Re: dmd 1.058 and 2.043 release

2010-04-09 Thread Walter Bright
bearophile wrote: In the situation I've shown in 3972 a better error message is the two error messages (or something similar): spam.d(2): Error: module 'test' has mismatched file name 'spam.d'. foo.d(2): Error: module 'bar' has mismatched file name 'foo.d'. The error is not a mismatched file

Re: dmd 1.058 and 2.043 release

2010-04-09 Thread bearophile
Now I have tested this release a little better, it seems to work well. I have to say two things: 1) The bug 3911 was a mix of two different bugs, Don has fixed one of them, so I have closed the bug 3911 and I have opened a new cleaned bug report, number 4075: http://d.puremagic.com/issues/show_

Re: Wormhol 1.0 released

2010-04-09 Thread digited
#ponce Wrote: > Wormhol is a split-screen 3D snake game written in the D programming language. > It Needs Windows, OpenGL 2.0. > > Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip > Pouet page: http://pouet.net/prod.php?which=54549 > > I'm very interested in getting bug reports, send

Re: dmd 1.058 and 2.043 release

2010-04-09 Thread Lars T. Kyllingstad
bearophile wrote: Thank you for the release and your work, and thank you to Don for all the bug fixes. I will need some more time to test this release better. In the meantime, is it possible to use BigInts into an AA? This gives a Range violation: import std.bigint: BigInt; void main() { B

Re: dmd 1.058 and 2.043 release

2010-04-09 Thread biozic
Le 09/04/10 13:35, bearophile a écrit : Thank you for the release and your work, and thank you to Don for all the bug fixes. I will need some more time to test this release better. In the meantime, is it possible to use BigInts into an AA? This gives a Range violation: import std.bigint: BigIn

Re: dmd 1.058 and 2.043 release

2010-04-09 Thread bearophile
Thank you for the release and your work, and thank you to Don for all the bug fixes. I will need some more time to test this release better. In the meantime, is it possible to use BigInts into an AA? This gives a Range violation: import std.bigint: BigInt; void main() { BigInt[BigInt] aa;

Re: D for Xcode 1.2

2010-04-09 Thread asd
Michel Fortin Wrote: > Ideally, there would be a build setting for choosing the default > compiler, just like Xcode let you choose between GCC 4.0, GCC 4.2, > GCC-LLVM and Clang. But I haven't been able to make something similar. Cocotron does it. Maybe you could see how they're doing it? http

Re: Wormhol 1.0 released

2010-04-09 Thread #ponce
Yes, you need OpenGL 2.0.

Re: DDebber Request for Review

2010-04-09 Thread Bernard Helyer
Hi, I just tried to install 2.043 using this program. It generated two Debian packages one ostensibly for i386 and the other for amd64. However, when I tried to install the i386 package using sudo gdebi dmd_2.043-1_i386.deb I got the following: This package is uninstallable

Re: Wormhol 1.0 released

2010-04-09 Thread Nick Sabalausky
"#ponce" wrote in message news:hpk6rq$fm...@digitalmars.com... > Wormhol is a split-screen 3D snake game written in the D programming > language. > It Needs Windows, OpenGL 2.0. > > Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip > Pouet page: http://pouet.net/prod.php?which=54549 >