the GL examples (Squircle in c++):
glViewport() determining the position (not yet QML) in Page.
main c++:
On 23/01/14 09:28, Wim de Vries wrote:
On 01/22/2014 05:34 PM, David Greaves wrote:
Fantastic - I just verified that it works here too.
How are you getting the GL into the QML scene?
From one of the GL examples (Squircle in c++):
glViewport() determining the position (not yet QML) in Page.
Hi,
Some time ago Thomas Perl was so kind to supply us with an example
'OpenGL Over QML'.
It uses the afterRendering() signal.
I am trying to use the beforeRendering() signal (including
setClearBeforeRendering(false)), but I get no OpenGL output.
It works with standard (non-Selica) QML.
I
On 22/01/14 08:37, Wim de Vries wrote:
Hi,
Some time ago Thomas Perl was so kind to supply us with an example 'OpenGL
Over
QML'.
It uses the afterRendering() signal.
I am trying to use the beforeRendering() signal (including
setClearBeforeRendering(false)), but I get no OpenGL output.
It
Thanks,
I'll stick to standard QML then.
r
wim
David Greaves schreef op 2014-01-22 12:04:
On 22/01/14 10:59, David Greaves wrote:
The other option is to render to an FBO and then assign that to a QML
item
I got it working!
ApplicationWindow
{
_backgroundVisible : false
...
}
This way the ApplicationWindow (background) doesn't overpaint the
OpenGL.
Silica items now nicely and transparantly overlap the OpenGL.
r
wim
wsvries schreef op 2014-01-22 14:50:
Thanks,
I'll stick to standard QML
Fantastic - I just verified that it works here too.
How are you getting the GL into the QML scene?
I created a GLItem which allows property connections and sizing so I know where
to draw in the window. I then inherit from this item and render into the
viewport it sets up.
David
On 22/01/14