[Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-25 Thread Eduardo Hopperdietzel
Hi Giuseppe, I initially believed there would be no distinction in performing R/W operations on DMA or SHM maps. However, in a previous email, David mentioned: *> The relevant kwin expert, Xaver Hugl, stated in a chat:> "While the overhead on the compositor side would be lower, rendering>

Re: [Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-25 Thread Giuseppe D'Angelo via Development
Hi, On 25/08/2023 12:34, Vlad Zahorodnii wrote: I'm really curious here, and these aren't rhetorical questions: why would anyone expect to be a difference in performance, as far as QPainter is concerned? Isn't it ultimately just using a CPU-based renderer onto a block of memory? Why should it

Re: [Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-25 Thread Vlad Zahorodnii
On 8/25/23 12:12, Giuseppe D'Angelo via Development wrote: On 24/08/2023 21:37, Eduardo Hopperdietzel wrote: The results show that there's no significant difference in the time it takes for read and write operations using QPainter in SHM and DMA maps. I'm really curious here, and these

Re: [Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-25 Thread Giuseppe D'Angelo via Development
On 24/08/2023 21:37, Eduardo Hopperdietzel wrote: The results show that there's no significant difference in the time it takes for read and write operations using QPainter in SHM and DMA maps. I'm really curious here, and these aren't rhetorical questions: why would anyone expect to be a

Re: [Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-24 Thread Ilya Fedin
On Thu, 24 Aug 2023 15:37:05 -0400 Eduardo Hopperdietzel wrote: > Hi David, > > I've made a little Wayland app that uses both SHM and DMA, and I > tested it on Weston, Sway, and my own compositor. I also tried it on > three different machines: two with Intel i7 CPUs and one with a > smaller ARM

[Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-24 Thread Eduardo Hopperdietzel
Hi David, I've made a little Wayland app that uses both SHM and DMA, and I tested it on Weston, Sway, and my own compositor. I also tried it on three different machines: two with Intel i7 CPUs and one with a smaller ARM CPU. These machines had Intel Iris Pro, Nvidia GT525M, and Mali-400 GPUs,

Re: [Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-21 Thread David Edmundson
On Fri, Aug 18, 2023 at 8:18 PM Eduardo Hopperdietzel wrote: > > Hi David, > > That's a very good point I hadn't thought about. I will create a testing > Wayland client benchmark and measure the time it takes for QPainer to perform > different drawing operations using both SHM and DMA. I'll

[Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-18 Thread Eduardo Hopperdietzel
Hi David, That's a very good point I hadn't thought about. I will create a testing Wayland client benchmark and measure the time it takes for QPainer to perform different drawing operations using both SHM and DMA. I'll also test buffer resizing and measure the overall (client/compositor)

Re: [Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-17 Thread David Edmundson
> > Do you foresee any potential issues with this approach? Please feel free to > share your thoughts. > The relevant kwin expert, Xaver Hugl said in a chat about this topic: "While the overhead on the compositor side would be lower, rendering into a dmabuf with the CPU is pretty slow,

[Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-14 Thread Eduardo Hopperdietzel
Hello Kai, Thank you for your reply. After following the links you provided, I believe that implementing the DMA feature should take place within the following file: https://code.qt.io/cgit/qt/qtwayland.git/tree/src/client/qwaylandshmbackingstore.cpp Here's my proposed plan for this

Re: [Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-07 Thread Kai Uwe Broulik
Hi, Qt Wayland Client currently relies on EGL through wayland-egl integration to do the right thing. On Mesa for instance Qt indeed transparently uses zwp_linux_dmabuf_v1. However, I agree that Qt itself should have an implementation of the aforementioned protocol on the *client* side, too

[Development] Using DMA instead of SHM in non OpenGL apps (Linux/Wayland)

2023-08-06 Thread Eduardo Hopperdietzel
Hello, I've noticed that Qt currently uses shared memory for buffer sharing with Wayland compositors in non-OpenGL rendering applications. However, a more efficient approach would be to use the zwp_linux_dmabuf_v1 protocol. By creating a DMA buffer, mapping it, and performing CPU rendering there,