> -----Original Message----- > From: development-bounces+sami.makkonen=theqtcompany.com@qt- > project.org [mailto:development- > bounces+sami.makkonen=theqtcompany....@qt-project.org] On Behalf Of > Keränen Pasi > Sent: 7. tammikuuta 2015 8:03 > To: development@qt-project.org > Subject: [Development] Adding new third party component three.js to Qt? > > Hi, > > I¹d like to open the discussion on including the three library as part of > Qt 5.6 and onwards. Mainly because this would give our users a better > experience if we¹d bundle the right, tested version of Three.js together > with the Qt version it was tested on. > > I¹ve been pushing the Qt Canvas3D component onwards and timewise it should > be landing to Qt 5.5 release. The WebGL-like API (non-conformance tested) > it offers is very low level and most users will not like to work on that > level. To that end I¹ve ported the WebGL based Three.js scenegraph library > available at http://threejs.org on top of Canvas3D. You can find the > latest version from master branch at https://github.com/tronlec/three.js > > The reason for picking this particular library over others are: > * It¹s one of the most active WebGL scene graph projects out there. > * It¹s well done, with examples, API documentation etc. > * It has excellent support form community in the form of tutorials, > websites, discussion forums etc. > * It is available under permissive MIT license: > https://github.com/mrdoob/three.js/blob/master/LICENSE > > In Qt 5.5 we¹ll include a few examples that will have this library as part > of the examples. > > The library will for now at least need some porting effort to make it run > on top of Canvas3D as there are some HTML depencencies that need to be > handled, plus V4VM has a few quirks that need to be accounted for. > Hopefully some of the V4VM quirks are bugs and will be fixed in due time, > but the HTML dependencies do remain. And my current experience with > graphics APIs is that you want to test the whole stack together. If we > e.g. add support for new extensions in Canvas3D, that can activate new > codepaths in Three.js that again need testing and possibly new Qt specific > delta must be added to the three.js for those parts. > > > Comments? Thoughts?
Please remember to update the licensing documentation (http://doc.qt.io/qt-5/licensing.html) to include the three.js. Also as a side note links to Canvas 3D should be also added to appropriate places e.g. Graphics topic (http://doc.qt.io/qt-5/topics-graphics.html#opengl-and-3d). -- Sami > > Regards, > Pasi Keränen > Software Specialist > The Qt Company > http://www.qt.io > > > _______________________________________________ > Development mailing list > Development@qt-project.org > http://lists.qt-project.org/mailman/listinfo/development _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development