Re: [Development] qt-4.8.x gcc5 version/detection issues

2015-02-17 Thread Rex Dieter
Thiago Macieira wrote:

 On Monday 16 February 2015 08:55:14 Rex Dieter wrote:
 * webkit components don't build, this is due to a configure check for
 gcc-4.x, here's my quick-n-dirty fix (for g++ stanza only, others
 probably should get touched too):
 
 http://pkgs.fedoraproject.org/cgit/qt.git/tree/qt-fix_detection_of_gcc5.patc
 h
 
 This one is a backport of 9fb4c2c412621b63c06dbbd899f44041b2e126c2, so
 please include the qtbase commit ID in the commit message.
 
 * QT_BUILD_KEY handling
 
 In your commit message, please write that Qt 5 has no build keys so no
 patch to Qt 5 was necessary.

Thanks for the advice, I've pushed it as:

https://codereview.qt-project.org/#/c/106514/

-- Rex


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[Development] New Qt 5.4.1 snapshot available

2015-02-17 Thread Heikkinen Jani
Hi all,


We have new Qt 5.4.1 snapshot available:


Windows: http://download.qt.io/snapshots/qt/5.4/5.4.1/2015-02-17_112/

Linux: http://download.qt.io/snapshots/qt/5.4/5.4.1/2015-02-17_116/

Mac: http://download.qt.io/snapshots/qt/5.4/5.4.1/2015-02-17_102/


Please sanitycheck these packages  inform me immediately if there is something 
broken which prevents us releasing these packages as Qt 5.4.1 release later 
this week


br,

Jani
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Re: [Development] Failed assertion in QSGBatchRenderer::ShaderManager::prepareMaterial()

2015-02-17 Thread Bojan Petrović
Here's what I get:

qt.scenegraph.info: Animation Driver: using vsync: 16.67 ms
 qt.scenegraph.info: texture atlas dimensions: 512x512
 qt.scenegraph.info: R/G/B/A Buffers:8 8 8 8
 qt.scenegraph.info: Depth Buffer:   24
 qt.scenegraph.info: Stencil Buffer: 8
 qt.scenegraph.info: Samples:0
 qt.scenegraph.info: GL_VENDOR:  ATI Technologies Inc.
 qt.scenegraph.info: GL_RENDERER:AMD Radeon HD 7470M
 qt.scenegraph.info: GL_VERSION: 4.2.11399 Compatibility Profile
 Context
 qt.scenegraph.info: GL_EXTENSIONS:  GL_ARB_texture_multisample
 GL_ARB_occlus
 ion_query GL_EXT_texture_compression_bptc GL_ARB_instanced_arrays
 GL_ATI_draw_bu
 ffers GL_NV_primitive_restart GL_EXT_blend_subtract GL_EXT_bgra
 GL_EXT_separate_
 specular_color GL_ARB_map_buffer_alignment GL_ATI_texture_compression_3dc
 GL_ARB
 _shader_image_load_store GL_ARB_vertex_shader
 GL_ARB_explicit_attrib_location GL
 _EXT_blend_func_separate GL_ARB_shader_texture_lod GL_ARB_shadow
 GL_AMD_seamless
 _cubemap_per_texture GL_EXT_point_parameters GL_NV_blend_square
 GL_ARB_draw_buff
 ers GL_EXT_packed_float GL_AMDX_vertex_shader_tessellator
 GL_ARB_vertex_buffer_o
 bject GL_EXT_fog_coord GL_EXT_texture_edge_clamp
 GL_EXT_framebuffer_multisample
 GL_EXT_blend_color GL_ARB_conservative_depth GL_ARB_depth_texture
 GL_EXT_draw_in
 stanced GL_AMD_transform_feedback3_lines_triangles
 GL_EXT_pixel_buffer_object GL
 _ARB_fragment_program GL_EXT_texture_rectangle GL_SGIS_texture_edge_clamp
 GL_EXT
 _timer_query GL_ARB_shading_language_packing GL_ARB_framebuffer_object
 GL_EXT_ve
 rtex_array_bgra GL_AMD_multi_draw_indirect GL_EXT_abgr
 GL_ARB_texture_env_crossb
 ar GL_ARB_multisample GL_AMD_pinned_memory GL_ARB_framebuffer_sRGB
 GL_ARB_geomet
 ry_shader4 GL_ARB_texture_rectangle GL_ARB_internalformat_query
 GL_ARB_sync GL_A
 RB_fragment_program_shadow GL_ARB_separate_shader_objects
 GL_AMD_texture_texture
 4 GL_ARB_shadow_ambient GL_EXT_texture_cube_map GL_EXT_texgen_reflection
 GL_EXT_
 texture_lod_bias GL_ARB_draw_buffers_blend GL_ARB_half_float_vertex
 GL_EXT_direc
 t_state_access GL_EXT_texture_compression_latc GL_ATI_separate_stencil
 GL_EXT_te
 xture_storage GL_ARB_viewport_array GL_ARB_base_instance
 GL_EXT_draw_range_eleme
 nts GL_AMD_performance_monitor GL_EXT_rescale_normal
 GL_SGIS_generate_mipmap GL_
 ARB_texture_non_power_of_two GL_ARB_texture_compression_rgtc
 GL_ARB_sample_shadi
 ng GL_ARB_blend_func_extended GL_EXT_blend_equation_separate
 GL_EXT_texture_swiz
 zle GL_ARB_texture_cube_map GL_ARB_copy_buffer
 GL_ARB_texture_mirrored_repeat GL
 _AMD_shader_stencil_export GL_EXT_bindable_uniform
 GL_AMD_vertex_shader_tessella
 tor GL_ARB_vertex_array_object GL_EXT_provoking_vertex
 GL_ARB_tessellation_shade
 r GL_AMD_name_gen_delete GL_AMD_sample_positions GL_ARB_color_buffer_float
 GL_EX
 T_texture_shared_exponent GL_EXT_vertex_attrib_64bit
 GL_ARB_compressed_texture_p
 ixel_storage GL_EXT_compiled_vertex_array GL_EXT_texture_env_dot3
 GL_EXT_histogr
 am GL_ARB_half_float_pixel GL_ARB_texture_rgb10_a2ui
 GL_ARB_texture_storage GL_A
 RB_texture_rg GL_ARB_map_buffer_range GL_ATI_meminfo
 GL_ARB_transform_feedback_i
 nstanced GL_ARB_transpose_matrix GL_ARB_shading_language_100
 WGL_EXT_swap_contro
 l GL_SUN_multi_draw_arrays GL_ARB_vertex_program GL_EXT_texture3D
 GL_NV_explicit
 _multisample GL_AMDX_debug_output GL_WIN_swap_hint
 GL_ARB_texture_cube_map_array
  GL_EXT_multi_draw_arrays GL_ARB_timer_query GL_EXT_secondary_color
 GL_ATI_textu
 re_env_combine3 GL_ATI_envmap_bumpmap GL_AMD_draw_buffers_blend
 GL_EXT_texture_e
 nv_combine GL_ARB_point_sprite GL_ARB_texture_compression_bptc
 GL_ARB_pixel_buff
 er_object GL_ARB_vertex_attrib_64bit GL_ARB_shader_objects
 GL_EXT_packed_pixels
 GL_EXT_subtexture GL_ARB_shader_bit_encoding
 GL_ARB_draw_elements_base_vertex GL
 _ARB_texture_env_add GL_ARB_texture_env_combine GL_AMD_shader_trace
 GL_ARB_verte
 x_type_2_10_10_10_rev GL_EXT_framebuffer_sRGB
 GL_EXT_texture_filter_anisotropic
 GL_ARB_shading_language_420pack GL_SGIS_texture_lod
 GL_IBM_texture_mirrored_repe
 at GL_ATI_texture_mirror_once GL_ARB_point_parameters GL_EXT_gpu_shader4
 GL_ARB_
 depth_clamp GL_ARB_provoking_vertex GL_EXT_packed_depth_stencil
 GL_ARB_draw_indi
 rect GL_NV_half_float GL_ATI_fragment_shader GL_ARB_texture_env_dot3
 GL_EXT_text
 ure_compression_s3tc GL_EXT_copy_buffer GL_ARB_uniform_buffer_object
 GL_EXT_text
 ure_array GL_EXT_texture_env_add GL_ARB_fragment_shader
 GL_ARB_ES2_compatibility
  GL_EXT_texture_lod GL_NV_copy_image GL_ARB_fragment_coord_conventions
 GL_EXT_gp
 u_program_parameters GL_ARB_vertex_array_bgra GL_ARB_shader_subroutine
 GL_ARB_tr
 ansform_feedback2 GL_EXT_geometry_shader4 GL_ARB_draw_instanced
 GL_ARB_get_progr
 am_binary GL_EXT_transform_feedback GL_EXT_copy_texture
 GL_EXT_vertex_array GL_A
 RB_window_pos GL_EXT_texture_snorm GL_NV_texture_barrier
 GL_ARB_texture_border_c
 lamp GL_ARB_transform_feedback3 GL_NV_conditional_render
 GL_EXT_shader_image_loa

[Development] [FYI] jira troubles resolved

2015-02-17 Thread Oswald Buddenhagen
moin,

as some of you noticed, we had two issues with jira:

- on january 19, we had a database problem which resulted in
  weird-looking tasks and whatever else. some people responded to that
  by filing many duplicates of the same task. i recovered the
  best-looking instance of each task and deleted the others (tell me
  about missed ones). please check that everything is ok (links you may
  have put in other places, etc.) if you feel addressed.

- the new server was entirely unable to deliver emails to some domains
  (gmx most notably). some of you should have gotten a small flood of
  mails now. however, older notifications already timed out and were
  discarded, so you definitely should check your dashboard if you
  experienced an unexpected silence from jira.
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Re: [Development] Failed assertion in QSGBatchRenderer::ShaderManager::prepareMaterial()

2015-02-17 Thread Gunnar Sletta
What is the output when you run with QSG_INFO=1 in the environment?

cheers,
Gunnar

 On 17 Feb 2015, at 13:07, Bojan Petrović boja...@gmail.com wrote:
 
 Hi Gunnar,
 
 It's the official dynamic build for VS 2013. I am working on a laptop with 
 AMD Radeon HD 7470M card. Driver is 8.93-111205a-131054C (OpenGL version 
 6.14.10.11399).
 
 Bojan
 
 On 17 February 2015 at 16:56, Gunnar Sletta gun...@sletta.org 
 mailto:gun...@sletta.org wrote:
 The renderer will give that assertion if your OpenGL context isn’t working 
 correctly. For instance, if you compiled Qt with desktop gl, but you don’t 
 have up to date drivers. Though this should have been caught by the error 
 checking in the render loop already, so it is a bit puzzling.
 
 What kind of Qt build is this? dynamic, desktop GL, Angle? What kind of 
 driver / hardware?
 
 cheers,
 Gunnar
 
 
 On 17 Feb 2015, at 07:22, Bojan Petrović boja...@gmail.com 
 mailto:boja...@gmail.com wrote:
 
 Hi,
 
 I am using Qt 5.4 on Windows. I have encountered a failed assertion in 
 QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial * material), 
 line 158 C++. It happens when I start my application, but not every time. 
 This is the message I got in the console:
 
 uniform highp float _qt_zRange;
 void main()
 {
 gl_Position = matrix * vertexCoord;
 color = vertexColor * opacity;
 gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
 }
 ***
 QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the 
 fol
 lowing errors:
 *** Problematic Fragment shader source code ***
 #define lowp
 #define mediump
 #define highp
 varying lowp vec4 color;
 void main()
 {
 gl_FragColor = color;
 }
 ***
 ASSERT: shader-id_zRange = 0 in file 
 scenegraph\coreapi\qsgbatchrenderer.cpp
 , line 158
 
 Am I failing to respect some restriction or could this be a Qt bug?
 
 I created a debugger dump and I;m downloading Qt source now so I can see it 
 in debugger, but I am not familiar with that code so I doubt that I will 
 help me too much.
 
 Bojan
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Re: [Development] Mime database size

2015-02-17 Thread Cristian Adam
On Tue, Feb 17, 2015 at 1:48 PM, Иван Комиссаров abba...@gmail.com wrote:

 Do you think it's ok to store binary file in a git repo?

 2015-02-17 15:25 GMT+03:00 Giuseppe D'Angelo dange...@gmail.com:

 On 17 February 2015 at 13:22, Mark Gaiser mark...@gmail.com wrote:
  Glib and libxml also compile under windows.

 What's the need for windows compilation anyhow? The binary blob can be
 regenerated under Unix (when the .xml gets updated) and other
 platforms would just use it?


One could rewrite this small utility into Qt and then it would be available
everywhere.

Cheers,
Cristian.
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Re: [Development] Mime database size

2015-02-17 Thread Иван Комиссаров
Hello, Arnaud Vrac. What tool should should generate binary cache on Mac
OS/Windows?

2015-02-17 13:56 GMT+03:00 Arnaud Vrac raw...@gmail.com:

 Here is the description of the binary file from the shared-mime-info spec:

 http://standards.freedesktop.org/shared-mime-info-spec/latest/ar01s02.html#idm140622087725744

 On Tue, Feb 17, 2015 at 11:51 AM, Arnaud Vrac raw...@gmail.com wrote:

 Commit fbeeaf2 in qtbase adds QT_NO_MIMETYPE:

 The mime type stuff generates one of the biggest translation units in
 QtCore due to the compressed 1.7MB freedesktop.org.xml resource. With
 QT_NO_MIMETYPE, libQt5Core.so is almost 400Kb smaller (4.8MB-4.4MB gcc 4.9
 stripped release build)

 It would be nice to be able to find a middle ground between disabling the
 mime database completely and adding 1.7MB of data to Qt. The
 update-mime-database binary from the shared-mime-info package can generate
 a binary file from the XML, which is 100KB large and still allows finding
 the mimetype of any file. The only difference with the XML is that you
 don't have the translated pretty string for the mime type. The binary file
 can also be mmapped and used for every request very efficiently, instead of
 allocating all mime types data in memory.

 --
 Arnaud Vrac




 --
 Arnaud Vrac

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Re: [Development] Does QNetworkAccessManager could provide the Server Sent Event feature ?

2015-02-17 Thread Paul Chavent
On 02/16/2015 11:58 PM, Thiago Macieira wrote:
 On Monday 16 February 2015 23:52:19 Paul Chavent wrote:
 The parts 6 Parsing an event stream [2] gives the specs of the format over
 http. The part 7 Interpreting an event stream explains how it should be
 handled by the client. For some sample code, I've found useful those two
 pages [3] and [4].

 [2] http://www.w3.org/TR/eventsource/#parsing-an-event-stream
 [3]
 https://today.java.net/article/2010/03/31/html5-server-push-technologies-pa
 rt-1#sse [4] http://www.html5rocks.com/en/tutorials/eventsource/basics/

 I'm looking for the HTTP command verb and expected replies.

 If it's a GET, POST, PUT, DELETE or similar, with the reply a 200 Ok, then
 QNAM already supports this and no modifications are necessary.


The difference is that the server can send asynchronous responses (event). I 
will look deeper in the current code base.

Thanks for your replies.


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Re: [Development] Does QNetworkAccessManager could provide the Server Sent Event feature ?

2015-02-17 Thread Thiago Macieira
On Tuesday 17 February 2015 20:50:44 Paul Chavent wrote:
 On 02/16/2015 11:58 PM, Thiago Macieira wrote:
  On Monday 16 February 2015 23:52:19 Paul Chavent wrote:
  The parts 6 Parsing an event stream [2] gives the specs of the format
  over http. The part 7 Interpreting an event stream explains how it
  should be handled by the client. For some sample code, I've found useful
  those two pages [3] and [4].
  
  [2] http://www.w3.org/TR/eventsource/#parsing-an-event-stream
  [3]
  https://today.java.net/article/2010/03/31/html5-server-push-technologies- 
   pa
  rt-1#sse [4] http://www.html5rocks.com/en/tutorials/eventsource/basics/
  
  I'm looking for the HTTP command verb and expected replies.
  
  If it's a GET, POST, PUT, DELETE or similar, with the reply a 200 Ok, then
  QNAM already supports this and no modifications are necessary.
 
 The difference is that the server can send asynchronous responses (event). I
 will look deeper in the current code base.

If it's plain HTTP/1.x, then the server cannot send anything that the client 
did not ask for (HTTP/2.0 can do that). The only way to implement server-
pushed data in HTTP/1.x is for the client to make a request that the server 
always responds with a Chunked transfer that never ends. That's how 1990s web-
based chats were implemented.

If that's ow this server event is implemented, then QNAM already supports it. 
The QNetworkReply's readyRead() signal will be emitted whenever new events are 
received. You just have to parse it.

At most, we'd implement a wrapper around QNetworkReply to make the parsing 
easier.

If it's not how it's implemented -- if there are HTTP spec changes -- then 
QNAM needs modifications.

-- 
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center

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Re: [Development] Failed assertion in QSGBatchRenderer::ShaderManager::prepareMaterial()

2015-02-17 Thread Gunnar Sletta
The renderer will give that assertion if your OpenGL context isn’t working 
correctly. For instance, if you compiled Qt with desktop gl, but you don’t have 
up to date drivers. Though this should have been caught by the error checking 
in the render loop already, so it is a bit puzzling.

What kind of Qt build is this? dynamic, desktop GL, Angle? What kind of driver 
/ hardware?

cheers,
Gunnar


 On 17 Feb 2015, at 07:22, Bojan Petrović boja...@gmail.com wrote:
 
 Hi,
 
 I am using Qt 5.4 on Windows. I have encountered a failed assertion in 
 QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial * material), 
 line 158 C++. It happens when I start my application, but not every time. 
 This is the message I got in the console:
 
 uniform highp float _qt_zRange;
 void main()
 {
 gl_Position = matrix * vertexCoord;
 color = vertexColor * opacity;
 gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
 }
 ***
 QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the 
 fol
 lowing errors:
 *** Problematic Fragment shader source code ***
 #define lowp
 #define mediump
 #define highp
 varying lowp vec4 color;
 void main()
 {
 gl_FragColor = color;
 }
 ***
 ASSERT: shader-id_zRange = 0 in file 
 scenegraph\coreapi\qsgbatchrenderer.cpp
 , line 158
 
 Am I failing to respect some restriction or could this be a Qt bug?
 
 I created a debugger dump and I;m downloading Qt source now so I can see it 
 in debugger, but I am not familiar with that code so I doubt that I will help 
 me too much.
 
 Bojan
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Re: [Development] Mime database size

2015-02-17 Thread Arnaud Vrac
Here is the description of the binary file from the shared-mime-info spec:
http://standards.freedesktop.org/shared-mime-info-spec/latest/ar01s02.html#idm140622087725744

On Tue, Feb 17, 2015 at 11:51 AM, Arnaud Vrac raw...@gmail.com wrote:

 Commit fbeeaf2 in qtbase adds QT_NO_MIMETYPE:

 The mime type stuff generates one of the biggest translation units in
 QtCore due to the compressed 1.7MB freedesktop.org.xml resource. With
 QT_NO_MIMETYPE, libQt5Core.so is almost 400Kb smaller (4.8MB-4.4MB gcc 4.9
 stripped release build)

 It would be nice to be able to find a middle ground between disabling the
 mime database completely and adding 1.7MB of data to Qt. The
 update-mime-database binary from the shared-mime-info package can generate
 a binary file from the XML, which is 100KB large and still allows finding
 the mimetype of any file. The only difference with the XML is that you
 don't have the translated pretty string for the mime type. The binary file
 can also be mmapped and used for every request very efficiently, instead of
 allocating all mime types data in memory.

 --
 Arnaud Vrac




-- 
Arnaud Vrac
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Re: [Development] Mime database size

2015-02-17 Thread Arnaud Vrac
On Tue, Feb 17, 2015 at 12:13 PM, Иван Комиссаров abba...@gmail.com wrote:

 Hello, Arnaud Vrac. What tool should should generate binary cache on Mac
 OS/Windows?


I think the update-mime-database binary can also be compiled for Windows
and Mac, but it unfortunately depends on glib and libxml.

Here is the source for update-mime-database:

http://cgit.freedesktop.org/xdg/shared-mime-info/tree/update-mime-database.c
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Re: [Development] Mime database size

2015-02-17 Thread Mark Gaiser
On Tue, Feb 17, 2015 at 12:17 PM, Arnaud Vrac raw...@gmail.com wrote:

 On Tue, Feb 17, 2015 at 12:13 PM, Иван Комиссаров abba...@gmail.com
 wrote:

 Hello, Arnaud Vrac. What tool should should generate binary cache on Mac
 OS/Windows?


 I think the update-mime-database binary can also be compiled for Windows
 and Mac, but it unfortunately depends on glib and libxml.

 Here is the source for update-mime-database:


 http://cgit.freedesktop.org/xdg/shared-mime-info/tree/update-mime-database.c

 Glib and libxml also compile under windows.
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Re: [Development] Mime database size

2015-02-17 Thread Иван Комиссаров
Do you think it's ok to store binary file in a git repo?

2015-02-17 15:25 GMT+03:00 Giuseppe D'Angelo dange...@gmail.com:

 On 17 February 2015 at 13:22, Mark Gaiser mark...@gmail.com wrote:
  Glib and libxml also compile under windows.

 What's the need for windows compilation anyhow? The binary blob can be
 regenerated under Unix (when the .xml gets updated) and other
 platforms would just use it?

 --
 Giuseppe D'Angelo
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Re: [Development] Nominating Timur Pocheptsov as approver

2015-02-17 Thread Pocheptsov Timur
Thank you guys! :)

Best regards,
Timur.


From: development-bounces+timur.pocheptsov=theqtcompany@qt-project.org 
development-bounces+timur.pocheptsov=theqtcompany@qt-project.org on 
behalf of Blasche Alexander alexander.blas...@theqtcompany.com
Sent: Tuesday, February 17, 2015 1:18 PM
To: development@qt-project.org
Subject: Re: [Development] Nominating Timur Pocheptsov as approver

Approver rights have been granted. Congratulations.

--
Alex


From: development-bounces+alexander.blasche=theqtcompany@qt-project.org 
development-bounces+alexander.blasche=theqtcompany@qt-project.org on 
behalf of Blasche Alexander alexander.blas...@theqtcompany.com
Sent: Thursday, January 22, 2015 07:52
To: development@qt-project.org
Subject: [Development] Nominating Timur Pocheptsov as approver

Hi,

I'd like to nominate Timur Pocheptsov for approver status. He wrote the OSX and 
iOS implementations for QtBluetooth and lately has been increasing his 
footprint in other modules for the same platforms.

https://codereview.qt-project.org/#/q/owner:tpochep,n,z
https://codereview.qt-project.org/#/q/reviewer:tpochep,n,z

A big thank you from me to Timur.
--
Alex
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Re: [Development] Nominating Timur Pocheptsov as approver

2015-02-17 Thread Blasche Alexander
Approver rights have been granted. Congratulations.

--
Alex


From: development-bounces+alexander.blasche=theqtcompany@qt-project.org 
development-bounces+alexander.blasche=theqtcompany@qt-project.org on 
behalf of Blasche Alexander alexander.blas...@theqtcompany.com
Sent: Thursday, January 22, 2015 07:52
To: development@qt-project.org
Subject: [Development] Nominating Timur Pocheptsov as approver

Hi,

I'd like to nominate Timur Pocheptsov for approver status. He wrote the OSX and 
iOS implementations for QtBluetooth and lately has been increasing his 
footprint in other modules for the same platforms.

https://codereview.qt-project.org/#/q/owner:tpochep,n,z
https://codereview.qt-project.org/#/q/reviewer:tpochep,n,z

A big thank you from me to Timur.
--
Alex
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Re: [Development] Mime database size

2015-02-17 Thread Giuseppe D'Angelo
On 17 February 2015 at 13:22, Mark Gaiser mark...@gmail.com wrote:
 Glib and libxml also compile under windows.

What's the need for windows compilation anyhow? The binary blob can be
regenerated under Unix (when the .xml gets updated) and other
platforms would just use it?

-- 
Giuseppe D'Angelo
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