On Thursday, 25 June 2015 at 14:56:34 UTC, Vladde Nordholm wrote:
For the past week I've been working on my first small
cross-platform gamedev-ish console rendering library for d, and
I call it clayers. It has been a fun learning process, as I've
used many new programs and features.
[...]
On Monday, 16 February 2015 at 23:10:07 UTC, Baz wrote:
dbeaengine[1] is a simple BeaEngine[2] interface for the D
programming language. The BeaEngine is an X86 and X86_64
library which can be used to disassemble X86 and X86_64
byte-code.
added library code to disasm in a single call: