On 4/2/13 23:46 , Josh Faust wrote:
I've created https://bugreports.qt-project.org/browse/QTBUG-30487
I can provide a tarball of the 10.6 SDK for anyone who needs it to test.
It's semi-painful to extract from an old version of xcode.
Building against the 10.6 SDK relies on the Xcode version
Hi,
The original idea of scene graph was that is was to be a stand alone module,
but because it was developed in conjunction with Qt Quick and because we didn't
want to compromise on any performance aspects for the sake of making a more
generic framework, we placed them together. As it keeps
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Hi, Gunnar.
At first glance scenegraph module and Qt3D have similar feature sets.
In what relations are they? As scenegraph depends on QtQuick and Qt3D
is the part of the former one I may guess that scenegraph depends
indirectly on Qt3D, but you mentioned that it now depends only on
QtCore and
On 3 Apr 2013, at 10:16 AM, Sletta Gunnar wrote:
Hi,
The original idea of scene graph was that is was to be a stand alone module,
but because it was developed in conjunction with Qt Quick and because we
didn't want to compromise on any performance aspects for the sake of making a
more
On 3 Apr 2013, at 11:25 AM, Sletta Gunnar wrote:
On Apr 3, 2013, at 10:51 AM, Dmitrii Volosnykh dmitrii.volosn...@gmail.com
wrote:
Hi, Gunnar.
At first glance scenegraph module and Qt3D have similar feature sets.
Not at all :)
The scene graph in Qt Quick is a very tiny api, meant
Hi,
A few changes has been made in how we build Qt on Mac OS X that people
should be aware of when building 5.1 from source:
- The '-sdk' option to configure now takes a named SDK, as reported by
xcodebuild, eg. macosx, macosx10.7, iphoneos, etc -- not a path. This
applies to QMAKE_MAC_SDK
On Wednesday, April 03, 2013 12:28:06 Tor Arne Vestbø wrote:
It also allows us to provide Clang as an option
when building on 10.6, as the choice is not dependent on the OSX version
but the Xcode version (and hence toolchain availability).
Does this mean we can/should upgrade the minimum GCC
On 4/3/13 12:31 , Stephen Kelly wrote:
On Wednesday, April 03, 2013 12:28:06 Tor Arne Vestbø wrote:
It also allows us to provide Clang as an option
when building on 10.6, as the choice is not dependent on the OSX version
but the Xcode version (and hence toolchain availability).
Does this
On Apr 3, 2013, at 12:19 PM, Rutledge Shawn shawn.rutle...@digia.com
wrote:
On 3 Apr 2013, at 11:25 AM, Sletta Gunnar wrote:
Qt3D in its current state is more like QGraphicsView. It puts items into a
scene and renders them without any logic to try to improve on the
performance. It
On Wednesday 03 April 2013 08:16:20 Sletta Gunnar wrote:
Hi,
The original idea of scene graph was that is was to be a stand alone module,
but because it was developed in conjunction with Qt Quick and because we
didn't want to compromise on any performance aspects for the sake of making
a
On Apr 3, 2013, at 1:22 PM, Olivier Goffart oliv...@woboq.com
wrote:
On Wednesday 03 April 2013 08:16:20 Sletta Gunnar wrote:
https://codereview.qt-project.org/#change,52682
That looks like a big change for the 'stable' branch.
Did you not want to target 'dev' instead?
The change to
On 4/3/13 13:13 , Olivier Goffart wrote:
On Wednesday 03 April 2013 12:38:28 Tor Arne Vestbø wrote:
On 4/3/13 12:31 , Stephen Kelly wrote:
On Wednesday, April 03, 2013 12:28:06 Tor Arne Vestbø wrote:
It also allows us to provide Clang as an option
when building on 10.6, as the choice is not
Hi,
first of all, I realize that Qt3D is a premature module and targeted
for 5.2 release. Anyway, it is already a wealthy piece of work that
can be used for some cases.
The default settings regarding motion of camera are not suitable for
me (i.e. panning using mouse is way too slow).
Looking in
Read
primary task that discoverd issued being discussed
as
primary task that discovered the issue under discussion
Sorry, for mistakes.
2013/4/3 Dmitrii Volosnykh dmitrii.volosn...@gmail.com:
Hi,
first of all, I realize that Qt3D is a premature module and targeted
for 5.2 release. Anyway, it
Hi Qt friends, my question is: there is any chance of QMediaRecorder supports
other QMediaObject's rather than QCamera or the current ones? The fact is that
would be very interesting if we could set up a QMediaRecorder with media
objects like QMediaPlayer, there are many approaches from this
The question is why you want to build against the 10.6 SDK?
Because it's recommended across the internet as the only way to
compile-time check that you're only using 10.6 APIs (and, despite what you
say, it does generally work). We started building Qt with it because
various configuration
Can't you just set __MAC_OS_X_VERSION_MAX_ALLOWED to 1060 with the 10.8 SDK?
--
Jake Petroules
Chief Technology Officer
Petroules Corporation · www.petroules.com
Email: jake.petrou...@petroules.com
On Apr 3, 2013, at 2:10 PM, Josh Faust jfa...@suitabletech.com wrote:
The question is why you
No, the Apple API headers don't use that to compile-out API based on the
max-allowed version. It's only for user code.
On Wed, Apr 3, 2013 at 11:21 AM, Jake Thomas Petroules
jake.petrou...@petroules.com wrote:
Can't you just set __MAC_OS_X_VERSION_MAX_ALLOWED to 1060 with the 10.8
SDK?
Hi,
The page http://qt-project.org/wiki/Qt_Modules_Maturity_Level was modified in
July 2011, the contains is still valid?
In particular, Graphics Effect in QtGui is still Deprecated ?
Thanks,
Guillaume Belz ___
Development mailing list
On Wed, Apr 3, 2013 at 3:19 AM, Rutledge Shawn shawn.rutle...@digia.com wrote:
On 3 Apr 2013, at 11:25 AM, Sletta Gunnar wrote:
On Apr 3, 2013, at 10:51 AM, Dmitrii Volosnykh dmitrii.volosn...@gmail.com
wrote:
Hi, Gunnar.
At first glance scenegraph module and Qt3D have similar feature
On 4 April 2013 05:05, guillaume.b...@free.fr wrote:
Hi,
The page http://qt-project.org/wiki/Qt_Modules_Maturity_Level was modified
in July 2011, the contains is still valid?
In particular, Graphics Effect in QtGui is still Deprecated ?
Thanks,
Guillaume Belz
I'm not sure about the
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