On Saturday, 6 April 2019 at 22:30:58 UTC, bauss wrote:
Just going to respond to this:
"If you haven’t visited the site in a while, you’ll surely
notice that it’s been redesigned. The old version was not
responsive and was quite annoying to manipulate on small
The design is
On Thursday, 28 February 2019 at 10:11:23 UTC, Andre Pany wrote:
Great work! There is also the "D Language Server" available
(https://github.com/d-language-server/dls) which can be used to
add code completion, linting and formatting.
You may check whether you can make direct use of DLS in your
On Wednesday, 27 February 2019 at 16:01:15 UTC, Bastiaan Veelo
On Tuesday, 26 February 2019 at 22:34:45 UTC, Seb wrote:
I have some very exciting news to share.
The D Language Language got accepted as a Google Summer of
The official GSoC page provides a
On Monday, 25 February 2019 at 20:31:43 UTC, Paul Backus wrote:
SumType is a generic sum type for modern D. It is meant as an
Is it a better alternative? Seems like it from the description.
If it's objectively better on all fronts, perhaps it should be
On Saturday, 16 February 2019 at 19:21:12 UTC, Suliman wrote:
Why this is not default behavior?
My guess is that it'd break the IDEs which parse DMD output for
On Saturday, 16 February 2019 at 15:06:51 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.085.0 release, ♥ to
the 49 contributors.
As usual please report any bugs at
On Tuesday, 12 February 2019 at 17:55:46 UTC, Basile B. wrote:
On Monday, 11 February 2019 at 20:40:32 UTC, notna wrote:
https://github.com/dlang-community/DCD/releases/download/v0.10.2/dcd-v0.10.2-windows-x86.zip to C:\Users\\AppData\Roaming\code-d\bin
On Wednesday, 23 January 2019 at 11:42:24 UTC, Bienlein wrote:
On Wednesday, 23 January 2019 at 09:58:05 UTC, Sebastiaan Koppe
On Wednesday, 23 January 2019 at 09:14:18 UTC, Bienlein wrote:
On Friday, 18 January 2019 at 08:55:23 UTC, Paulo Pinto wrote:
D really needs its killer use case
On Saturday, 19 January 2019 at 12:38:48 UTC, bachmeier wrote:
The norm is for pages to not load in the browser. I don't think
it's necessary to elaborate on the impression this creates on
Yes. Unfortunately I encounter it quite often. Just now the
loading of the forum has
On Friday, 18 January 2019 at 18:48:00 UTC, H. S. Teoh wrote:
I'm also not a big fan of dub, but I'm in the minority around
these parts. Having grown up on makefiles and dealt with them
in a large project at my day job, I've developed a great
distaste for them, and nowadays the standard build
On Friday, 18 January 2019 at 08:55:23 UTC, Paulo Pinto wrote:
Apparently Google is ramping up the use of Rust in Fuchsia and
hiring quite a few devs.
Azure IoT Edge uses a mix of C# and Rust.
Rust has lately got a lot of attention from game developers.
Several game studios announced they
On Wednesday, 16 January 2019 at 11:35:15 UTC, Dejan Lekic wrote:
On Monday, 14 January 2019 at 10:18:34 UTC, Martin Tschierschke
This is exactly the argument to get a database driver
(mysql,postgres...) and probably a webserver in std.
Absolutely not! Please...
IMHO, what needs to
On Monday, 14 January 2019 at 13:07:35 UTC, aberba wrote:
Do people really use Rust in production beyond the safety die
hards (of course Mozilla and few uses here and there, mostly C
guys...lowlevel purists)? Its such a weird,complicated and
academic lang... doubt it'll ever be mainstream like
On Monday, 14 January 2019 at 05:31:27 UTC, Paul Backus wrote:
This part always feels familiar to me in D (just replace Lisp
with D and Haskell with say Rust):
Answer: The Lisp Curse kicks in. Every second or third serious
On Tuesday, 1 January 2019 at 19:49:46 UTC, Laurent Tréguier
I've had this error when using libeay32.dll and ssleay32.dll,
that dub uses. I think they are related to SSL handling, but
I'm far from being an expert on this; are they necessary?
Looks like here someone was struggling
On Wednesday, 12 December 2018 at 20:12:54 UTC, Guillaume Piolat
On Wednesday, 12 December 2018 at 14:48:23 UTC, Atila Neves
On Tuesday, 11 December 2018 at 14:00:10 UTC, dayllenger wrote:
On Tuesday, 11 December 2018 at 13:42:03 UTC, Guillaume
One could say getters
On Sunday, 9 December 2018 at 10:53:46 UTC, Joakim wrote:
Got to fifth highest-voted link all-time from dlang.org on HN:
It's unfortunate it didn't get any recognition on Reddit due to
not the best title. There's
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana
I've just released the first version of vasaro.
It's a simple program I wrote to create 3d printable vases.
It's written in D (of course). It uses derelict-gl,
derelict-sdl and gtkd.
Looks nice. I'll give it a go when I
On Friday, 9 November 2018 at 03:02:01 UTC, Shriramana Sharma
On Thursday, 8 November 2018 at 19:26:15 UTC, Bastiaan Veelo
Cool, must remember this in case I need it one day. Do you
have plans to add it to the dub registry?
Don't know how. Can follow instructions if provided.
On Wednesday, 17 October 2018 at 12:14:55 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.083.0 release, ♥ to
BTW, title says Beta 2.082.0 :)
On Thursday, 26 July 2018 at 20:29:56 UTC, ikod wrote:
On Thursday, 26 July 2018 at 12:13:01 UTC, Joakim Brännström
I've written up a blog post of my explorations when
Thanks for nice article. Just in case if you never tried this:
On Friday, 6 July 2018 at 18:19:08 UTC, Ecstatic Coder wrote:
Because in C++, smart pointers and collections will make sure
to free unused memory block as soon as they need to, and no
I bet if D was reference counted from the start, C++ programmers
would complain about "smart pointer
On Friday, 6 July 2018 at 17:26:26 UTC, wjoe wrote:
On Friday, 6 July 2018 at 15:53:56 UTC, Ecstatic Coder wrote:
With D, ANY forgotten allocation during the game loop (and I
really mean even JUST ONE hidden allocation somewhere in the
whole game or engine), may cause the game to regularly
On Wednesday, 4 July 2018 at 19:49:00 UTC, Ecstatic Coder wrote:
For instance, to be a perfect C++ alternative, D would probably
need to be 100% :
1. usable (strings, slices, etc) without GC
2. interoperable with any existing C++ library
For for game development :
3. compilable on all game
On Friday, 29 June 2018 at 08:43:34 UTC, Ecstatic Coder wrote:
Once Crystal integrates parallelism (at 1.0), it should become
de facto one of the best alternative to Go, Java, C#, etc,
because it's actually "Go-made-right". For instance it's
genericity system works well, and its type inference
On Tuesday, 5 June 2018 at 06:55:42 UTC, Joakim wrote:
On Tuesday, 5 June 2018 at 06:45:48 UTC, Adam Wilson wrote:
Hello Fellow D'ers,
As some of you know I work for Microsoft. And as a result of
the recent acquisition of GitHub by Microsoft, I have decided,
out of an abundance of caution,
On Friday, 2 March 2018 at 13:05:58 UTC, Russel Winder wrote:
Usually, but then an [OFF-TOPIC] marker gets added in the
thread when a drift occurs.
Which is pretty much meaningless when using the web client,
because it has a linear non-threaded history by default :)
On Wednesday, 28 February 2018 at 20:01:16 UTC, Seb wrote:
Thanks! I hope so too!
Is there some way to access the results without retaking the
On Wednesday, 28 February 2018 at 13:41:56 UTC, Mike Parker wrote:
I think posting it to /r/programming might give it more views. I
had no idea /r/d_language even existed.
On Thursday, 8 February 2018 at 09:35:38 UTC, Bastiaan Veelo
On Thursday, 8 February 2018 at 08:32:14 UTC, JN wrote:
Can you explain how the EPL license works? I am not familiar
with that license. Is DWT and anything using it considered a
derivative work off Eclipse? Do I need to share
On Wednesday, 7 February 2018 at 21:33:22 UTC, Jacob Carlborg
This has been long overdue but I would like to announce that
I've just released an official Dub package for the DWT library
. For a usage example, please see the GitHub page .
Great to see this project on Dub. It was
On Tuesday, 19 April 2016 at 17:01:12 UTC, Relja Ljubobratovic
For a while I was looking for a computer vision library in D on
the web, but haven't found any. There were few libraries I
found, providing some basic image processing functionality, but
none that could be
I may be ignorant, can someone explain what's the difference
auto greeter = container.get!IGreeter();
auto greeter = new Greeter();
On Saturday, 1 November 2014 at 18:54:04 UTC, Gary Willoughby
It's the fundamental way dependency injection containers are
used. Instead of having complex dependencies on other resources
you can just rely on the container to serve resources as needed.
For example if you have a class
On Wednesday, 1 October 2014 at 05:09:45 UTC, Nick Sabalausky
Other OSes/distros are likely equally easy. Please, reply with
examples to help ensure other people on the same OS/distro as
you have no excuse not to update!
I find it ironic that it's another big global security hole
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