Am 03.02.2013 23:49, schrieb Namespace:
I will pause the development / completion of Dgame and generally my work
with D. If D should eventually solve the const problem (and I underline
the 'if'), that would be one reason to turn back.
Wow, const is your biggest concern? I could list way more
OK, I have finally got to it and separated proposal into
http://wiki.dlang.org/DIP22 (private) and
http://wiki.dlang.org/DIP22.1 (internal linkage). Private
proposal is updated according to this discussion. Internal
linkage proposal is only separated, with no real changes,
because I am not
On Monday, 4 February 2013 at 14:12:58 UTC, David wrote:
Am 03.02.2013 23:49, schrieb Namespace:
I will pause the development / completion of Dgame and
generally my work
with D. If D should eventually solve the const problem (and I
underline
the 'if'), that would be one reason to turn back.
Yes, you are right. But it's all is just nuances )))
On Monday, 4 February 2013 at 17:12:32 UTC, Namespace wrote:
Yes, for me that's the biggest concern.
My fellow students and I used D for simulations and such things
(That's the main reason I started the creation of Dgame) and
that's why we often use structs instead of classes. But without
On 2013-02-04 19:12, Namespace wrote:
I had no plans to explain myself (also see no reason why I should do this). I
only wanted to write my decision in my thread.
Hope you will pick Dgame up again. And until then enjoy C++,
which since C++11 it isn't so much different than using D.
(You were
Paulo Pinto wrote:
Am 03.02.2013 19:58, schrieb bearophile:
Dejan Lekic:
In real projects people do the job as best as they
can at the moment,
But often there's also some need for:
http://en.wikipedia.org/wiki/Code_review
Bye,
bearophile
If only most companies I worked for cared
On Monday, 4 February 2013 at 19:19:06 UTC, Dejan Lekic wrote:
Nick Sabalausky wrote:
On Sun, 03 Feb 2013 22:15:09 +0100
Michael p...@m1xa.com wrote:
Best code, it's which works and the client is satisfied.
And the end users are satisfied. AND doesn't cause problems
when it
inevitably
Am 04.02.2013 20:16, schrieb Dejan Lekic:
Paulo Pinto wrote:
Am 03.02.2013 19:58, schrieb bearophile:
Dejan Lekic:
In real projects people do the job as best as they
can at the moment,
But often there's also some need for:
http://en.wikipedia.org/wiki/Code_review
Bye,
bearophile
If
Hi, all)
It's about chained null checks and the Maybe Monad, in Russian.
Code is written as always in ;D
link -
http://www.m1xa.com/ru/article/d-language-chained-null-checks-maybe-monad.html
Thanks)
On 02/04/2013 02:28 PM, Michael wrote:
Hi, all)
It's about chained null checks and the Maybe Monad, in Russian.
Code is written as always in ;D
link -
http://www.m1xa.com/ru/article/d-language-chained-null-checks-maybe-monad.html
Thanks)
(please let s/ru/en/ give me english, please let it
On Monday, 4 February 2013 at 20:08:32 UTC, Paulo Pinto wrote:
Am 04.02.2013 20:16, schrieb Dejan Lekic:
Paulo Pinto wrote:
Am 03.02.2013 19:58, schrieb bearophile:
Dejan Lekic:
In real projects people do the job as best as they
can at the moment,
But often there's also some need for:
Maybe I missed this in the D newsgroups, The D language comes to
help by Andrey Karpov, Walter Bright. Andrey Karpov takes the
ten most common bugs found by his static analysis tool, and asks
Walter how D faces each one of those ten classes of problems. The
resulting text is interesting:
On 2/4/2013 3:13 PM, bearophile wrote:
The unsigned0 is usually a bug when it appears in top level code. However, it
can legitimately appear as a boundary case inside of generic code.
Then maybe it's possible to warn/error only about those comparisons that are
_not_ inside a template.
I can
On Sunday, 3 February 2013 at 21:05:57 UTC, Peter Alexander wrote:
On Sunday, 3 February 2013 at 18:24:05 UTC, Dejan Lekic wrote:
Welcome to reality Bearophile!!!
In real projects people do the job as best as they can at the
moment, and they probably, and with right, do not care what
people
It would be nice to know why she choose D.
Possibly the reason is because she wanted to write code quickly,
which is one of the advantages that D is supposed to provide over
some other languages.
--rt
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