On 2018-03-04 13:20, Christian Ehrlicher wrote:
Am 04.03.2018 um 10:03 schrieb Christian Ehrlicher:
Am 03.03.2018 um 23:22 schrieb Martins, Sérgio:
On 2018-03-03 20:38, Christian Ehrlicher wrote:
But it looks like reserve()
allocates *exactly* the amount of elements given.
Actually that
Am 04.03.2018 um 10:03 schrieb Christian Ehrlicher:
Am 03.03.2018 um 23:22 schrieb Martins, Sérgio:
On 2018-03-03 20:38, Christian Ehrlicher wrote:
But it looks like reserve()
allocates *exactly* the amount of elements given.
Actually that qpainterpath code is off-by-one, it should be:
Am 03.03.2018 um 23:22 schrieb Martins, Sérgio:
On 2018-03-03 20:38, Christian Ehrlicher wrote:
But it looks like reserve()
allocates *exactly* the amount of elements given.
Actually that qpainterpath code is off-by-one, it should be:
d_func()->elements.reserve(d_func()->elements.size() +
On 2018-03-03 20:38, Christian Ehrlicher wrote:
Hi,
while digging through the bugreports I found
https://bugreports.qt.io/browse/QTBUG-66677 which seems to show a
downside of QVector::reserve().
Yes, reserve() shouldn't be called repeatedly inside loops. Instead use
it only once,
outside
Hi,
while digging through the bugreports I found
https://bugreports.qt.io/browse/QTBUG-66677 which seems to show a
downside of QVector::reserve().
QPainterPath::addPolygon() is calling reserve() to make sure to have
enough space for the new positions. This is exactly what I would have
done