On Wednesday, 13 March 2024 at 10:27:49 UTC, Basile B. wrote:
The semantics of the operators are actually not as clear as
that. What if you define
```d
enum Direction
{
N = 1, NE, S = 45, SW
}
```
?
Certainly! EnumMembers; can be used. The EnumMembers template
from the std.traits
On Tuesday, 12 March 2024 at 05:38:03 UTC, Liam McGillivray wrote:
I am in need of a data type for holding direction information;
one of 8 directions on a single axis. They are named in terms
of compass directions. If D had a 4-bit datatype, I would just
use this and do `+=2` whenever I want
On Tuesday, 12 March 2024 at 05:38:03 UTC, Liam McGillivray wrote:
Perhaps this would be a good programming challenge for someone
more experienced than me. Make a data type (probably a struct)
for holding one of 8 directional values using 3 bits. It should
accept the use of increment operators
On 13/03/2024 11:00 AM, Liam McGillivray wrote:
I'm not familiar with the syntax of the line |value &= 7;|. Is it
equivalent to writing |value = value % 7;|?
& is a bitwise and.
LSB 123456789 MSB
& 7
LSB 12300 MSB
Anyway, you used an int, but I used an array of 3 bools. I'm guessing
On Tuesday, 12 March 2024 at 06:38:28 UTC, Richard (Rikki) Andrew
Cattermole wrote:
By taking advantage of integer wrapping and a bitwise and, its
quite a simple problem to solve!
Challenge for the reader: add support for binary operations and
toString support.
On Tuesday, 12 March 2024 at 06:36:09 UTC, zoujiaqing wrote:
Hi, my application use writeln in docker don't display.
Python add -u disable it.
https://stackoverflow.com/questions/29663459/why-doesnt-python-app-print-anything-when-run-in-a-detached-docker-container
Use setvbuf to switch to
I'm glad you find it helpful! If you have any more questions,
whether it's about fashion or anything else, feel free to ask.
I'm here to assist you with any information or insights you might
need.https://vjackets.com/
On Tuesday, 12 March 2024 at 06:39:40 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On D's side you can use ``stdout.flush;`` to force it to flush.
I don't think there is a way to force flushing via CLI.
OK, thank you!
Problem solved!
Use code:
```D
std.stdio.stdout.flush();
```
On D's side you can use ``stdout.flush;`` to force it to flush.
I don't think there is a way to force flushing via CLI.
By taking advantage of integer wrapping and a bitwise and, its quite a
simple problem to solve!
Challenge for the reader: add support for binary operations and toString
support.
https://dlang.org/spec/operatoroverloading.html
```d
struct Direction {
private int value;
Direction
Hi, my application use writeln in docker don't display.
Python add -u disable it.
https://stackoverflow.com/questions/29663459/why-doesnt-python-app-print-anything-when-run-in-a-detached-docker-container
I am in need of a data type for holding direction information;
one of 8 directions on a single axis. They are named in terms of
compass directions. If D had a 4-bit datatype, I would just use
this and do `+=2` whenever I want to change the datatype, but it
doesn't.
Perhaps this would be a
I use eventcore latest version write an echo server for test.
some error of build.
my D code:
```D
import eventcore.core;
import std.functional : toDelegate;
import std.socket : InternetAddress;
import std.exception : enforce;
import core.time : Duration;
import std.stdio : writeln;
void
On Monday, March 11, 2024 10:51:48 AM MDT Andy Valencia via Digitalmars-d-
learn wrote:
> On Monday, 11 March 2024 at 16:25:13 UTC, Jonathan M Davis wrote:
> > ...
> > But what exactly static means varies based on the context.
>
> Thank you for the list! But none of
On Monday, 11 March 2024 at 16:51:48 UTC, Andy Valencia wrote:
On Monday, 11 March 2024 at 16:25:13 UTC, Jonathan M Davis
wrote:
...
But what exactly static means varies based on the context.
Thank you for the list! But none of those appear to apply to a
function defined in the outermost
On Monday, 11 March 2024 at 16:25:13 UTC, Jonathan M Davis wrote:
...
But what exactly static means varies based on the context.
Thank you for the list! But none of those appear to apply to a
function defined in the outermost scope of the module. Is static
accepted here--but has no actual
On Monday, March 11, 2024 9:56:24 AM MDT Andy Valencia via Digitalmars-d-learn
wrote:
> Leveraging my knowledge of C, I assumed a "static" function would
> be hidden outside of its own source file. I can't find any
> statement about the semantics of a static function in
On Monday, 11 March 2024 at 15:50:28 UTC, bachmeier wrote:
I found mustache-d easy enough and good enough for my needs. I
haven't used it with a recent compiler, but it's hard to see
how it would need much maintenance.
just trying it out and kinda fits my needs; the main issues are
lack of
On Monday, 11 March 2024 at 15:34:11 UTC, Andrea wrote:
There is also diet : https://code.dlang.org/packages/diet-ng
Is'nt `diet` specific for HTML / XML structured text ?
right. Just mentioned Go library also mostly for HTML generation.
Leveraging my knowledge of C, I assumed a "static" function would
be hidden outside of its own source file. I can't find any
statement about the semantics of a static function in the
documentation, and in practice (ldc2 on Linux) it doesn't hide
the function?
file tst.d:
import std.stdio
On Monday, 11 March 2024 at 14:59:52 UTC, Ferhat Kurtulmuş wrote:
You have already mentioned mustache-d. If it compiles with the
recent compilers go for it. I used it some time a go for a
similar task involving in d code gen.
I found mustache-d easy enough and good enough for my needs. I
On Monday, 11 March 2024 at 15:22:39 UTC, Sergey wrote:
On Monday, 11 March 2024 at 14:26:01 UTC, Andrea wrote:
Opinions ?
Many thanks
There is also diet : https://code.dlang.org/packages/diet-ng
Is'nt `diet` specific for HTML / XML structured text ?
On Monday, 11 March 2024 at 14:26:01 UTC, Andrea wrote:
Opinions ?
Many thanks
There is also diet : https://code.dlang.org/packages/diet-ng
On Monday, 11 March 2024 at 14:26:01 UTC, Andrea wrote:
Hi folks,
Working on a side project I have the need to generate text
files (mainly D source code) via a templating system. My use
case is to have some JSON data populated at runtime from an API
and fill-in placeholders in the text with
Hi folks,
Working on a side project I have the need to generate text files
(mainly D source code) via a templating system. My use case is to
have some JSON data populated at runtime from an API and fill-in
placeholders in the text with the ability of doing loops over
arrays, simple
On Thursday, 7 March 2024 at 18:14:32 UTC, Gregor Mückl wrote:
2. C code referring to MSVC-specific compiler intrinsics. At
least InterlockedExchangeAdd, InterlockedExchangeAdd64 and
_stosb are such intrinsics. This is harder to resolve. There
are two ways forward here: either implement a shim
On Sunday, 10 March 2024 at 04:39:33 UTC, Liam McGillivray wrote:
https://github.com/LiamM32/Open_Emblem/tree/templates-interfaces
I will probably merge it into master soon.
I have put up a merge request for these changes I have made to
the library and the Raylib front-end. I would be
On Saturday, 9 March 2024 at 22:03:34 UTC, Liam McGillivray wrote:
Secondly, I found out that interfaces can't have variables.
What!? That's crazy! Why wouldn't they? They totally should.
Doesn't this mean that I will need to use getter and setter
functions instead of direct access when using
On Sunday, 10 March 2024 at 04:22:20 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 10/03/2024 4:46 PM, Carl Sturtivant wrote:
suggesting that there's a reason version 9 instead of 17 of
lld is being used in the latest DMD installation, that may be
relevant what I'd like to try. Any idea
I have made a new branch of my project called
"templates-interfaces" which reworks some things, and turns the
Map class into an interface and template. It is now functioning
like the master branch, but I think the code should now be
(arguably) easier to follow. At least that's true for the
On 10/03/2024 4:46 PM, Carl Sturtivant wrote:
suggesting that there's a reason version 9 instead of 17 of lld is being
used in the latest DMD installation, that may be relevant what I'd like
to try. Any idea what that might be?
Yes, nobody has updated it.
On Saturday, 9 March 2024 at 22:07:05 UTC, Richard (Rikki) Andrew
Cattermole wrote:
lld is used and distributed with dmd and ldc.
That is known to work.
If you have MSVC, it'll prefer that however.
Interesting, perhaps I should have known that, though I have not
used DMD on Windows for many
import core.thread.osthread : Thread;
import std.stdio : writeln;
__gshared static Thread th;
__gshared static size_t tht;
void run()
{
writeln("run");
while (tht == 0) {}
}
shared static this()
{
writeln("this");
th = new Thread().start();
On 10/03/2024 11:02 AM, Carl Sturtivant wrote:
I'd like to see if I can get dmd to work correctly with Clang rather
than MS tools. Can anyone share any experience they've had with this or
any understanding of the situation?
lld is used and distributed with dmd and ldc.
That is known to work.
Update on two things:
One is that I now better understand what it means that D objects
are "reference by default". This means that references *can* be
null if they are declared with a class. In my commits last night,
I have changed many pointers into references. I think my time
will be
I'd like to see if I can get dmd to work correctly with Clang
rather than MS tools. Can anyone share any experience they've had
with this or any understanding of the situation?
On Thursday, 7 March 2024 at 18:14:32 UTC, Gregor Mückl wrote:
1. Missing import libraries for Win32 API functions. Anything
starting with `__imp_` is a symbol that should be provided by a
DLL import library. MapViewOfFileNuma2 for example is provided
by onecore.lib in the Windows SDK,
On Saturday, 9 March 2024 at 07:49:52 UTC, Liam McGillivray wrote:
But that begs the question; why? Don't dynamic arrays always
start with a length of 0? If the array was only extended when
valid objects were appended using the append operator `~=`, and
none of those objects were deleted (as I
On 09/03/2024 8:49 PM, Liam McGillivray wrote:
But that begs the question; why? Don't dynamic arrays always start with
a length of 0? If the array was only extended when valid objects were
appended using the append operator |~=|, and none of those objects were
deleted (as I the destructor was
On Saturday, 9 March 2024 at 06:37:02 UTC, Richard (Rikki) Andrew
Cattermole wrote:
Something that I have noticed that you are still doing that was
pointed out previously is having a pointer to a class reference.
Stuff like ``Tile* currentTile;`` when it should be ``Tile
currentTile;``
A
Something that I have noticed that you are still doing that was pointed
out previously is having a pointer to a class reference.
Stuff like ``Tile* currentTile;`` when it should be ``Tile currentTile;``
A class reference is inherently a pointer.
So when you checked for nullability in the
With [my game project](https://github.com/LiamM32/Open_Emblem), I
have been getting segmentation faults that are unexplainable at
my knowledge level. They seem to happen when doing a "foreach"
loop through an array of references.
Skip to the bolded text if you don't want to read too much, as
On Friday, 8 March 2024 at 16:54:48 UTC, cc wrote:
If you don't want Unit to be a template, you can just have Map
derive from a basic interface or abstract class. You can also
have every relevant class share similar templates, you just
need to remember to supply the template arguments
On Friday, 8 March 2024 at 06:03:51 UTC, Liam McGillivray wrote:
A problem I have is that the 3 classes Map, Tile, and Unit
reference each-other. If I turn Map into a template, than it
complains about the member variable of Unit declared as `Map
map;` without arguments. I change this line to
On Friday, 8 March 2024 at 03:19:59 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 08/03/2024 4:09 PM, Liam McGillivray wrote:
Thank you. Is this first example you gave the template? Is the
syntax `(ATile : Tile)` saying that ATile must be a derived
class of Tile? If this isn't worse in
On 08/03/2024 4:09 PM, Liam McGillivray wrote:
On Thursday, 7 March 2024 at 22:18:40 UTC, Richard (Rikki) Andrew
Cattermole wrote:
There are two ways to do this.
1. Use templates. https://tour.dlang.org/tour/en/basics/templates
2. Use a factory function.
On Thursday, 7 March 2024 at 22:18:40 UTC, Richard (Rikki) Andrew
Cattermole wrote:
There are two ways to do this.
1. Use templates.
https://tour.dlang.org/tour/en/basics/templates
2. Use a factory function.
https://tour.dlang.org/tour/en/basics/delegates
```d
class Map(ATile : Tile) {
There are two ways to do this.
1. Use templates. https://tour.dlang.org/tour/en/basics/templates
2. Use a factory function. https://tour.dlang.org/tour/en/basics/delegates
```d
class Map(ATile : Tile) {
ATile[] tiles;
}
```
Or:
```d
class Map {
Tile[] tiles;
Tile
In a source library written in D, is it possible to have some
objects, variables, pointers etc which are determined by the
program using the library?
An example of where this would be useful is in the library I am
currently writing. I have a class called `Map`, which holds an
array of
On Tuesday, 5 March 2024 at 00:20:36 UTC, Carl Sturtivant wrote:
On Monday, 4 March 2024 at 21:21:20 UTC, Carl Sturtivant wrote:
```
blah.obj: error LNK2019: unresolved external symbol _mul128
referenced in function MultiplyExtract128
blah.obj: error LNK2019: unresolved external symbol
On Thursday, 7 March 2024 at 00:38:30 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 07/03/2024 1:28 PM, Carl Sturtivant wrote:
On Wednesday, 6 March 2024 at 23:45:00 UTC, H. S. Teoh wrote:
In D, there's a pointer to the vtable and another pointer to
a Monitor object (used for synchronized
On 07/03/2024 1:28 PM, Carl Sturtivant wrote:
On Wednesday, 6 March 2024 at 23:45:00 UTC, H. S. Teoh wrote:
In D, there's a pointer to the vtable and another pointer to a Monitor
object (used for synchronized methods). There was talk about getting
rid of the Monitor field years ago, but
On Thursday, 7 March 2024 at 00:28:17 UTC, Carl Sturtivant wrote:
On Wednesday, 6 March 2024 at 23:45:00 UTC, H. S. Teoh wrote:
In D, there's a pointer to the vtable and another pointer to a
Monitor object (used for synchronized methods). There was
talk about getting rid of the Monitor field
On Wednesday, 6 March 2024 at 23:45:00 UTC, H. S. Teoh wrote:
In D, there's a pointer to the vtable and another pointer to a
Monitor object (used for synchronized methods). There was talk
about getting rid of the Monitor field years ago, but nothing
has happened yet.
Very interesting: is
On Wed, Mar 06, 2024 at 11:39:13PM +, Carl Sturtivant via
Digitalmars-d-learn wrote:
> I notice that a class with no data members has a size of two words (at
> 64 bits). Presumably there's a pointer to a table of virtual
> functions, and one more. Is the Vtable first?
[...]
> What
I notice that a class with no data members has a size of two
words (at 64 bits). Presumably there's a pointer to a table of
virtual functions, and one more. Is the Vtable first?
A COM class that inherits from IUnknown and has no data members
has a size of three words, presumably as before
On Wednesday, March 6, 2024 6:06:34 AM MST kdevel via Digitalmars-d-learn
wrote:
> On Saturday, 10 September 2022 at 08:48:39 UTC, Andrej Mitrovic
>
> wrote:
> > [...]
> > I wish the compiler would rewrite scope(failure) to use chained
> > exceptions. Otherwise a
On Saturday, 10 September 2022 at 08:48:39 UTC, Andrej Mitrovic
wrote:
[...]
I wish the compiler would rewrite scope(failure) to use chained
exceptions. Otherwise any exceptions thrown within
scope(failure) can end up losing information about what was the
original exception that was thrown.
There's something that I'm trying to do that D may or may not be
capable of.
In the Map class, there is a 2-dimensional array called `grid`,
where the Tile objects are stored. The Mission class inherits the
Map class.
In the Mission class, I want the `grid` array to instead be
composed of
I have made some progress on this. For the raylib front-end, I
tried making a class called `Mission` which inherits `Map`. This
class handles the graphics, input, and other game events. The
program now compiles without errors, and there are some graphics.
I have pushed these updates to the
On Monday, 4 March 2024 at 18:08:52 UTC, Andy Valencia wrote:
For any other newbie dlang voyagers, here's a version which
works as expected using the system memory allocator. On my
little i7 I get 1.48 secs wallclock with 5.26 CPU seconds.
...
Using a technique I found in a unit test in
My sincerest apologies, my initial solution is flawed due to a
foolish oversight. The below version works.
```d
bool contains(M, K...)(M map, K keys)
if (K.length > 0) {
static if (K.length == 1)
return (keys[0] in map) !is null;
else
return (keys[0] in map) !is null &&
On Monday, 4 March 2024 at 23:49:46 UTC, Lettever wrote:
[ ... ]
```d
// A template constraint is added to ensure we may always index
into `keys`,
// in addition to being a sanity check.
bool contains(M, K...)(M map, K keys)
if (K.length > 0) {
static if (K.length == 1)
return (keys[0]
On Monday, 4 March 2024 at 21:21:20 UTC, Carl Sturtivant wrote:
```
blah.obj: error LNK2019: unresolved external symbol _mul128
referenced in function MultiplyExtract128
blah.obj: error LNK2019: unresolved external symbol
__shiftright128 referenced in function MultiplyExtract128
blah.obj:
I am trying to create a function that tests membership in nested
associative array, however the function I create below, only
accepts keys of the same type and if given keys of different
types it does not compile, help would be appreciated.
This is a example of what Im talking about.
```d
On Monday, 4 March 2024 at 16:02:50 UTC, Andy Valencia wrote:
On Monday, 4 March 2024 at 03:42:48 UTC, Richard (Rikki) Andrew
Cattermole wrote:
... I still hope to be able to share memory between spawned
threads, and if it isn't a shared ref of a shared variable,
then what would it be? Do I
On Monday, 4 March 2024 at 16:02:50 UTC, Andy Valencia wrote:
On Monday, 4 March 2024 at 03:42:48 UTC, Richard (Rikki) Andrew
Cattermole wrote:
A way to do this without spawning threads manually:
...
Thank you! Of course, a thread dispatch per atomic increment
is going to be s.l.o.w., so
On Monday, 4 March 2024 at 03:42:48 UTC, Richard (Rikki) Andrew
Cattermole wrote:
A way to do this without spawning threads manually:
...
Thank you! Of course, a thread dispatch per atomic increment is
going to be s.l.o.w., so not surprising you had to trim the
iterations.
Bug I still
On Saturday, 2 March 2024 at 09:18:58 UTC, user1234 wrote:
On Saturday, 2 March 2024 at 08:41:40 UTC, Salih Dincer wrote:
SLM,
What exactly did this patch with the new update fix?
Nothing, it looks like what happened is that the issue was
wrongly referenced by a dlang.org PR
A way to do this without spawning threads manually:
```d
import std.parallelism : TaskPool, parallel, taskPool, defaultPoolThreads;
import std.stdio : writeln;
import std.range : iota;
enum NSWEPT = 1_000_000;
enum NCPU = 4;
void main() {
import core.atomic : atomicLoad, atomicOp;
I tried a shared memory parallel increment. Yes, it's basically
a cache line thrasher, but I wanted to see what's involved in
shared memory programming. Even though I tried to follow all the
rules to make true shared memory (not thread local) it appears I
failed, as the wait loop at the end
On Saturday, 2 March 2024 at 19:29:47 UTC, Per Nordlöw wrote:
On Saturday, 2 March 2024 at 19:28:08 UTC, Per Nordlöw wrote:
On Saturday, 2 March 2024 at 19:11:42 UTC, kinke wrote:
Not according to run.dlang.io, for all available DMD
versions. Perhaps your tested `S` was nested in some
On Saturday, 2 March 2024 at 19:09:23 UTC, kinke wrote:
On Saturday, 2 March 2024 at 15:22:03 UTC, Per Nordlöw wrote:
How do I at compile-time check whether an aggregate field is
static?
https://dlang.org/phobos/std_traits.html#hasStaticMember
perhaps.
Thanks. Neither my web searches nor
On Saturday, 2 March 2024 at 19:28:08 UTC, Per Nordlöw wrote:
On Saturday, 2 March 2024 at 19:11:42 UTC, kinke wrote:
Not according to run.dlang.io, for all available DMD versions.
Perhaps your tested `S` was nested in some function/aggregate
and so had an implicit context pointer.
Ahh. Yes.
On Saturday, 2 March 2024 at 19:11:42 UTC, kinke wrote:
Not according to run.dlang.io, for all available DMD versions.
Perhaps your tested `S` was nested in some function/aggregate
and so had an implicit context pointer.
Ahh. Yes. Indeed. My mistake. Thanks.
On Saturday, 2 March 2024 at 15:25:48 UTC, Per Nordlöw wrote:
Why does disabling a struct's postblit increase its sizeof by
one word?
The following holds:
```d
struct S { @disable this(this); int _; }
struct T { int _; }
static assert(S.sizeof == 16);
static assert(T.sizeof == int.sizeof);
On Saturday, 2 March 2024 at 15:22:03 UTC, Per Nordlöw wrote:
How do I at compile-time check whether an aggregate field is
static?
https://dlang.org/phobos/std_traits.html#hasStaticMember perhaps.
Why does disabling a struct's postblit increase its sizeof by one
word?
The following holds:
```d
struct S { @disable this(this); int _; }
struct T { int _; }
static assert(S.sizeof == 16);
static assert(T.sizeof == int.sizeof);
```
. Why is this needed?
On Saturday, 2 March 2024 at 08:41:40 UTC, Salih Dincer wrote:
SLM,
What exactly did this patch with the new update fix?
Nothing, it looks like what happened is that the issue was
wrongly referenced by a dlang.org PR
On Friday, 1 March 2024 at 05:07:24 UTC, Liam McGillivray wrote:
I don't know how best to organize the code. So far I have been
oo ideas
for a 2nd opinion:
https://github.com/crazymonkyyy/raylib-2024/blob/master/docs/examplecode.md
Theres not a good learning resource but "data oirented
I now have the Raylib functions working by using `toStrinz`.
I pushed some updates to the repository. I made the main project
a source library so that I can experiment with different graphics
library front-ends. I put have the front-end using Raylib in the
`raylib_frontend` directory. It
On Thursday, 29 February 2024 at 10:30:59 UTC, DUser wrote:
On Wednesday, 28 February 2024 at 22:48:33 UTC, Gregor Mückl
wrote:
...
But how can I bind Wrapper\ in D? Specifically, how do I
even express that template specialization in D syntax?
Did you mean any of these?
1. Parameter
On Wednesday, 28 February 2024 at 22:48:33 UTC, Gregor Mückl
wrote:
...
But how can I bind Wrapper\ in D? Specifically, how do I
even express that template specialization in D syntax?
Did you mean any of these?
1. Parameter specialization:
```d
extern(C++, class):
class Wrapper(T) {...}
This is the type defined from c code import by importC:
```c
struct A {
int count;
int[] i;
}
```
This kind data need to be init as const to avoid runtime cost,
and need to be done from D code.
how can I do this ?
To put code into D source, I can use "-i=package" to
automatically
Examples were moved, so it‘s in the same place now:
- https://github.com/schveiguy/raylib-d
- https://github.com/schveiguy/raylib-d_examples
I have roughly the following code in C++ (vastly simplified from
reality):
```cpp
template
class Wrapper {
private:
T t;
bool valid;
public:
bool isValid() { return valid; }
};
template<>
class Wrapper\ {
private:
bool valid;
public:
bool isValid() { return valid; }
};
```
I can
On Wednesday, 28 February 2024 at 07:56:16 UTC, Liam McGillivray
wrote:
```
DrawText("Open Emblem", 180, 300, 64, Colors.RAYWHITE);
```
So why is it that one of these functions, but not the other is
allowing D strings in place of C-style strings?
C is expecting null-terminated chars. D
There's something very strange going on when using Raylib-D.
I tried using the raylib function `LoadTexture` like this:
```
tileSprites[i] = LoadTexture("../sprites/" ~ spriteName);
```
I got the following error:
```
Error: function `raylib.LoadTexture(const(char)* fileName)` is
not callable
On Tuesday, 27 February 2024 at 22:05:48 UTC, Liam McGillivray
wrote:
Looking at the code examples on the Raylib and SFML website,
they look similar in complexity of getting started, but I like
it that the Raylib website has lots of simple demonstration
programs on the website with the code
On Wed, Feb 28, 2024 at 03:00:55AM +, Liam McGillivray via
Digitalmars-d-learn wrote:
> In D, it appears that dynamic arrays (at least by default) use a ulong
> as their key type. They are declared like this:
> ```
> string[] dynamicArray;
> ```
>
> I imagine that
In D, it appears that dynamic arrays (at least by default) use a
ulong as their key type. They are declared like this:
```
string[] dynamicArray;
```
I imagine that using a 64-bit value as the key would be slower
than using 32 bits or 16 bits, and 64 bits is way overkill for
nearly
On Tuesday, 27 February 2024 at 03:43:56 UTC, Liam McGillivray
wrote:
Raylib looks promising. I installed it along with your
Raylib-d. I managed to build the example you provided with dub,
but trying to use it in it's own dub project in a separate
directory isn't working. Just copying and
On Tuesday, 27 February 2024 at 03:06:19 UTC, Steven
Schveighoffer wrote:
If you are going for game development, I would recommend
raylib-d (https://code.dlang.org/packages/raylib-d), which is
my wrapper around the very good raylib library.
For doing GUI, raygui is supported, but I also can
On Monday, 26 February 2024 at 23:27:49 UTC, Liam McGillivray
wrote:
I don't know whether I should continue this topic or start a
new one now that the problem mentioned in the title is fixed. I
have now uploaded some of the code to [a GitHub
repository](https://github.com/LiamM32/Open_Emblem).
On Monday, 26 February 2024 at 22:40:49 UTC, Liam McGillivray
wrote:
On Sunday, 25 February 2024 at 03:23:03 UTC, Paul Backus wrote:
You can't give a class the same name as the file it's in. If
you do, then when you try to use it from another file, the
compiler will get confused and think
I don't know whether I should continue this topic or start a new
one now that the problem mentioned in the title is fixed. I have
now uploaded some of the code to [a GitHub
repository](https://github.com/LiamM32/Open_Emblem).
To make this game usable, I will need a library for graphics and
On Sunday, 25 February 2024 at 03:23:03 UTC, Paul Backus wrote:
You can't give a class the same name as the file it's in. If
you do, then when you try to use it from another file, the
compiler will get confused and think you're referring to the
file instead of the class (that's what "import is
On Sunday, 25 February 2024 at 01:19:15 UTC, Lysander wrote:
On Friday, 23 February 2024 at 23:18:12 UTC, kdevel wrote:
How do I search for
i"
in the forum? I get the following errors:
i" -> Error: malformed MATCH expression: [i"] (1)
i\" -> Error: malformed MATCH expression: [i\"]
On Monday, 26 February 2024 at 07:44:02 UTC, Dakota wrote:
I am use importC from linux, get this error:
```sh
/usr/include/x86_64-linux-gnu/bits/floatn-common.h(214): Error:
illegal combination of type specifiers
/usr/include/x86_64-linux-gnu/bits/floatn-common.h(251): Error:
illegal
On Monday, 26 February 2024 at 12:33:02 UTC, Richard (Rikki)
Andrew Cattermole wrote:
On 27/02/2024 1:28 AM, Dakota wrote:
When I use importC to build a c library, there is a lot unused
symbol missing.
I try add `-L--gc-sections` to dmd to workaround this issue.
This removes symbols, not
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