On Thursday, 19 February 2015 at 12:16:18 UTC, Mike Parker wrote:
On Thursday, 19 February 2015 at 10:17:47 UTC, Dicebot wrote:
Most practical approach I am currently aware of is wrapping
actual implementation (in most restrictive version):
I really like mixins for this sort of thing.
```
On Thursday, 19 February 2015 at 14:50:43 UTC, Bill Baxter wrote:
If you weren't deliberately making a joke, you might want to
google milf.
What do you mean? It was my birthday! I became one year older!
On Thu, 19 Feb 2015 06:50:29 -0800, Bill Baxter via Digitalmars-d-announce
wrote:
If you weren't deliberately making a joke, you might want to google
milf.
no jokes, it's Serious Bussiness! do you think that our project architect
will allow to build our own milf without googling? or our
On Thu, 19 Feb 2015 08:24:06 +, Jonathan Marler wrote:
I am having a heck of a time trying to figure out how to do this.
How do I change the attributes of a function based on the
version without copying the function body? For example:
version(StaticVersion) {
static void
On Wednesday, 18 February 2015 at 21:21:11 UTC, Byron Heads wrote:
On Wednesday, 18 February 2015 at 21:05:10 UTC, Byron Heads
wrote:
On Wednesday, 18 February 2015 at 20:55:56 UTC, ketmar wrote:
On Wed, 18 Feb 2015 20:35:44 +, Byron Heads wrote:
On Wednesday, 18 February 2015 at
On Wednesday, 18 February 2015 at 14:13:25 UTC, Martin Nowak
wrote:
Find more information on the dmd-beta mailing list.
http://forum.dlang.org/thread/54e41ca2.4060...@dawg.eu
'lib32mscoff' should be in there,what do you think?
Frank
On Thu, 19 Feb 2015 22:10:11 +1300, Rikki Cattermole wrote:
And anyway, GDC is still hasn't been updated to the latest version of D.
And its the last major D compiler that hasn't.
LDC is 2.067 already? O_O 'cause GDC is 2.066.1 now.
signature.asc
Description: PGP signature
I'm having corrupt symbol table errors on a Win64 build of a big
application, I can't find a way around it. I'm wondering if the COFF
support is still experimental in DMD?
Thanks!
On Thursday, 19 February 2015 at 15:36:55 UTC, Andrei
Alexandrescu wrote:
On 2/18/15 8:33 PM, Craig Dillabaugh wrote:
Oh, so its official now - I think - I've submitted our
orgnaizational
proposal. I had to copy and paste my beautiful Latex document
into a
crappy web-form, I am so bitter
On 2/20/2015 1:06 AM, tcak wrote:
@OP: By using a token string (q{}) for funcBody rather than a WYSIWYG
string (r or ``), you can still get syntax highlighting in your editor.
Based on your example, bye bye readibility. It is like writing rocket
taking off procedures.
People are complaining
On 19/02/2015 17:00, Nick Treleaven wrote:
Alternatively std.typetuple.TypeTuple can be used instead of let
not for ranges and arrays though
Yes, but `tuple` overloads could be added for those.
Or not - the length isn't known at compile-time.
Tuple already
supports construction from a
On 16/02/2015 19:31, Steven Schveighoffer wrote:
Wait, isn't this OK?
struct S(T) if(is(T == int))
{
...
}
struct S(T) if(is(T == double))
{
...
}
...
They may even be in multiple modules.
Is this not overloading of types? I don't think this should be frowned
upon.
OK, so the idea
If you weren't deliberately making a joke, you might want to google milf.
And if you were... Hmm interesting sense of humor you have there.
On Feb 18, 2015 11:40 PM, via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Wednesday, 18 February 2015 at 22:37:34 UTC, ketmar
On Thursday, 19 February 2015 at 13:52:29 UTC, Nick Treleaven
wrote:
On 19/02/2015 04:38, thedeemon wrote:
int x, y, z, age;
string name;
let (name, age) = getTuple(); // tuple
let (x,y,z) = argv[1..4].map!(to!int); // lazy range
let (x,y,z) = [1,2,3]; // array
https://issues.dlang.org/show_bug.cgi?id=13167
--- Comment #3 from Kenji Hara k.hara...@gmail.com ---
(In reply to growlercab from comment #2)
Sorry, I just noticed the date on this bug.
I am using DMD 2.67-b2 on Arch linux x86-64
DMD 2.066.1 works
DMD 2.067-b2 fails with the linker
On Thu, 19 Feb 2015 16:33:58 +, Byron Heads wrote:
Now I am not sure. This code runs correctly:
as i told you before, `fork()` is hard. you can experiment for monthes
seeing strange bugs here and there, and seeing no bugs, and strange bugs,
and...
there are alot of things going on under
On 19/02/2015 14:59, John Colvin wrote:
On Thursday, 19 February 2015 at 13:52:29 UTC, Nick Treleaven wrote:
On 19/02/2015 04:38, thedeemon wrote:
int x, y, z, age;
string name;
let (name, age) = getTuple(); // tuple
let (x,y,z) = argv[1..4].map!(to!int); // lazy range
let (x,y,z)
On Thu, 19 Feb 2015 07:39:31 +, Ola Fosheim Grøstad wrote:
That's quite ok. I enjoy just looking at D code by different authors to
get a picture of how the language is used in real code. So thanks for
sharing!
same for me. i have a habit of downloading various D libraries and poking
On Thursday, 19 February 2015 at 19:32:26 UTC, Andrei
Alexandrescu wrote:
I don't see a need for contiguous ranges if the only embodiment
is T[]. -- Andrei
Yeah,but it could be useful to access where the range is located
On Thursday, 19 February 2015 at 23:35:17 UTC, extrawurst wrote:
On Thursday, 19 February 2015 at 23:32:45 UTC, Kingsley wrote:
Hi
I'm looking for a 2D games library in D2 similar to gosu from
ruby: http://www.libgosu.org/ or ray:
https://github.com/Mon-Ouie/ray
Does such a thing exist?
On Thursday, 19 February 2015 at 23:36:13 UTC, extrawurst wrote:
On Thursday, 19 February 2015 at 23:35:17 UTC, extrawurst wrote:
On Thursday, 19 February 2015 at 23:32:45 UTC, Kingsley wrote:
Hi
I'm looking for a 2D games library in D2 similar to gosu from
ruby: http://www.libgosu.org/ or
On 20/02/2015 3:11 p.m., ketmar wrote:
On Fri, 20 Feb 2015 02:08:19 +, ketmar wrote:
On Fri, 20 Feb 2015 13:29:09 +1300, Rikki Cattermole wrote:
On 20/02/2015 5:08 a.m., ketmar wrote:
On Thu, 19 Feb 2015 22:10:11 +1300, Rikki Cattermole wrote:
And anyway, GDC is still hasn't been
Hi,
I'm trying to follow the instructions for vibe-d with:
dub init web vibe.d
cd web
dub
and then add the line subConfigurations: {vibe-d: win32}
to the dub.json file.
This however is producing errors during linking. Could I get a
hand?
Pastebin of dub --vverbose:
https://issues.dlang.org/show_bug.cgi?id=481
Brad Anderson e...@gnuk.net changed:
What|Removed |Added
CC||e...@gnuk.net
--- Comment #31
On Thursday, 19 February 2015 at 14:12:51 UTC, Tobias Pankrath
wrote:
On Thursday, 19 February 2015 at 11:56:19 UTC, Nordlöw wrote:
Please provide reduced examples.
This fails:
class C
{
int[] a;
alias BH = BinaryHeap!(int[], (x, y) = (x+a y));
}
This works:
class C
{
int[] a;
On Tuesday, 17 February 2015 at 19:03:49 UTC, Chris Williams
wrote:
Every throwable function call could be assumed to have a typed
result (even void functions) and if, after the return, the
caller checks the type and detects that it was an error,
bubbles that up, then eventually you get to
On Thu, 19 Feb 2015 17:12:02 -0500, Steven Schveighoffer wrote:
On 2/19/15 12:01 PM, ketmar wrote:
On Thu, 19 Feb 2015 16:33:58 +, Byron Heads wrote:
Now I am not sure. This code runs correctly:
as i told you before, `fork()` is hard. you can experiment for monthes
seeing strange bugs
Hi
I'm looking for a 2D games library in D2 similar to gosu from
ruby: http://www.libgosu.org/ or ray:
https://github.com/Mon-Ouie/ray
Does such a thing exist?
--K
those useless options...
the next version have an awesome option editor. about 100
settings just for the editor and the highlither
http://imgur.com/RdmHyKJ
I use Dgame which has a really nice and simple interface
http://rswhite.de/dgame4/
From the web page:
Dgame is a 2D framework which is based on the SDL and OpenGL,
and is designed for the D programming language. The design is
based on Pygame and as well on the SFML from the C++
programming
https://issues.dlang.org/show_bug.cgi?id=14192
--- Comment #8 from github-bugzi...@puremagic.com ---
Commit pushed to 2.067 at https://github.com/D-Programming-Language/dmd
https://github.com/D-Programming-Language/dmd/commit/2077a7fc4a3842030ef2df7429d0e225242443a0
Merge pull request #4420 from
https://issues.dlang.org/show_bug.cgi?id=14179
--- Comment #5 from github-bugzi...@puremagic.com ---
Commit pushed to 2.067 at https://github.com/D-Programming-Language/dmd
https://github.com/D-Programming-Language/dmd/commit/353cbbed6451f6a21c8d776443db72130c78e879
Merge pull request #4413 from
https://issues.dlang.org/show_bug.cgi?id=14203
Issue ID: 14203
Summary: Return of floating point values from extern(C++)
member functions does not match dmc
Product: D
Version: D2
Hardware: x86
OS: Windows
On Monday, 16 February 2015 at 06:06:19 UTC, Vlad Levenfeld wrote:
Since C++17, there's a new iterator category: the contiguous
iterator. Check it out:
http://en.cppreference.com/w/cpp/iterator
So, by extension, I think a ContiguousRange would be any
RandomAccessRange which has a member
On Fri, 20 Feb 2015 13:29:09 +1300, Rikki Cattermole wrote:
On 20/02/2015 5:08 a.m., ketmar wrote:
On Thu, 19 Feb 2015 22:10:11 +1300, Rikki Cattermole wrote:
And anyway, GDC is still hasn't been updated to the latest version of
D.
And its the last major D compiler that hasn't.
LDC is
On Fri, 20 Feb 2015 02:08:19 +, ketmar wrote:
On Fri, 20 Feb 2015 13:29:09 +1300, Rikki Cattermole wrote:
On 20/02/2015 5:08 a.m., ketmar wrote:
On Thu, 19 Feb 2015 22:10:11 +1300, Rikki Cattermole wrote:
And anyway, GDC is still hasn't been updated to the latest version of
D.
And
I managed to copy an application bundle and change stuff inside
it to run my executable, but it was very manual and kinda
hackish. Also I can't get my application to load images that I
place in the Resources folder(or any folder in the bundle for
that matter).
Is there an official way to
On Thursday, 19 February 2015 at 23:32:45 UTC, Kingsley wrote:
Hi
I'm looking for a 2D games library in D2 similar to gosu from
ruby: http://www.libgosu.org/ or ray:
https://github.com/Mon-Ouie/ray
Does such a thing exist?
--K
Maybe one of these works for you.
~Stephan
On Friday, 20 February 2015 at 02:21:01 UTC, Brian Schott wrote:
https://github.com/Hackerpilot/dfmt/
https://github.com/Hackerpilot/dfmt/releases/tag/v0.1.0
Congrats, I found the reformatting a bit harsh from time to time,
but it's a good opportunity to finally settle style discussions.
On Friday, 20 February 2015 at 02:50:05 UTC, Charles wrote:
Pastebin of dub --vverbose: http://pastebin.com/4BcHJM74
Target vibe-d 0.7.22 is up to date. Use --force to rebuild.
Have you tried the --force switch to rebuild vibe.d?
Looks like the existing vibe.d lib was build against a
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