I see the xml in the *.shape files and the ext_attributes lines and have
played with them. Where can I find a list of all the different types and
their properties? Thanks!
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Today's Topics:
1. creating custom shapes for visual storytelling (dave boyle)
2. Re: creating custom shapes for visual storytelling (Lars Clausen)
3. Re: Now look what you made me do (Sameer Sahasrabuddhe)
4. Re: Now look what you made me do (Lars Clausen)
5. Re: Now look what you made me do (Lars Clausen)
6. Re: Now look what you made me do (Sameer Sahasrabuddhe)
7. Re: Now look what you made me do (Sameer Sahasrabuddhe)
8. dia svg export: how do adjust size? (Zhang Weiwu)
--
Message: 1
Date: Mon, 01 Oct 2007 22:08:40 -0400
From: dave boyle [EMAIL PROTECTED]
Subject: creating custom shapes for visual storytelling
To: dia-list@gnome.org
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
I want to use Dia to write a screenplay. I need to create a sheet of
custom shapes with names like character, location, prop, costume,
interaction, etc. Each shape will need custom dialog boxes that appear
when Properties is clicked. These dialogs will allow the inputting of
the necessary data that goes along with each story element-shape.
I've looked at the dialog box associated with the UML class shape which
makes me think it might be possible, but is it? Can I create my own data
objects and assign them to new shapes? Or is it just the UML class shape
that has the ability to store extra information? With XML as the back
end, what does it care about what I put in or where? As long as I
conform to my DTD ...
I'm an experienced object oriented programmer with no experience in Dia.
I'd like to know if what I want to do is even possible before making an
investment on the learning curve. Thank you for your assistance!
--
Message: 2
Date: Tue, 02 Oct 2007 08:21:51 +0200
From: Lars Clausen [EMAIL PROTECTED]
Subject: Re: creating custom shapes for visual storytelling
To: discussions about usage and development of dia
dia-list@gnome.org
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain
On Mon, 2007-10-01 at 22:08 -0400, dave boyle wrote:
I want to use Dia to write a screenplay. I need to create a sheet of
custom shapes with names like character, location, prop, costume,
interaction, etc. Each shape will need custom dialog boxes that appear
when Properties is clicked. These dialogs will allow the inputting of
the necessary data that goes along with each story element-shape.
I've looked at the dialog box associated with the UML class shape which
makes me think it might be possible, but is it? Can I create my own data
objects and assign them to new shapes? Or is it just the UML class shape
that has the ability to store extra information? With XML as the back
end, what does it care about what I put in or where? As long as I
conform to my DTD ...
I'm an experienced object oriented programmer with no experience in Dia.
I'd like to know if what I want to do is even possible before making an
investment on the learning curve. Thank you for your assistance!
It is decidedly possible, but the UML objects are not the place to
start, they are by far the most complex objects we have. It is possible
that you can make do with shapes, i.e. XML-defined objects, take a look
at shapes/Circuit/hresistor.shape for how to add your own data --
simple, fixed-count data only, though. If those are not enough, look to
objects/standard for how to make new objects, and look at
http://faemalia.org/wiki/view/Technical/ProgrammedObject. Please ask if
you have more questions.
-Lars
--
Message: 3
Date: Tue, 2 Oct 2007 11:57:08 +0530
From: Sameer Sahasrabuddhe [EMAIL PROTECTED]
Subject: Re: Now look what you made me do
To: discussions about usage and development of dia
dia-list@gnome.org
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1
On 9/30/07, Lars Clausen [EMAIL PROTECTED] wrote:
So all this talk about delete key make me think more about how edit mode
would happen, and eventually I sat down and did the first essentials.
The current SVN uses edit mode, entering it automatically when an object
with text is created or on Enter or F2, and exiting on deselecting the
object or Escape. It doesn't fix the menus or anything,