Re: Blog post: using dynamic libraries in dub

2017-12-21 Thread Benjamin Thaut via Digitalmars-d-announce
On Thursday, 21 December 2017 at 13:30:32 UTC, David Nadlinger wrote: There would probably have to be some sort of compatibility flag to avoid breaking all libraries on systems where symbols are visible externally by default (Linux, ...). — David Agree, although this currently really is a

Re: Blog post: using dynamic libraries in dub

2017-12-20 Thread Benjamin Thaut via Digitalmars-d-announce
On Wednesday, 20 December 2017 at 08:09:53 UTC, Martin Nowak wrote: At some point `dub build` should get a `--shared` option to change the meaning of `library` target types from `staticLibrary` to `dynamicLibrary`. The shared libs could be linked with absolute paths. Would this work in all

Re: Minecraft written in D - on Android

2016-04-26 Thread Benjamin Thaut via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote: Demo of DlangUI Scene3D engine - Minecraft-like voxel rendering - is available for Android/ARM. Post screenshots please.