Re: DConf 2019 Videos

2019-06-04 Thread Kaylan Tussey via Digitalmars-d-announce
On Wednesday, 5 June 2019 at 02:37:57 UTC, Mike Parker wrote: On Tuesday, 4 June 2019 at 09:58:26 UTC, Mike Parker wrote: I can't predict how long it will take, but when I get the first one uploaded I'll post a notification in this thread so that everyone can follow as they go up. I'll go in

Re: DConf 2019 Videos

2019-06-04 Thread Mike Parker via Digitalmars-d-announce
On Tuesday, 4 June 2019 at 09:58:26 UTC, Mike Parker wrote: I can't predict how long it will take, but when I get the first one uploaded I'll post a notification in this thread so that everyone can follow as they go up. I'll go in the order of the schedule from Day 1 to Day 3. The DConf

Munich D Meetup June 2019

2019-06-04 Thread Dragos Carp via Digitalmars-d-announce
After a break, we resume the D meetups in Munich. We will restart by having some mob programming sessions, where we will work together on one or two project ideas. RSVP at: https://www.meetup.com/de-DE/Munich-D-Programmers/events/261756227/

Re: Started a neat 3D model project of D's mascot in Paint3D

2019-06-04 Thread KnightMare via Digitalmars-d-announce
On Tuesday, 4 June 2019 at 01:54:28 UTC, Kaylan Tussey wrote: I hope someone is better in paint3d than I am! https://github.com/KaylanTussey/3DD used for CG-poll https://forum.codingame.com/t/poll-what-programming-language-would-you-like-codingame-to-support-next/99904/27

Re: Started a neat 3D model project of D's mascot in Paint3D

2019-06-04 Thread angel via Digitalmars-d-announce
On Tuesday, 4 June 2019 at 12:23:27 UTC, Aurélien Plazzotta wrote: On Tuesday, 4 June 2019 at 01:54:28 UTC, Kaylan Tussey wrote: I hope someone is better in paint3d than I am! https://github.com/KaylanTussey/3DD Very nice and thanks! Perhaps you could add a C++ corpse being trampled by D

Revisions to the DIP Process

2019-06-04 Thread Mike Parker via Digitalmars-d-announce
In response to concerns raised at the DConf AGM (and also feedback here in the forums), I've updated the documentation for the DIP process and the DIP author guidelines, and I've added guidelines for reviewers. It's all summarized in this blog post:

Re: Started a neat 3D model project of D's mascot in Paint3D

2019-06-04 Thread Aurélien Plazzotta via Digitalmars-d-announce
On Tuesday, 4 June 2019 at 01:54:28 UTC, Kaylan Tussey wrote: I hope someone is better in paint3d than I am! https://github.com/KaylanTussey/3DD Very nice and thanks! Perhaps you could add a C++ corpse being trampled by D guy, destroying the "++" letters, then the D hero keeps jumping on the

Re: Optional 0.15.0 now compatible with vibe-d, @safe, @nogc, betterC.

2019-06-04 Thread Marco de Wild via Digitalmars-d-announce
On Tuesday, 4 June 2019 at 07:22:34 UTC, aliak wrote: Hey, I've recently released optional 0.15.0 [0] that includes support for vibe-d serialization/deserialization. So you can use it instead of Nullable for types that may or may not be there (I got bit by Nullable again so felt this had to

DConf 2019 Videos

2019-06-04 Thread Mike Parker via Digitalmars-d-announce
It took a few days longer than anticipated, but I've just received the link where I can download all of the DConf 2019 videos. I ask for a little more patience. I'm in the middle of getting the DIP process sorted, but I'll be wrapping that up shortly and will subsequently put all my focus on

Optional 0.15.0 now compatible with vibe-d, @safe, @nogc, betterC.

2019-06-04 Thread aliak via Digitalmars-d-announce
Hey, I've recently released optional 0.15.0 [0] that includes support for vibe-d serialization/deserialization. So you can use it instead of Nullable for types that may or may not be there (I got bit by Nullable again so felt this had to be added [1]) Also of note is that it can be used in