Will this patch work?
https://codereview.qt-project.org/#change,80620
Morten
On 11 Mar 2014, at 12:12, Kurt Pattyn wrote:
> Some more information.
>
> I work on OSX.
> When digging into the platform specific implementation, I detected that in
> the method qcgl_createNSOpenGLPixelFormat()
>
Hi Morten,
I reviewed the patch (no, it won’t work).
Accidentally I already submitted a (working) patch:
https://codereview.qt-project.org/#change,80610
Cheers,
Kurt
On 11 Mar 2014, at 15:00, Sorvig Morten wrote:
> Will this patch work?
>
> https://codereview.qt-project.org/#change,80620
>
Some more information.
I work on OSX.
When digging into the platform specific implementation, I detected that in the
method qcgl_createNSOpenGLPixelFormat()
the color depth nor the alpha depth is not set. If it is not set, it defaults
to the screen color depth, which is 8-bit in my case.
I will
Hi,
as I understand correctly the ‘old’ QGLxxx classes will be replaced by new
QOpenGLxxx classes.
I tried the following code below, and found out that QGLContext is correctly
setting the color depth,
while QOpenGLContext always defaults to 8.
QSurfaceFormat ogfrmt;
ogfrmt.setRedBufferS