Hi,
As Lars mentioned in his email on KDE Free Qt foundation agreement and changes,
we’re pushing source of Qt Charts and Qt DataVisualization to codereview.
I’d like to propose these two modules to be taken as part of Qt add-on modules,
they have been part of commercial Qt releases for some
Hi,
Canvas3D has a WIP branch that is now quite stable and should be merged to dev
before FF. The Canvas3D WIP branch is rewrite of some of the parts to move
rendering to render thread, allow use of Qt Quick items as texture sources etc.
so I'd rather do the WIP branch merge after any mass
Hi,
Same issue with [2] in qtcanvas3d as well, several tries on Friday and
over the weekend have failed due problems with CI.
[2] https://codereview.qt-project.org/#/c/104158/
Regards,
Pasi
On 02/02/15 03:14, Aaron McCarthy mccarthy.aa...@gmail.com wrote:
Hi,
Changes, such as [1], to the
graph needs (perhaps by taking the approach Louai suggested
earlier to allow for the eventuality that some distribution wants to
include their chosen version of three.js in it).
Regards,
Pasi
On 19/01/15 13:27, Keränen Pasi pasi.kera...@theqtcompany.com wrote:
Hi Louai,
Thank you for returning
Hi Louai,
Thank you for returning this thread back to the original topic.
I think what you propose there is very good idea indeed! Why make
JavaScript libraries more complex to handle than any other library?
-
Pasi
On 19/01/15 13:19, Al-Khanji Louai louai.al-kha...@theqtcompany.com
wrote:
...@intel.com wrote:
On Thursday 08 January 2015 12:47:04 Keränen Pasi wrote:
Size without minification is 824kBytes. Unfortunately minification
currently fails due to the placeholder TypedArray wrappers in Qt
Canvas3D.
Minification is to be done by the buildsystem. We need to ship the source
code.
Regards,
Pasi
On 14/01/15 04:06, Lisandro Damián Nicanor Pérez Meyer
perezme...@gmail.com wrote:
On Tuesday 13 January 2015 03:20:38 Kevin Kofler wrote:
Sorry for raining on your parade, but…
Keränen Pasi wrote:
I¹d like to open the discussion on including the three library
=theqtcompany@qt-project.org on behalf of
Mark Gaiser mark...@gmail.com
Sent: Friday, January 9, 2015 5:01 PM
To: development@qt-project.org
Subject: Re: [Development] Adding new third party component three.js to Qt?
On Fri, Jan 9, 2015 at 3:39 PM, Keränen Pasi
pasi.kera
. January 2015 06.03.14 Keränen Pasi wrote:
Hi,
I¹d like to open the discussion on including the three library as
part of
Qt 5.6 and onwards. Mainly because this would give our users a better
experience if we¹d bundle the right, tested version of Three.js
together
with the Qt version
Size without minification is 824kBytes. Unfortunately minification
currently fails due to the placeholder TypedArray wrappers in Qt Canvas3D.
Pasi
On 08/01/15 12:52, Hausmann Simon simon.hausm...@theqtcompany.com
wrote:
On Wednesday 7. January 2015 06.03.14 Keränen Pasi wrote:
Hi,
I¹d like
Hi,
I¹d like to open the discussion on including the three library as part of
Qt 5.6 and onwards. Mainly because this would give our users a better
experience if we¹d bundle the right, tested version of Three.js together
with the Qt version it was tested on.
I¹ve been pushing the Qt Canvas3D
there
to simplify the effort a bit and to make background threaded loading and
such possible. If we could get a hold of texture providers (like Image)
these are available for free, of course.
cheers,
Gunnar
On 20 Aug 2014, at 15:27, Keränen Pasi pasi.kera...@digia.com wrote:
Hi,
As part of Lars¹s blog
should
of course follow the process and yes, I do agree with your reasoning to
keep this separate from Qt3D and Qt Quick 2 for now.
Regards,
Pasi
On 21/08/14 09:45, Thiago Macieira thiago.macie...@intel.com wrote:
On Wednesday 20 August 2014 13:27:54 Keränen Pasi wrote:
Hi,
As part of Lars¹s
On 21/08/14 09:47, Keränen Pasi pasi.kera...@digia.com wrote:
Hi Gunnar,
Thanks for the comments, quite a lot to go through, but let me answer the
simplest and shortest ones first.
The docs say it is an OpenGL-like implementation.
True, should say WebGL like, I have a list of differences on API
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