On Friday, 9 February 2018 at 14:38:50 UTC, Seb wrote:
On Friday, 9 February 2018 at 14:24:45 UTC, 9il wrote:
On Thursday, 30 November 2017 at 19:01:02 UTC, Andrei
Alexandrescu wrote:
Hi all,
Eduard, Alexandru Jercaianu and I are working on improving
allocators' design and implementation.
On Friday, 9 February 2018 at 14:24:45 UTC, 9il wrote:
On Thursday, 30 November 2017 at 19:01:02 UTC, Andrei
Alexandrescu wrote:
Hi all,
Eduard, Alexandru Jercaianu and I are working on improving
allocators' design and implementation. This entails a few
breaking changes.
Awesome! If you
On Thursday, 30 November 2017 at 19:01:02 UTC, Andrei
Alexandrescu wrote:
Hi all,
Eduard, Alexandru Jercaianu and I are working on improving
allocators' design and implementation. This entails a few
breaking changes.
Awesome! If you have any architecture/API drafts they would
interesting
On Thursday, 30 November 2017 at 19:01:02 UTC, Andrei
Alexandrescu wrote:
So we may switch to ubyte[]
Hooray!
On Friday, 1 December 2017 at 02:30:29 UTC, Seb wrote:
On Thursday, 30 November 2017 at 19:01:02 UTC, Andrei
Alexandrescu wrote:
Hi all,
Eduard, Alexandru Jercaianu and I are working on improving
allocators' design and implementation. This entails a few
breaking changes.
In order to make
On Thursday, 30 November 2017 at 19:01:02 UTC, Andrei
Alexandrescu wrote:
Another possible work item was raised by
https://github.com/dlang/phobos/pull/5879. Currently,
allocators traffic in void[]. When I first designed allocators,
I considered using ubyte[] instead. Using void[] is somewhat
On 2017-11-30 20:01, Andrei Alexandrescu wrote:
Hi all,
Eduard, Alexandru Jercaianu and I are working on improving allocators'
design and implementation. This entails a few breaking changes.
It would be nice if the API and the GCAllocator were CTFE-able. This
would allow functions that
On Thursday, 30 November 2017 at 19:01:02 UTC, Andrei
Alexandrescu wrote:
Currently, allocators traffic in void[]. When I first designed
allocators, I considered using ubyte[] instead.
I experimented with using byte[] for opaque buffers, because byte
is signed, one can't parse byte[] content
On Thursday, 30 November 2017 at 19:01:02 UTC, Andrei
Alexandrescu wrote:
Hi all,
Eduard, Alexandru Jercaianu and I are working on improving
allocators' design and implementation. This entails a few
breaking changes.
In order to make matters easier for code using allocators,
Sebastian
On Thursday, 30 November 2017 at 19:01:02 UTC, Andrei
Alexandrescu wrote:
Hi all,
Eduard, Alexandru Jercaianu and I are working on improving
allocators' design and implementation. This entails a few
breaking changes.
[...]
Sounds good!
Please consider -betterC on your refactoring. Would
Hi all,
Eduard, Alexandru Jercaianu and I are working on improving allocators'
design and implementation. This entails a few breaking changes.
In order to make matters easier for code using allocators, Sebastian
Wilzbach created a dub package freezing the existing API:
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